Commit Graph

73 Commits

Author SHA1 Message Date
Hondacrx 3e028633ba Updated all spell scripts 2025-10-13 13:23:31 -04:00
Hondacrx dbf160fbdf Core/AreaTriggers: Handle exit areatrigger on player map change
Port From (https://github.com/TrinityCore/TrinityCore/commit/26fc14419142e3188370035ce4144cdb125bec05)
2025-09-05 21:14:36 -04:00
Hondacrx aaa669210a Core: Updated to 11.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/5cf0c6c8bb2c4e58a2d66ba5f304af34d18a4782)
2025-08-25 20:48:29 -04:00
Hondacrx 4a29928f13 Core/Units: moved melee attack rage generation into Unit::AttackerStateUpdate and send the generated rage in combat log packet instead of power update packets
Port From (https://github.com/TrinityCore/TrinityCore/commit/aefcd2fac7bb8b1a29a3d346f79bf02d1d5efc4a)
2025-05-19 12:58:56 -04:00
Hondacrx a3edaf4df6 Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides
Port From (https://github.com/TrinityCore/TrinityCore/commit/067fa31d152ecb10e5bea0419f84f7b79b96abf5)
2024-11-11 12:24:22 -05:00
Hondacrx be74f514a1 Core/Movement: Store adv flying speeds instead of hardcoding them in SMSG_UPDATE_OBJECT and enable packets modifying them
Port From (https://github.com/TrinityCore/TrinityCore/commit/43c7965d6b97a919ddd7e97a1f6e3f5750553f09)
2024-11-10 18:24:49 -05:00
Hondacrx 31ce0c6719 Core/Units: moved cyclic spline synchronization mechanic heartbeat handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/c2fedbb6cc89510002e9f56751e7f8427e306487)
2024-08-19 11:46:46 -04:00
hondacrx 4b9b81c7e2 Core/Objects: Implemented vignettes
Port From (https://github.com/TrinityCore/TrinityCore/commit/fccf6fb72b60b08dfbe6d5fb17fba55239944fca)
2024-03-13 21:09:46 -04:00
hondacrx 1806eb52a3 Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
Port From (https://github.com/TrinityCore/TrinityCore/commit/b4064d38c83bc26efa20a248426a9b8cfea6793f)
2024-02-21 17:41:12 -05:00
hondacrx 4b669cfb5d Core: Update to 10.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/1eea1d11b14d2ae065ab0f1888fba3b1ef03874f)
2024-02-02 21:49:02 -05:00
hondacrx ccb5341c21 Some misc cleansup. 2023-10-06 17:33:20 -04:00
hondacrx 85f37f6edf Added some implicit operators to spell casting. 2023-10-01 07:32:38 -04:00
hondacrx 445733704e Core/Spells: Fully prevent infinite proc loops and add logging to detect most spells that could possibly trigger this behavior at startup
Port From (https://github.com/TrinityCore/TrinityCore/commit/29eac37a16df2ec14cba89f4d6e28f54ca1a4e25)
2023-07-01 09:24:55 -04:00
hondacrx f73e64396f Update license headers for all files. 2023-01-18 17:25:32 -05:00
hondacrx 95d134b512 Core/Spells: Autorepeat casting fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/de592386dcd6ac85feb11d2af85538d62c192696)
2022-06-01 16:28:01 -04:00
hondacrx faa937a9da Core/Combat Improve extra attacks handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/6c9bde098b40f38905ea7407d0cd77437b0b953c)
2022-05-29 23:42:17 -04:00
hondacrx 4de86618f3 Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT
Port From (https://github.com/TrinityCore/TrinityCore/commit/53d19b09f4de7c092747663ae7e1a01c0df553bf)
2022-05-29 16:18:29 -04:00
hondacrx 6a29799a6e Some cleanups 2022-05-10 14:35:56 -04:00
hondacrx 867f528ac0 Core/Objects: Added helper structures to allow using customized updatefield sending packet functions with Trinity::MessageDistDeliverer
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee835671b4f572f92f79c9b302764ee591c6de11)
2022-05-10 14:35:41 -04:00
hondacrx cf15d538cc Core/Spells: Load entire proc flags array from db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/3844c79adb749432b0f41b9b1aecde7287b9f765)
2022-05-07 14:56:20 -04:00
hondacrx 0b38096d10 Core/Units: add new functionality for units to block or enable combat interactions
Port From (https://github.com/TrinityCore/TrinityCore/commit/2819951dce545438724719836e3a13d3039b8690)
2022-03-03 13:26:46 -05:00
hondacrx 712dd7b9de Core/Common: Merge TimeTrackerSmall with TimeTracker
Port From (https://github.com/TrinityCore/TrinityCore/commit/8809d54ca2daa230b1439f012c8b10ee88d6beae)
2022-03-02 14:06:04 -05:00
hondacrx d47f9f0171 Core/Movement: Implement MoveSplineFlag::Enter_Cycle
Port From (https://github.com/TrinityCore/TrinityCore/commit/61f3d51143b51b04169bd1c2ff0393d2b9be7c33)
2022-01-07 10:44:03 -05:00
hondacrx 8c71ecf0b2 Core/Movement: properly fix aura interrupts during movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/43a7091e8a86179e195e2bc021133ce751d48d48)
2022-01-06 10:24:20 -05:00
hondacrx 2842cc9c91 Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d83796f7b2111c5dcf8546bdd84eccd232ae3)
2022-01-01 17:05:29 -05:00
hondacrx 1f58dc2b53 Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
Port From (https://github.com/TrinityCore/TrinityCore/commit/edc75831194bc2419e3abada47121fadf4b2aa8d)
2021-12-23 20:17:08 -05:00
hondacrx 8694a2ae24 Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list).
