hondacrx
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3ab092a655
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Core/Spells: Implemented SummonPropertiesFlags: UseSummonerFaction & IgnoreSummonerPhase
Port From (https://github.com/TrinityCore/TrinityCore/commit/a832435b9787c1997da87a124ff99bf06251aa07)
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2021-11-16 13:23:42 -05:00 |
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hondacrx
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b026ee7ef8
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More cleanups of custom classes in favor of .NET runtime types.
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2021-11-15 18:04:57 -05:00 |
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hondacrx
|
7a6670c61c
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Core/Maps: Fix a crash when spawning a spawn group
Port From (https://github.com/TrinityCore/TrinityCore/commit/19f24b3e40c5dd56939824a50846fcb437f4a8cd)
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2021-11-02 14:25:36 -04:00 |
|
hondacrx
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0e1eeba55a
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Misc fixes
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2021-11-02 13:24:16 -04:00 |
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hondacrx
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dbbfee4ab0
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Core/Maps: Continue updating creatures that own auras applied to players.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f7e5931b4947d2b0590b073381a4acb10056366c)
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2021-10-17 09:27:41 -04:00 |
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hondacrx
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2d976d7421
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Core/Characters: Made homebind location a WorldLocation (this implicitly adds orientation)
Port From (https://github.com/TrinityCore/TrinityCore/commit/68c2fc8ff58d9ad272e8e17391a6bb6c3743923b)
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2021-10-16 17:59:01 -04:00 |
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hondacrx
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5994c4e5fb
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Fixed wrong area flags, Fixes resting in city.
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2021-10-15 18:05:40 -04:00 |
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hondacrx
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d2bcc321f5
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Core/Scenes: Implemented spell created SceneObjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7302ffd1499433fef2cc4e824ae9443c3d2c79f)
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2021-10-11 17:21:33 -04:00 |
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hondacrx
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a968772bad
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Core/Movement: MotionMaster reimplementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
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2021-09-29 18:24:37 -04:00 |
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hondacrx
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7befdbd11b
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Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match what the client does regarding being inside WMOs
Port From (https://github.com/TrinityCore/TrinityCore/commit/453b59de57b3502163adc99a6fc9cbeec0645dcf)
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2021-09-26 11:32:01 -04:00 |
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hondacrx
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949d4806c5
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Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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2021-08-29 18:27:08 -04:00 |
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hondacrx
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e97ffa304d
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Core/Spells: rework part 4: iterate over effects first
Port From (https://github.com/TrinityCore/TrinityCore/commit/65dca120d34febdaa84a63e17f638ab0fa59b3df)
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2021-08-28 22:35:39 -04:00 |
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hondacrx
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89058fec83
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Core/Movement: Fixed creature hover
Port From (https://github.com/TrinityCore/TrinityCore/commit/2e2b29861878fda2d27156c71a1d8ed7dbe0b4fe)
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2021-08-24 11:10:59 -04:00 |
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hondacrx
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2b261a03d3
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Core/Maps: Fixed outdoors check
Port From (https://github.com/TrinityCore/TrinityCore/commit/43b944bf92e9851bbebb6c2bb0169b9b2018cfcd)
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2021-08-22 23:14:19 -04:00 |
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hondacrx
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06fe13fbab
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Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e47e95b6dc89a7332ae4d5d833639e4f30f3d8c5)
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2021-08-09 11:33:30 -04:00 |
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hondacrx
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85ffed189f
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Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c80f5073493a3d31fd4b463891727beb6fe7eb1)
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2021-08-09 09:37:36 -04:00 |
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hondacrx
|
50fcbd3aaf
|
Some cleanups
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2021-07-08 13:01:46 -04:00 |
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hondacrx
|
44cfe32b50
|
Misc fixes
|
2021-06-23 15:09:41 -04:00 |
|
hondacrx
|
302a1f293c
|
Some Cleanups
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2021-06-07 18:06:16 -04:00 |
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hondacrx
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9c58042e07
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Core/Player: Add helper function to determine if war mode can be enabled in area
Port From (https://github.com/TrinityCore/TrinityCore/commit/626c8f5de12daac6b88989807eba65d3d7a061dd)
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2021-06-07 11:06:13 -04:00 |
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hondacrx
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c1409e4787
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Core/Conditions: Implemented missing PlayerCondition columns - time and weather
Port From (https://github.com/TrinityCore/TrinityCore/commit/8aaf750be1ee16a299016cf038bd84bd9b387544)
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2021-06-04 16:49:44 -04:00 |
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hondacrx
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90508f7689
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Core/Maps & Extractors: Move copypasted map file headers into a single shared file and replace #defines with enums
Port From (https://github.com/TrinityCore/TrinityCore/commit/6ecfe58cae6d9cfa7a3aef21a4a96aa00c513ba2)
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2021-06-02 22:09:53 -04:00 |
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hondacrx
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5cc1dd1a61
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Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
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2021-05-18 12:45:55 -04:00 |
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hondacrx
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8b8337034f
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Core/Map: Fix a crash that could happen if a player moved very far away from a creature they were in combat with.
