hondacrx
|
4a61a40fb8
|
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
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2021-09-23 22:46:22 -04:00 |
|
hondacrx
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949d4806c5
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Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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2021-08-29 18:27:08 -04:00 |
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hondacrx
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62119923f2
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Core/Scripts: added null checks to DamageTaken hooks
Port From (https://github.com/TrinityCore/TrinityCore/commit/62c571076e5319c07c7222e139dbfc7c8bb4543f)
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2021-06-23 12:15:38 -04:00 |
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hondacrx
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fbd7df7c3f
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Some missed stuff.
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2021-06-18 15:19:41 -04:00 |
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hondacrx
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ea9dd9207f
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Scripts/World: New target dummy AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/4a65dcaecb103f62b9ee005e334de6a59d39368b)
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2021-05-18 13:40:29 -04:00 |
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hondacrx
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de0929bc8e
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Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
Port From (https://github.com/TrinityCore/TrinityCore/commit/b9d63c2009c842a12876c2069ba0a3dd7d277f4a)
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2021-05-18 12:39:00 -04:00 |
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hondacrx
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9851142796
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Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
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2021-05-18 12:25:40 -04:00 |
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hondacrx
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c925d7af40
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Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bce43de7f3fba618c370f2aba327d23dd30d1cdd)
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2021-04-19 10:22:43 -04:00 |
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hondacrx
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d0faa12ef6
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Core/Spells: CastSpell Cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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2021-04-18 18:42:11 -04:00 |
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hondacrx
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63f0f919e2
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Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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2021-04-17 19:28:50 -04:00 |
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hondacrx
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9318cf2781
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Core/Scripts: Start work on cleaning up scripts.
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2021-03-04 15:30:56 -05:00 |
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hondacrx
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923def9f4a
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Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id
Port From (https://github.com/TrinityCore/TrinityCore/commit/624881bef5c90a91e4c59e5bf404d8775c2ca55d)
|
2021-03-04 14:43:39 -05:00 |
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hondacrx
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8f5889eb98
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Core/Scripts: Fix build, they will be added back soon.
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2021-02-18 12:43:37 -05:00 |
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hondacrx
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03456fb574
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Core/Scripts: Reworked scripts. More to come.
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2021-02-18 11:57:11 -05:00 |
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hondacrx
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0d1bfff206
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Core/AreaTriggers: Optimize target searching
Port From (https://github.com/TrinityCore/TrinityCore/commit/23144d0665504e2e24ee790e900bb8de0df4aa08)
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2021-02-04 12:12:54 -05:00 |
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hondacrx
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21edaf9993
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Scripts/World: move Leviroth's item_script to SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/7204bb35e37bd148a18c7c3e7ce40537fb8702a1)
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2021-01-08 20:40:09 -05:00 |
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hondacrx
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f0037ab99f
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Core/DataStores: Updated db2 structures to 9.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
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2020-12-12 23:20:41 -05:00 |
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hondacrx
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443c385a9b
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Removed one more script file for now, working on new script system also.
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2020-12-07 15:48:39 -05:00 |
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hondacrx
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900362a7d7
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Removed all instance scripts so we can have script project back and spells will work again.
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2020-12-07 15:29:06 -05:00 |
