hondacrx
|
b974c7f3a7
|
Script/Spells: shaman spell fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/b92e20f6c860bd1b5f3e7ce3f614dd48fc5b49c4)
|
2021-04-12 14:43:08 -04:00 |
|
hondacrx
|
9bbc1b49f3
|
Scripts/Spells: Implemented druid eclipse system
Port From (https://github.com/TrinityCore/TrinityCore/commit/abaeb12ba3993a636d8385fe06b3a5ceb0f66f63)
|
2021-03-29 12:49:24 -04:00 |
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hondacrx
|
76d79ff2e6
|
Core/Auras: Update AuraState enum and implement missing new ones
Port From (https://github.com/TrinityCore/TrinityCore/commit/69e0b9a98516a0cac14bc3f985a2deb2fe79205f)
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2021-03-17 21:51:55 -04:00 |
|
hondacrx
|
97a89d0c8c
|
Scripts/Spells: corrections to Death Knight spell Blood Mastery
Port From (https://github.com/TrinityCore/TrinityCore/commit/0c73895826f691b529026abddf4a64828e7c75ad)
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2021-03-17 21:16:32 -04:00 |
|
hondacrx
|
4568cdad48
|
Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
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2021-03-17 18:52:59 -04:00 |
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hondacrx
|
05799b4f92
|
Core/Scripts: fix drink auras
Port From (https://github.com/TrinityCore/TrinityCore/commit/33fbd7c7736bfe061a10e529a73e243074c90fa8)
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2021-03-17 16:59:30 -04:00 |
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hondacrx
|
4fa6122106
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Core/Auras: periodics refactor part 5: ported periodic trigger spell auras to scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/44c8ccadd701c1a4bc0ce08ee53a7a7ba55289d4)
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2021-03-17 16:50:50 -04:00 |
|
hondacrx
|
ff36626d12
|
Core/Auras: periodics refactor part 3: move more switch hacks to scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/97e869e8b36afd9e7f0452b9001287f6b4a02ef2)
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2021-03-17 16:26:34 -04:00 |
|
hondacrx
|
8556495e5e
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Core/Auras: periodics refactor part 2: Move UpdatePeriodic to AuraScripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/fd786c03a369b60bd29773e19f4213fd2e01624b)
|
2021-03-17 16:22:22 -04:00 |
|
hondacrx
|
1d8bab3b58
|
Core/Auras: periodics refactor part 1:
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f9e0d92d563c983c229db1569414916b3dce51e)
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2021-03-17 16:08:17 -04:00 |
|
hondacrx
|
3acb8eca4a
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Core/Scripts: Cleanups on scripts.
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2021-03-16 15:44:25 -04:00 |
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hondacrx
|
360e0c51a2
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Scripts/Spells: Fixed Fingers of Frost proc passive
Port From (https://github.com/TrinityCore/TrinityCore/commit/b94851b824f6e4d7f7a7cd01a4c99e02b1e86b97)
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2021-03-15 16:43:18 -04:00 |
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hondacrx
|
cee1fbe0d2
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Core/Auras: Remove m_effIndex member of AuraEffect and always take it from SpellEffectInfo
Port From (https://github.com/TrinityCore/TrinityCore/commit/efdca47aff354079bc73d248e022c2e914d94e7b)
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2021-03-15 15:37:07 -04:00 |
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hondacrx
|
88fdc2ae81
|
Scripts/Spells: Added druid's guardian spell scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/183f719f4e1fa975de28acdfc027ff3f23789fb7)
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2021-03-15 15:25:12 -04:00 |
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hondacrx
|
8ada9c99e7
|
Core/SAI: Implement quest source for SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/1b4c4d216478c57a562247815dfba0e5d2c9f192)
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2021-03-08 14:17:23 -05:00 |
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hondacrx
|
c79f91521e
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Fix build
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2021-03-04 22:08:33 -05:00 |
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hondacrx
|
c3d2763f98
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Scripts/Spells: Improve druid travel form script
Port From (https://github.com/TrinityCore/TrinityCore/commit/898f97781c7f3cc5d40b4f9947571058b7ff7a75)
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2021-03-04 22:08:18 -05:00 |
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hondacrx
|
9293b4ee17
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Scripts/Spells: Fixed various paladin spell scripts and removed outdated ones
Port From (https://github.com/TrinityCore/TrinityCore/commit/1086007f98c8d120f353650d7567d82f6b9aa0f8)
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2021-03-04 21:09:05 -05:00 |
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hondacrx
|
4fed903009
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Core/Scripts: Forgot to remove not needed class.
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2021-03-04 17:04:30 -05:00 |
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hondacrx
|
6a1114390d
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Core/Scripts: Fix loading scripts.
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2021-03-04 16:36:18 -05:00 |
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hondacrx
|
9318cf2781
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Core/Scripts: Start work on cleaning up scripts.
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2021-03-04 15:30:56 -05:00 |
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hondacrx
|
923def9f4a
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Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id
Port From (https://github.com/TrinityCore/TrinityCore/commit/624881bef5c90a91e4c59e5bf404d8775c2ca55d)
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2021-03-04 14:43:39 -05:00 |
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hondacrx
|
8f5889eb98
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Core/Scripts: Fix build, they will be added back soon.