Port From (https://github.com/TrinityCore/TrinityCore/commit/b00d3812ab1b40636c79889e705042d8198b0c17)
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2021-05-18 12:33:20 -04:00 |
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hondacrx
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66ba3fe724
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Core/Misc: A variety of clean-up changes:
Port From (https://github.com/TrinityCore/TrinityCore/commit/5aee452943e5c76f54f58eea9e6880b54a61ec9c)
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2021-05-18 12:31:45 -04:00 |
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hondacrx
|
9851142796
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Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
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2021-05-18 12:25:40 -04:00 |
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hondacrx
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6e896c8829
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Fix some crashes
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2021-05-11 15:27:28 -04:00 |
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hondacrx
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63f0f919e2
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Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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2021-04-17 19:28:50 -04:00 |
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hondacrx
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17132dd6b6
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Core/Entities: Fix some weird movement due to los issues
Port From (https://github.com/TrinityCore/TrinityCore/commit/446fc391f02d3ca8e1332b58f910a5b7d1c8e226)
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2021-04-16 16:14:43 -04:00 |
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hondacrx
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98f9fdaf53
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Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
Port From (https://github.com/TrinityCore/TrinityCore/commit/33b3ebcae67870f704d86d30aa357781b33bb411)
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2021-03-29 17:31:48 -04:00 |
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hondacrx
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b4bf10ed22
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Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field
Port From (https://github.com/TrinityCore/TrinityCore/commit/1082a6645e96c611b3145b5d6208fc4db6e4b2d3)
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2021-03-29 17:11:46 -04:00 |
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hondacrx
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66f6b7f071
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Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridIntegrity into single templated function
Port From (https://github.com/TrinityCore/TrinityCore/commit/a8fb7109b78bdc951292c9de7eddcce59393afe9)
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2021-03-29 17:02:09 -04:00 |
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hondacrx
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62ec699ec6
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Core: SOme code cleanup, more to follow.
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2021-03-20 22:48:48 -04:00 |
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hondacrx
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5878e2be56
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Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2
Port From (https://github.com/TrinityCore/TrinityCore/commit/044110d42366c3e91007add3a2aa4bd02cbe7d2c)
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2021-03-17 17:02:15 -04:00 |
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hondacrx
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3b86c1d536
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Core/Creature: Fixes crash when leader guid is larger then uint. Should of been a ulong.
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2021-03-11 22:27:11 -05:00 |
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hondacrx
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9beef00c3a
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Core/Maps: Remove unused code
Port From (https://github.com/TrinityCore/TrinityCore/commit/af1b3301c94c9d7842daaac8c2c15bb29faf95ba)
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2021-03-08 14:20:57 -05:00 |
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hondacrx
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67210c06fa
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Core/Maps: Oops guid is a ulong not a uint.
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2021-02-14 13:13:27 -05:00 |
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hondacrx
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9a14cfe807
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Core/Spawn: Limit saved/stored respawn time. - Limit to long maximum, for the compiled-for architecture.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f3ac10f36fcc46c5e1537d69544a9294fc719ad2)
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2021-02-09 13:15:12 -05:00 |
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hondacrx
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4bfc02f1f3
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Misc fixes.
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2021-02-09 10:33:35 -05:00 |
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hondacrx
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9e8b56d16e
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Core/Instances: Use level requirements from MapDifficultyXCondition.db2 instead of access_requirement db table
Port From (https://github.com/TrinityCore/TrinityCore/commit/3afed1788a81fe65ee414c590936be65d69f9314)
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2021-01-03 15:35:13 -05:00 |
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hondacrx
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6c973300de
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Core/Corpses: Fixed crash during loading corpses
Port From (https://github.com/TrinityCore/TrinityCore/commit/49f8b1dbb4e5468b23b678e327feb3d4e750ecb2)
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2020-12-31 15:06:02 -05:00 |
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hondacrx
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d6cfdce061
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Fixes loading maps for some extractors using v2.0 header. Map file is the same just different header versionMagic.
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2020-12-17 16:54:08 -05:00 |
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hondacrx
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3ca0947881
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Core/Corpses: Fixed client crashes with player corpses
Port From (https://github.com/TrinityCore/TrinityCore/commit/93f2affbf2f70c619cdc41b073dd19827df20448)
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2020-12-14 14:21:59 -05:00 |
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hondacrx
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923786c12c
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Core/Collision: Fixed false positive errors in console about vmap loading
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a406db50626ba9e9a64c8c3d9b6e5b7310ac527)
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2020-12-13 17:33:31 -05:00 |
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hondacrx
|
f0037ab99f
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Core/DataStores: Updated db2 structures to 9.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
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2020-12-12 23:20:41 -05:00 |
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hondacrx
|
7e2df34250
|
Misc cleanups/Fixes
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2020-12-07 10:07:26 -05:00 |
|
hondacrx
|
2820d45a0d
|
Misc fixes
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2020-09-03 11:25:42 -04:00 |
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hondacrx
|
18d7144ca6
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Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances.
Port From (https://github.com/TrinityCore/TrinityCore/commit/27806eeac9d2588d2f7a3b8a0852d45b15a6a241)
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2020-08-24 21:21:27 -04:00 |
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hondacrx
|
35c13d69ca
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Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/22b754c9e22cfdd9dab998ca45e6724b62760f78)
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2020-08-24 19:13:15 -04:00 |
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hondacrx
|
24a9e5e1d8
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Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state.
Port From (https://github.com/TrinityCore/TrinityCore/commit/608c9aaabfcdbaf09edd11cdf268c243b3e69478)
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2020-08-24 11:13:45 -04:00 |
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