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hondacrx
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3d3fd0f55f
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Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
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2020-08-24 17:02:02 -04:00 |
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hondacrx
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98de3e2a02
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Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset system
Port From (https://github.com/TrinityCore/TrinityCore/commit/251c1811aeb8636fb9dd422b3ee4a5db38d1fe59)
|
2020-08-22 13:11:03 -04:00 |
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hondacrx
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36d5ba9884
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Core/Custom: Fixed Duel Reset Exploits
Port From (https://github.com/TrinityCore/TrinityCore/commit/04c303a7e5bc8bc27dedfdb99bc893f6d55da1de)
|
2020-08-22 12:01:01 -04:00 |
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hondacrx
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193ad3a48d
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Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
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2020-08-22 11:58:19 -04:00 |
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hondacrx
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61b6606dce
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Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
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2020-07-22 14:21:29 -04:00 |
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hondacrx
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d7954f4fc7
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Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71)
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2020-06-18 12:39:39 -04:00 |
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hondacrx
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c2aee387a8
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Core/Scripts: unified scripted gossip/quest api
Port From (https://github.com/TrinityCore/TrinityCore/commit/6604849716bc73d82a4cdbf8c66bb188086ceae4)
|
2020-05-22 13:28:20 -04:00 |
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hondacrx
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2fc4e3e71f
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TC Ports:
Core/Misc: 522f537048 followup (https://github.com/TrinityCore/TrinityCore/commit/9a57e95f102a9d35ac8416d02e24c0dddbc755ed)
Core/CreatureAI: b6b0353bff followup (https://github.com/TrinityCore/TrinityCore/commit/5d411e0b21b1f1a4653d274d9b1cc7fef17f232b)
Core/Spell: move creature focus (https://github.com/TrinityCore/TrinityCore/commit/8c12f36915b2fddd48a5e4c9244c2b0498a64ae9)
Core/Unit: 2170541a51 followup (https://github.com/TrinityCore/TrinityCore/commit/2d4549023a6655d19671f7f7e6b4f7c9b71ae632)
Core/Misc: cleanup SetInFront uses (https://github.com/TrinityCore/TrinityCore/commit/104e745edfb89f95e34cad7840eae0b6e183bf94)
Core/Unit: 229444b74a follow-up (https://github.com/TrinityCore/TrinityCore/commit/6a96addadd5dea633b3066b8d0427302ba514364)
Core/Unit: revert 3ea46e57af (https://github.com/TrinityCore/TrinityCore/commit/a46286a803b41b375ed9352858c742626bb85720)
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook (https://github.com/TrinityCore/TrinityCore/commit/1929ca3aa14f6cd83ea3ac9d7e8c0e2ed0e87a26)
Core/Entities: moved PetAura handling to Player where it belongs (https://github.com/TrinityCore/TrinityCore/commit/4f6d38fe9d5c07e6e8eb88e517af71b6cdc4f9f8)
Core/Spells: Fixed Chilled to the Bone (https://github.com/TrinityCore/TrinityCore/commit/08635c740a7ee04da9b0cd5045075a9432121b06)
Core/Spell: implement pvp trinket immunity against Judgement of Justice (https://github.com/TrinityCore/TrinityCore/commit/05ba662d5daaa3428cc01cdaa3794bf5a073ef17)
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2020-05-19 14:49:37 -04:00 |
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hondacrx
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ba885908b7
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Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
|
2020-05-06 14:34:20 -04:00 |
|
hondacrx
|
752137af52
|
Refactoring Cleanup
|
2020-02-03 14:42:20 -05:00 |
|
hondacrx
|
230453c451
|
New Year 2020 :)
|
2020-01-09 11:35:00 -05:00 |
|
hondacrx
|
570aebce26
|
More refactoring of code.
|
2019-09-23 21:41:13 -04:00 |
|
hondacrx
|
35c06c09fd
|
Some refactoring of code. and some cleanups
|
2019-09-21 12:11:16 -04:00 |
|
hondacrx
|
7066a959f1
|
Misc fixes
|
2019-09-03 23:57:34 -04:00 |
|
hondacrx
|
87d30caa49
|
Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
|
2019-09-01 10:37:14 -04:00 |
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hondacrx
|
9ef63a86cf
|
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f70be050f971ee70da8953c4f094cb2adc233f8)
|
2019-08-31 11:12:07 -04:00 |
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hondacrx
|
7f03373c93
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Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1c926d0171cfd2ddb60cea6ef2903314848da7aa)
|
2019-08-30 18:03:03 -04:00 |
|
hondacrx
|
1657f720dc
|
Core/SmartAI: Various fixes and extensions for smart scripts:
Port From (https://github.com/TrinityCore/TrinityCore/commit/a32d5cfa1762ae1158ee2f40b4c9b36e5b41913a)
|
2019-08-30 12:00:42 -04:00 |
|
hondacrx
|
b3faf9685a
|
Fix build. (scripts are fixed but most need updated tho)
|
2019-08-18 23:23:18 -04:00 |
|
hondacrx
|
1e1c5c77a8
|
2019 YAY!
|
2019-01-01 12:01:55 -05:00 |
|
hondacrx
|
5dacd669b5
|
Core/Refactor: Part 3
|
2018-05-16 19:57:48 -04:00 |
|
hondacrx
|
f26f7a4348
|
Core/Misc: Fixed rotation of many gameobjects summoned in garrison and various scripts
|
2018-05-08 15:36:23 -04:00 |
|
hondacrx
|
9b40067017
|
Core/Refactor: Part 2
|
2018-05-07 22:07:35 -04:00 |
|
hondacrx
|
216db1c23a
|
Core/Refactor: Part 1
|
2018-05-07 18:56:09 -04:00 |
|
hondacrx
|
9d3e87fd87
|
Core/Misc: Added helper function Unit::SetFullPower * Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
|
2018-01-03 13:57:16 -05:00 |
|
hondacrx
|
28c0ef9d03
|
Happy New Year!!!!
|
2018-01-02 13:02:21 -05:00 |
|
Fabian
|
a3dc7b3f48
|
Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
|
2017-10-26 17:23:44 +02:00 |
|