hondacrx
|
607f891fa8
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Core/Achievements: Several criteria fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/bca465a5694101c476dc01aeafa95dfb3531e427)
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2021-08-22 23:12:19 -04:00 |
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hondacrx
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ea364025fb
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Core/Quests: Fixed quests not working after relogging
Port From (https://github.com/TrinityCore/TrinityCore/commit/c0261468c58a994f2d87a70b1d08a9db507cf2b4)
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2021-08-17 09:51:52 -04:00 |
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hondacrx
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c3367b7508
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Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST_***
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb6761c273d518eae6bab72fc9c2a2b6f93eec83)
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2021-08-15 09:05:23 -04:00 |
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hondacrx
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66280abe58
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Core/AreaTrigger Update box searching to handle oriented boxes
Port From (https://github.com/TrinityCore/TrinityCore/commit/4725941567f9dae583fc27b52b51a23aa84cd098)
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2021-08-15 08:43:57 -04:00 |
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hondacrx
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5cf8cff41e
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Core/Items: Implemented secondary shoulder transmog appearance
Port From (https://github.com/TrinityCore/TrinityCore/commit/03f09ea16ab683fac0f3be3c0656fdb80b63154e)
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2021-08-11 20:38:21 -04:00 |
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hondacrx
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140abe98d1
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Misc Fixes
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2021-08-09 11:39:46 -04:00 |
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hondacrx
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f31d3ec432
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Core/Creature: Temporarily let Creatures violate dynspawn assumptions for pooled creatures. This should fix startup crashes until I can investigate and find a long-term fix.
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b93059ec79f06effeeb4c164e426e0276b24193)
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2021-08-09 11:38:27 -04:00 |
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hondacrx
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1f72103d78
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Core/Creature: Add another aggressive compatibility mode assertion to catch faulty dynspawn code.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8757a80767a932ceea679e84881c7dd2f89322cb)
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2021-08-09 11:36:10 -04:00 |
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hondacrx
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06fe13fbab
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Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e47e95b6dc89a7332ae4d5d833639e4f30f3d8c5)
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2021-08-09 11:33:30 -04:00 |
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hondacrx
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d6dd7acd28
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Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis
Port From (https://github.com/TrinityCore/TrinityCore/commit/67a1a1d29b76acfcda505fe1a38761a335e93bc5)
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2021-08-09 10:24:32 -04:00 |
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hondacrx
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7cc0221447
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Core/Entities: kill unused return value from Unit::HandleSpellClick
Port From (https://github.com/TrinityCore/TrinityCore/commit/a1a00f823e7e47e8cb652b71a839c1d0875a8f84)
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2021-08-09 10:05:13 -04:00 |
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hondacrx
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f2ff234456
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Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy hack gameobjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/65b8dafb537dc41f9b46f44fa03c6466915fd119)
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2021-08-09 09:50:32 -04:00 |
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hondacrx
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2b2698ea3c
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Core/GameObject: fix stupid ridiculous junk legacy hack code with negative gobj respawn time to work again
Port From (https://github.com/TrinityCore/TrinityCore/commit/de3eb7b298468d87b33a29e1baaa50508e90b562)
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2021-08-09 09:49:14 -04:00 |
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hondacrx
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8e758048ae
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Core/Scripts: remove hack that caused aura to not be applied and saved twice on owned auras, causing an error on save
Port From (https://github.com/TrinityCore/TrinityCore/commit/181c671924c22fb92e32b96dd0f63d395b13db4f)
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2021-08-09 09:48:05 -04:00 |
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hondacrx
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85ffed189f
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Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c80f5073493a3d31fd4b463891727beb6fe7eb1)
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2021-08-09 09:37:36 -04:00 |
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hondacrx
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7501866e11
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Core/Unit: clear charmed/possessed state before returning client control. Works like a charm
Port From (https://github.com/TrinityCore/TrinityCore/commit/b1a76fc7569ab7338730d680e7b0c703fa6b1003)
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2021-08-09 09:24:38 -04:00 |
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hondacrx
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2196616dc0
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Core/Vehicles: fix crash
Port From (https://github.com/TrinityCore/TrinityCore/commit/489b111a8a08dd3b2e14cc926f5c0b5c2ae17f1d)
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2021-08-09 09:20:47 -04:00 |
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hondacrx
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b039353f1a
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Core/Entities: unit states cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/70c26d53cb94f0e78a57ecc2279c960370891aa4)
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2021-08-08 23:44:54 -04:00 |
