Commit Graph

103 Commits

Author SHA1 Message Date
hondacrx c37e1c9f7d gameobject summoner
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f545f540216d3b94c26e4aeda50c8bb8d5c3d74)
2021-12-07 20:42:47 -05:00
hondacrx 334720dafe Core/Movement: Fix some undermap issues with random movement/fear/blink
Port From (https://github.com/TrinityCore/TrinityCore/commit/4fcc4a330044e84baa1f58ff13e1b4ea7775eb66)
2021-11-29 17:46:46 -05:00
hondacrx 387c101475 Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF
Port From (https://github.com/TrinityCore/TrinityCore/commit/b8396f682cebfcbd9ecc15a42194119a74185627)
2021-11-23 22:54:42 -05:00
hondacrx dab1702214 Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELL
Port From (https://github.com/TrinityCore/TrinityCore/commit/3acb4204440f5dcbbc0f17816de24a3244e53771)
2021-11-23 21:36:51 -05:00
hondacrx 3ab092a655 Core/Spells: Implemented SummonPropertiesFlags: UseSummonerFaction & IgnoreSummonerPhase
Port From (https://github.com/TrinityCore/TrinityCore/commit/a832435b9787c1997da87a124ff99bf06251aa07)
2021-11-16 13:23:42 -05:00
hondacrx b026ee7ef8 More cleanups of custom classes in favor of .NET runtime types. 2021-11-15 18:04:57 -05:00
hondacrx 7a6670c61c Core/Maps: Fix a crash when spawning a spawn group
Port From (https://github.com/TrinityCore/TrinityCore/commit/19f24b3e40c5dd56939824a50846fcb437f4a8cd)
2021-11-02 14:25:36 -04:00
hondacrx 0e1eeba55a Misc fixes 2021-11-02 13:24:16 -04:00
hondacrx dbbfee4ab0 Core/Maps: Continue updating creatures that own auras applied to players.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f7e5931b4947d2b0590b073381a4acb10056366c)
2021-10-17 09:27:41 -04:00
hondacrx 2d976d7421 Core/Characters: Made homebind location a WorldLocation (this implicitly adds orientation)
Port From (https://github.com/TrinityCore/TrinityCore/commit/68c2fc8ff58d9ad272e8e17391a6bb6c3743923b)
2021-10-16 17:59:01 -04:00
hondacrx 5994c4e5fb Fixed wrong area flags, Fixes resting in city. 2021-10-15 18:05:40 -04:00
hondacrx d2bcc321f5 Core/Scenes: Implemented spell created SceneObjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7302ffd1499433fef2cc4e824ae9443c3d2c79f)
2021-10-11 17:21:33 -04:00
hondacrx a968772bad Core/Movement: MotionMaster reimplementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
2021-09-29 18:24:37 -04:00
hondacrx 7befdbd11b Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match what the client does regarding being inside WMOs
Port From (https://github.com/TrinityCore/TrinityCore/commit/453b59de57b3502163adc99a6fc9cbeec0645dcf)
2021-09-26 11:32:01 -04:00
hondacrx 949d4806c5 Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
2021-08-29 18:27:08 -04:00
hondacrx e97ffa304d Core/Spells: rework part 4: iterate over effects first
Port From (https://github.com/TrinityCore/TrinityCore/commit/65dca120d34febdaa84a63e17f638ab0fa59b3df)
2021-08-28 22:35:39 -04:00
hondacrx 89058fec83 Core/Movement: Fixed creature hover
Port From (https://github.com/TrinityCore/TrinityCore/commit/2e2b29861878fda2d27156c71a1d8ed7dbe0b4fe)
2021-08-24 11:10:59 -04:00
hondacrx 2b261a03d3 Core/Maps: Fixed outdoors check
Port From (https://github.com/TrinityCore/TrinityCore/commit/43b944bf92e9851bbebb6c2bb0169b9b2018cfcd)
2021-08-22 23:14:19 -04:00
hondacrx 06fe13fbab Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e47e95b6dc89a7332ae4d5d833639e4f30f3d8c5)
2021-08-09 11:33:30 -04:00
hondacrx 85ffed189f Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c80f5073493a3d31fd4b463891727beb6fe7eb1)
2021-08-09 09:37:36 -04:00
hondacrx 50fcbd3aaf Some cleanups 2021-07-08 13:01:46 -04:00
hondacrx 44cfe32b50 Misc fixes 2021-06-23 15:09:41 -04:00
hondacrx 302a1f293c Some Cleanups 2021-06-07 18:06:16 -04:00
hondacrx 9c58042e07 Core/Player: Add helper function to determine if war mode can be enabled in area
Port From (https://github.com/TrinityCore/TrinityCore/commit/626c8f5de12daac6b88989807eba65d3d7a061dd)
2021-06-07 11:06:13 -04:00
hondacrx c1409e4787 Core/Conditions: Implemented missing PlayerCondition columns - time and weather
Port From (https://github.com/TrinityCore/TrinityCore/commit/8aaf750be1ee16a299016cf038bd84bd9b387544)
2021-06-04 16:49:44 -04:00
hondacrx 90508f7689 Core/Maps & Extractors: Move copypasted map file headers into a single shared file and replace #defines with enums
Port From (https://github.com/TrinityCore/TrinityCore/commit/6ecfe58cae6d9cfa7a3aef21a4a96aa00c513ba2)
2021-06-02 22:09:53 -04:00
hondacrx 5cc1dd1a61 Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
2021-05-18 12:45:55 -04:00
hondacrx 8b8337034f Core/Map: Fix a crash that could happen if a player moved very far away from a creature they were in combat with.