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2021-02-18 12:43:37 -05:00 |
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hondacrx
|
03456fb574
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Core/Scripts: Reworked scripts. More to come.
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2021-02-18 11:57:11 -05:00 |
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hondacrx
|
29138f1f05
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Scripts/Spells: Touch of the Magi - accumulate damage and DoT duration
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb0194aede293d029ec1db628f555b6a138c1e6c)
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2021-02-13 21:09:50 -05:00 |
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hondacrx
|
16c22be60e
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Scripts/Spells: Druid Travel Form freeze fix
Port From (https://github.com/TrinityCore/TrinityCore/commit/414338a27b2468f29c5bded607b8cbc145050ba9)
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2021-02-13 20:42:32 -05:00 |
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hondacrx
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addc831f0d
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Core/Spells: Adding SpellTargetObjectTypes to spell target checker to early-eliminate alive units
Port From (https://github.com/TrinityCore/TrinityCore/commit/0cae71eac58bf37c6a2cbce2a60dd2aa1f7b4314)
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2021-02-09 13:02:06 -05:00 |
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hondacrx
|
cf030b70b2
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Core/SAI: Added SAI support for new areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/875fd4107f29c00f148ea77c6ff6d49f7ca92b76)
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2021-02-09 11:29:50 -05:00 |
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hondacrx
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0d1bfff206
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Core/AreaTriggers: Optimize target searching
Port From (https://github.com/TrinityCore/TrinityCore/commit/23144d0665504e2e24ee790e900bb8de0df4aa08)
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2021-02-04 12:12:54 -05:00 |
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hondacrx
|
bd80c99864
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Updated to c# 9.0
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2021-02-04 10:31:38 -05:00 |
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hondacrx
|
43b298b830
|
Updated to .net5.0
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2021-01-21 13:44:11 -05:00 |
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hondacrx
|
21edaf9993
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Scripts/World: move Leviroth's item_script to SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/7204bb35e37bd148a18c7c3e7ce40537fb8702a1)
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2021-01-08 20:40:09 -05:00 |
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hondacrx
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26c42d517e
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Core/Spells: Ice Lance
Port From (https://github.com/TrinityCore/TrinityCore/commit/041ceeed1a6c2a1f4418d348631fd051056ff5c0)
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2020-12-31 15:49:46 -05:00 |
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hondacrx
|
f0037ab99f
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Core/DataStores: Updated db2 structures to 9.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
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2020-12-12 23:20:41 -05:00 |
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hondacrx
|
cbbdf6d695
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Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
Port From (https://github.com/TrinityCore/TrinityCore/commit/7f6eef37e61ea3d47bf8028c6e37175ba0a71373)
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2020-12-10 10:43:24 -05:00 |
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hondacrx
|
443c385a9b
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Removed one more script file for now, working on new script system also.
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2020-12-07 15:48:39 -05:00 |
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hondacrx
|
900362a7d7
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Removed all instance scripts so we can have script project back and spells will work again.
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2020-12-07 15:29:06 -05:00 |
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hondacrx
|
98cc0484ce
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Core/Scripts: Implemented OnlyOnceAreaTriggerScript
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe938b99f843df3f6c120695db38f327bd55ea94)
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2020-09-03 11:53:58 -04:00 |
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hondacrx
|
8b6c86d568
|
Core/Creature: regenerate health
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570)
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2020-08-24 19:19:13 -04:00 |
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hondacrx
|
3d3fd0f55f
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Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
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2020-08-24 17:02:02 -04:00 |
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hondacrx
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08ef556a36
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Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
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2020-08-24 11:26:27 -04:00 |
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hondacrx
|
15ae7a7c66
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Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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2020-08-23 21:52:32 -04:00 |
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hondacrx
|
8fc9c45d50
|
Misc cleanups/DB updates
Port From (https://github.com/TrinityCore/TrinityCore)
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2020-08-22 16:24:59 -04:00 |
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hondacrx
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51e914e0f3
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Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e69b5d8fcc44728abd189e4832a383543218e5c1)
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2020-08-22 15:35:55 -04:00 |
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hondacrx
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40330f9bac
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Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute).
Port From (https://github.com/TrinityCore/TrinityCore/commit/89006f621e0c59d88ab6102d2c67071aaeeb8ee9)
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2020-08-22 15:10:55 -04:00 |
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hondacrx
|
f90597a156
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Scripts/Item: Fix Nitro Boosts to only fail in flyable areas.
Port From (https://github.com/TrinityCore/TrinityCore/commit/ba7d8e9ace2de730034cd8b2b901f19f04129ef9)
|
2020-08-22 15:03:06 -04:00 |
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hondacrx
|
98de3e2a02
|
Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset system
Port From (https://github.com/TrinityCore/TrinityCore/commit/251c1811aeb8636fb9dd422b3ee4a5db38d1fe59)
|
2020-08-22 13:11:03 -04:00 |
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hondacrx
|
36d5ba9884
|
Core/Custom: Fixed Duel Reset Exploits
Port From (https://github.com/TrinityCore/TrinityCore/commit/04c303a7e5bc8bc27dedfdb99bc893f6d55da1de)
|
2020-08-22 12:01:01 -04:00 |
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hondacrx
|
193ad3a48d
|
Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
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2020-08-22 11:58:19 -04:00 |
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hondacrx
|
61b6606dce
|
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
|
2020-07-22 14:21:29 -04:00 |
|