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hondacrx
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da5eb28902
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Core/Entities: remove grid-wide visibility from setActive and implement another method for it
Port From (https://github.com/TrinityCore/TrinityCore/commit/8713a623283b4d0e414a97b566854c1b21e8754b)
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2021-08-08 23:31:06 -04:00 |
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hondacrx
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dac2b45ab8
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Partial: Core/Entities: Reduce the probability of units dropping under the map
Port From (https://github.com/TrinityCore/TrinityCore/commit/69edf282fa777912385dbb4d921b9f3a8f92a00e)
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2021-08-08 23:16:19 -04:00 |
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hondacrx
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ab6bd1e71f
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Core/Units: Fixed crash in Unit::CalcArmorReducedDamage when called from periodic aura tick if caster is no longer in world
Port From (https://github.com/TrinityCore/TrinityCore/commit/9067eb22ced9fdceb36f344b63af0edae1f4142a)
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2021-08-08 14:47:17 -04:00 |
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hondacrx
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7ca12d9793
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Core/DataStores: 9.1.0 db2 structures
Port From (https://github.com/TrinityCore/TrinityCore/commit/ce1046a8fd0f04aad6c414786949269fffea88f3)
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2021-08-08 14:40:42 -04:00 |
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hondacrx
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491ec3333c
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Core/PacketIO: 9.1.0 opcodes and packet structures
Port From (https://github.com/TrinityCore/TrinityCore/commit/cd5357dc185f95c6ef78089c5ab8bd2b885dd89f)
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2021-08-08 13:10:49 -04:00 |
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hondacrx
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50fcbd3aaf
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Some cleanups
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2021-07-08 13:01:46 -04:00 |
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hondacrx
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5cebe678e0
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Fixes quests no longer working after loggin out and back in, we never loaded the saved quest objective status.
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2021-06-28 13:50:59 -04:00 |
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hondacrx
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b834ebed9a
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Fixed some creatures not hitting, and also a divide by 0 crash when trying to hit them.
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2021-06-25 13:50:21 -04:00 |
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hondacrx
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5ce35189a5
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Fixed build
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2021-06-24 11:04:48 -04:00 |
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hondacrx
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e2211da378
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Fixes a crash trying to convert objectguid to ihaschangesmask, not all values are structs/classes.
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2021-06-24 00:17:43 -04:00 |
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hondacrx
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515ae6ed12
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Core/SAI: Add an action_param3 to "summon gob" to control when the object will despawn
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b6e76a5efe5e48ff20b4ef84e0f3dc0f9bc84a0)
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2021-06-23 23:50:55 -04:00 |
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hondacrx
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eefb63647d
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Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_CHANNEL_TRACK_TARGET
Port From (https://github.com/TrinityCore/TrinityCore/commit/d91e099b10a33d9205c023c81bcc966d713c39ab)
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2021-06-23 23:43:18 -04:00 |
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hondacrx
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751d397031
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Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/168be492f5924d306a90e7f8dfd86a6c547da3d7)
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2021-06-23 23:09:48 -04:00 |
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hondacrx
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05c8b7adec
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Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bccd81e12ac418d2ba76c1cd6470c813a4d19229)
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2021-06-23 22:58:03 -04:00 |
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hondacrx
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fbec933705
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Core/Unit: kill unused parameter from SpellxxxBonusTaken
Port From (https://github.com/TrinityCore/TrinityCore/commit/15810eb579c40ee2b3db35ef2a99b7c5cb70c985)
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2021-06-23 22:27:20 -04:00 |
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hondacrx
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9846d3de7f
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Core/Unit: corrected calculation for SPELL_AURA_MOD_DAMAGE_TAKEN/SPELL_AURA_MOD_HEALING auras
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc6b0c519776ff6afad586d31b99abd1e9c41678)
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2021-06-23 22:22:57 -04:00 |
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hondacrx
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2025498ea6
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Core/Spells: Do not apply SpellModOp::CritChance to spells that can't crit
Port From (https://github.com/TrinityCore/TrinityCore/commit/18780206bc6470e5a3c1adf4f917766fedbd1c17)
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2021-06-23 22:14:39 -04:00 |
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hondacrx
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9e23ca4b04
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Core/Spells: calculate crit chance only for spells that do damage/healing
Port From (https://github.com/TrinityCore/TrinityCore/commit/85e5509e91a1370b16851d375a26121797870921)
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2021-06-23 22:06:49 -04:00 |
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hondacrx
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ca1afb5c2e
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Core/Movement: Creatures' idle movement generator can no longer override player mover control.