Port From (https://github.com/TrinityCore/TrinityCore/commit/35e55f10899712435102764671241b94a2026599)
2021-12-23 20:00:45 -05:00
hondacrx 6976fd649d Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetPlayHoverAnim
Port From (https://github.com/TrinityCore/TrinityCore/commit/7e779a6f5955de96dc1baa2f48b1bb15ad9bc343)
2021-12-07 14:26:39 -05:00
hondacrx 73aa366f31 UnitAI updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/ed884354944009979b828d21ee3498e830050af8)
2021-11-23 21:22:07 -05:00
hondacrx e8b8d2c1bb Core/Units: Fixed crash happening when charm was removed by its own charmed AI during update
Port From (https://github.com/TrinityCore/TrinityCore/commit/f3c1b27c266e2857214a087fdd9339e06dbedf5e)
2021-11-16 23:26:08 -05:00
hondacrx bc84e62688 Core/AI: Add some checks to catch if the AI changes mid-update for players.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1015f307041b25b47a9bb4bc76ac4ed78c49d735)
2021-11-15 23:22:08 -05:00
hondacrx b026ee7ef8 More cleanups of custom classes in favor of .NET runtime types. 2021-11-15 18:04:57 -05:00
hondacrx 1e4fa35ac2 Core/Unit: Random code style/naming adjustments
Port From (https://github.com/TrinityCore/TrinityCore/commit/05119fd90949340cad4a700d12069154a2faf5f6)
2021-11-01 12:09:07 -04:00
hondacrx ffb04bffc0 Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
Port From (https://github.com/TrinityCore/TrinityCore/commit/a5989dcee9150565e7f4b8e3f7a62a414a484a3f)
2021-11-01 11:19:47 -04:00
hondacrx 26940fa650 Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
2021-10-31 13:55:26 -04:00
hondacrx ad1975b277 Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
2021-09-26 10:29:27 -04:00
hondacrx 949d4806c5 Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
2021-08-29 18:27:08 -04:00
hondacrx aae86fe4d1 Core/Entities: Port some refactors
Port From (https://github.com/TrinityCore/TrinityCore/commit/431a326e6974d3c86452192767368ab6c4ea9b0b)
2021-06-22 20:43:41 -04:00
hondacrx 52e43853fe More Cleanups 2021-06-08 12:56:09 -04:00
hondacrx 9851142796 Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
2021-05-18 12:25:40 -04:00
hondacrx aaa3964d49 Core/Grids: Move packet sending functionality out of MessageDistDeliverer and into separate, customizable class and unify LocalizedPacketDo, LocalizedPacketListDo as generic localizable action
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb66575d38d2ba7ffc24c29824fa75d7019de549)
2021-05-02 13:41:19 -04:00
hondacrx 7c83501ba7 Core/Grids: Allow customizing packets sent with MessageDistDeliverer and MessageDistDelivererToHostile depending on receiver
Port From (https://github.com/TrinityCore/TrinityCore/commit/3a37a2e0d7ce79d55c301f4246f08f1fc5c9c6d7)
2021-04-30 11:08:49 -04:00
hondacrx 0501481fcd Core/Auras: Defined and implemented many new interrupt flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/9b5a46ca2bb3a4632cb9914e0899df611a47d935)
2021-03-28 15:49:12 -04:00
hondacrx cad2a7fa88 Core/Items: Addes support for calculating item level & cleanup iterating over items.
Based on https://github.com/TrinityCore/TrinityCore/pull/26276
2021-03-24 15:44:49 -04:00
hondacrx 62ec699ec6 Core: SOme code cleanup, more to follow. 2021-03-20 22:48:48 -04:00
hondacrx 4568cdad48 Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
2021-03-17 18:52:59 -04:00
hondacrx d605ebca38 Core/Map: Change all foreach loops over objects in maps to for loops, Fixes Collection was modified enumeration operation may not execute 2021-01-03 14:58:09 -05:00
hondacrx cbbdf6d695 Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
Port From (https://github.com/TrinityCore/TrinityCore/commit/7f6eef37e61ea3d47bf8028c6e37175ba0a71373)
2020-12-10 10:43:24 -05:00
hondacrx 7e2df34250 Misc cleanups/Fixes 2020-12-07 10:07:26 -05:00
hondacrx 581d077acd Refactoring of BNetServer 2020-07-12 00:06:43 -04:00