Port From (https://github.com/TrinityCore/TrinityCore/commit/b00d3812ab1b40636c79889e705042d8198b0c17)
2021-05-18 12:33:20 -04:00
hondacrx 66ba3fe724 Core/Misc: A variety of clean-up changes:
Port From (https://github.com/TrinityCore/TrinityCore/commit/5aee452943e5c76f54f58eea9e6880b54a61ec9c)
2021-05-18 12:31:45 -04:00
hondacrx 9851142796 Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
2021-05-18 12:25:40 -04:00
hondacrx 6e896c8829 Fix some crashes 2021-05-11 15:27:28 -04:00
hondacrx 63f0f919e2 Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
2021-04-17 19:28:50 -04:00
hondacrx 17132dd6b6 Core/Entities: Fix some weird movement due to los issues
Port From (https://github.com/TrinityCore/TrinityCore/commit/446fc391f02d3ca8e1332b58f910a5b7d1c8e226)
2021-04-16 16:14:43 -04:00
hondacrx 98f9fdaf53 Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
Port From (https://github.com/TrinityCore/TrinityCore/commit/33b3ebcae67870f704d86d30aa357781b33bb411)
2021-03-29 17:31:48 -04:00
hondacrx b4bf10ed22 Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field
Port From (https://github.com/TrinityCore/TrinityCore/commit/1082a6645e96c611b3145b5d6208fc4db6e4b2d3)
2021-03-29 17:11:46 -04:00
hondacrx 66f6b7f071 Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridIntegrity into single templated function
Port From (https://github.com/TrinityCore/TrinityCore/commit/a8fb7109b78bdc951292c9de7eddcce59393afe9)
2021-03-29 17:02:09 -04:00
hondacrx 62ec699ec6 Core: SOme code cleanup, more to follow. 2021-03-20 22:48:48 -04:00
hondacrx 5878e2be56 Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2
Port From (https://github.com/TrinityCore/TrinityCore/commit/044110d42366c3e91007add3a2aa4bd02cbe7d2c)
2021-03-17 17:02:15 -04:00
hondacrx 3b86c1d536 Core/Creature: Fixes crash when leader guid is larger then uint. Should of been a ulong. 2021-03-11 22:27:11 -05:00
hondacrx 9beef00c3a Core/Maps: Remove unused code
Port From (https://github.com/TrinityCore/TrinityCore/commit/af1b3301c94c9d7842daaac8c2c15bb29faf95ba)
2021-03-08 14:20:57 -05:00
hondacrx 67210c06fa Core/Maps: Oops guid is a ulong not a uint. 2021-02-14 13:13:27 -05:00
hondacrx 9a14cfe807 Core/Spawn: Limit saved/stored respawn time. - Limit to long maximum, for the compiled-for architecture.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f3ac10f36fcc46c5e1537d69544a9294fc719ad2)
2021-02-09 13:15:12 -05:00
hondacrx 4bfc02f1f3 Misc fixes. 2021-02-09 10:33:35 -05:00
hondacrx 9e8b56d16e Core/Instances: Use level requirements from MapDifficultyXCondition.db2 instead of access_requirement db table
Port From (https://github.com/TrinityCore/TrinityCore/commit/3afed1788a81fe65ee414c590936be65d69f9314)
2021-01-03 15:35:13 -05:00
hondacrx 6c973300de Core/Corpses: Fixed crash during loading corpses
Port From (https://github.com/TrinityCore/TrinityCore/commit/49f8b1dbb4e5468b23b678e327feb3d4e750ecb2)
2020-12-31 15:06:02 -05:00
hondacrx d6cfdce061 Fixes loading maps for some extractors using v2.0 header. Map file is the same just different header versionMagic. 2020-12-17 16:54:08 -05:00
hondacrx 3ca0947881 Core/Corpses: Fixed client crashes with player corpses
Port From (https://github.com/TrinityCore/TrinityCore/commit/93f2affbf2f70c619cdc41b073dd19827df20448)
2020-12-14 14:21:59 -05:00
hondacrx 923786c12c Core/Collision: Fixed false positive errors in console about vmap loading
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a406db50626ba9e9a64c8c3d9b6e5b7310ac527)
2020-12-13 17:33:31 -05:00
hondacrx f0037ab99f Core/DataStores: Updated db2 structures to 9.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
2020-12-12 23:20:41 -05:00
hondacrx 7e2df34250 Misc cleanups/Fixes 2020-12-07 10:07:26 -05:00