Port From (https://github.com/TrinityCore/TrinityCore/commit/88c1739e3e1ecf58407b0846f3c8dfeb589f3113)
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2021-06-23 17:50:46 -04:00 |
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hondacrx
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619c79e7f1
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Core/Spells: fix SPELLMOD_DAMAGE application order for melee spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/d34292534c197887cd33c15ff98ca8c96dc4fb99)
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2021-06-23 15:43:29 -04:00 |
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hondacrx
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737507d718
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Core/Creature: Adjust SelectVictim behavior.
Port From (https://github.com/TrinityCore/TrinityCore/commit/95fb6fe075f0cac7bc1822c7b5a0276a2276d897)
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2021-06-23 15:29:09 -04:00 |
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hondacrx
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3f5ac71ff0
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Core/Creature: add an assertion to guard against infinite loops
Port From (https://github.com/TrinityCore/TrinityCore/commit/cb3a041482626a8aa3545a6bc35abd9dfb88cf73)
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2021-06-23 15:12:20 -04:00 |
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hondacrx
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e8b7f00161
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Core/Player: only call _ApplyWeaponDamage for actual weapons
Port From (https://github.com/TrinityCore/TrinityCore/commit/905112b2a61c5b3999f936d957e10a3ee6258751)
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2021-06-23 14:42:03 -04:00 |
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hondacrx
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a34469c171
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Core/Entities: don't allow client control if player is still affected by any lose of control state
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0f4310c4417fb5dc8e89061adf4ce113caa4227)
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2021-06-23 14:39:59 -04:00 |
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hondacrx
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84d05548f2
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Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
Port From (https://github.com/TrinityCore/TrinityCore/commit/c77925da4a320df5be5eaeb1fc799df50e22c041)
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2021-06-23 14:15:43 -04:00 |
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hondacrx
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0c527d206c
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Core/Entities: don't allow client control if player is still affected by any lose of control state
Port From (https://github.com/TrinityCore/TrinityCore/commit/29bfa32fc39de1d93fbdb272d48689174c547725)
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2021-06-23 14:13:31 -04:00 |
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hondacrx
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0b0ab3b059
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Core/Unit: fixed Global cooldown cancelation on spell interrupt
Port From (https://github.com/TrinityCore/TrinityCore/commit/df585571f108b3c44d3db1ab82683151f798cbf7)
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2021-06-23 14:06:43 -04:00 |
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hondacrx
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ad2d0f912e
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Core/Formations: update codestyle and fix crash
Port From (https://github.com/TrinityCore/TrinityCore/commit/861cf261c5dfc29d6980908ec36ebe7aad68a462)
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2021-06-23 14:05:41 -04:00 |
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hondacrx
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047121b31b
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Core/Unit: Remove a superfluous threat state update in SetPhaseMask.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14bda72751a1164af055ec04e4f4c928df4c3e65)
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2021-06-23 13:32:27 -04:00 |
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hondacrx
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0e8d21bae9
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Core/Auras: Don't remove shield only dependant auras on disarm
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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2021-06-23 13:25:19 -04:00 |
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hondacrx
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b45e18585f
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Core/Player: Pass correct Zone ID to HandlePlayerLeaveZone
Port From (https://github.com/TrinityCore/TrinityCore/commit/78577afa4900a0b83c9f33e5f94f15f9f51de8c7)
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2021-06-23 12:02:41 -04:00 |
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hondacrx
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b70086db18
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Core/Unit: check remaining instead of full duration for Bounced by DR auras
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0fa8c72a3c2f82ed49c47f2f1e29618d6ef6abb)
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2021-06-22 20:56:13 -04:00 |
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