hondacrx
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9e8b56d16e
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Core/Instances: Use level requirements from MapDifficultyXCondition.db2 instead of access_requirement db table
Port From (https://github.com/TrinityCore/TrinityCore/commit/3afed1788a81fe65ee414c590936be65d69f9314)
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2021-01-03 15:35:13 -05:00 |
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hondacrx
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6c973300de
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Core/Corpses: Fixed crash during loading corpses
Port From (https://github.com/TrinityCore/TrinityCore/commit/49f8b1dbb4e5468b23b678e327feb3d4e750ecb2)
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2020-12-31 15:06:02 -05:00 |
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hondacrx
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d6cfdce061
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Fixes loading maps for some extractors using v2.0 header. Map file is the same just different header versionMagic.
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2020-12-17 16:54:08 -05:00 |
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hondacrx
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3ca0947881
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Core/Corpses: Fixed client crashes with player corpses
Port From (https://github.com/TrinityCore/TrinityCore/commit/93f2affbf2f70c619cdc41b073dd19827df20448)
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2020-12-14 14:21:59 -05:00 |
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hondacrx
|
923786c12c
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Core/Collision: Fixed false positive errors in console about vmap loading
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a406db50626ba9e9a64c8c3d9b6e5b7310ac527)
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2020-12-13 17:33:31 -05:00 |
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hondacrx
|
f0037ab99f
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Core/DataStores: Updated db2 structures to 9.0.2
Port From (https://github.com/TrinityCore/TrinityCore/commit/b82a3a557a7bf13d48342ea189325550059b622d)
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2020-12-12 23:20:41 -05:00 |
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hondacrx
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7e2df34250
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Misc cleanups/Fixes
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2020-12-07 10:07:26 -05:00 |
|
hondacrx
|
2820d45a0d
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Misc fixes
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2020-09-03 11:25:42 -04:00 |
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hondacrx
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18d7144ca6
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Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances.
Port From (https://github.com/TrinityCore/TrinityCore/commit/27806eeac9d2588d2f7a3b8a0852d45b15a6a241)
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2020-08-24 21:21:27 -04:00 |
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hondacrx
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35c13d69ca
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Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/22b754c9e22cfdd9dab998ca45e6724b62760f78)
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2020-08-24 19:13:15 -04:00 |
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hondacrx
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24a9e5e1d8
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Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state.
Port From (https://github.com/TrinityCore/TrinityCore/commit/608c9aaabfcdbaf09edd11cdf268c243b3e69478)
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2020-08-24 11:13:45 -04:00 |
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hondacrx
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15ae7a7c66
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Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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2020-08-23 21:52:32 -04:00 |
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hondacrx
|
062eecf20b
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Misc fixes
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2020-08-20 23:21:53 -04:00 |
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hondacrx
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2773a4430f
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Misc fixes
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2020-08-12 17:44:16 -04:00 |
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hondacrx
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ddaaae896e
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So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
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2020-07-23 19:01:15 -04:00 |
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hondacrx
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f2e69a7757
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Core/Maps: Corrected GetWaterOrGroundLevel
Port From (https://github.com/TrinityCore/TrinityCore/commit/2f27e41c3d9b20e59b1ee5c4de38a0c937e5a126)
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2020-07-23 18:27:14 -04:00 |
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hondacrx
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286a200178
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Core/Movement: Get zone/area IDs from vmap data in the liquid update
Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
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2020-07-23 18:22:46 -04:00 |
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hondacrx
|
581d077acd
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Refactoring of BNetServer
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2020-07-12 00:06:43 -04:00 |
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hondacrx
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ac876b7c6c
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Core/Battlegrounds: Queue updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf8714b8705c3fccc77083c6dc8665767430d346)
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2020-06-02 17:43:49 -04:00 |
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hondacrx
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c695b3ee5f
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Core/Maps: Improvements to terrain swap handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/eba31dea27b7fdc4a49c024898ef3a01bcbc7295)
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2020-05-25 20:32:24 -04:00 |
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hondacrx
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c7f160557f
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Core/Instance: stop updating the instance resettimes based on creature respawns
Port From (https://github.com/TrinityCore/TrinityCore/commit/7dcc185a151745c8a12e23708bb5d457e5796032)
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2020-05-12 17:28:03 -04:00 |
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hondacrx
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9ee0d404b7
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Core/Misc: Defined new summon properties titles
Port From (https://github.com/TrinityCore/TrinityCore/commit/3700e0ef5de95dc79290cd16b5abacdd0d490570)
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2020-04-25 00:30:04 -04:00 |
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hondacrx
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230453c451
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New Year 2020 :)
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2020-01-09 11:35:00 -05:00 |
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hondacrx
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63105504a4
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Core/Items: Add ItemContext param to Item::Create function
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864)
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2019-11-23 00:44:38 -05:00 |
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hondacrx
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289f7a735a
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Core/Items: Implemented AzeriteItem
Port From (https://github.com/TrinityCore/TrinityCore/commit/ab6ae44b638136665e2ae6c6a434ad7426621c39)
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2019-11-13 19:13:33 -05:00 |
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hondacrx
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e95115dc94
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Core/DataStores: Updated db2 structures to 8.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
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2019-10-29 13:09:23 -04:00 |
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hondacrx
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570aebce26
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More refactoring of code.
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2019-09-23 21:41:13 -04:00 |
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hondacrx
|
35c06c09fd
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Some refactoring of code. and some cleanups
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2019-09-21 12:11:16 -04:00 |
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hondacrx
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87d30caa49
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Ensure that all actions are compared to fixed point in time (ie. world update start)
Port From (https://github.com/TrinityCore/TrinityCore/commit/60663d1374beef3103f4787152654034fa4a8897)
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2019-09-01 10:37:14 -04:00 |
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hondacrx
|
2d2a72ce3e
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Core/Misc: Various crash fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/4f65dc5e20cc3af5b3595809707c632faa6e5900)
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2019-08-17 11:23:32 -04:00 |
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hondacrx
|
3634bc7133
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Core/Misc: Moved CharacterInfo out of world to separate class
Port From (https://github.com/TrinityCore/TrinityCore/commit/ad4e63bae145ae49b584ab2fc621660430cec0d3)
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2019-08-16 13:43:17 -04:00 |
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hondacrx
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c2dc1c337f
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Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less than map visibility distance for active objects to ensure equal ranges for activation/deactivation of grids
Port From (https://github.com/TrinityCore/TrinityCore/commit/48cc6f384d2b3ca8f1b1ddcfad70678730573449)
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2019-08-15 12:07:22 -04:00 |
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hondacrx
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125e3b3ac7
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Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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2019-08-14 11:20:42 -04:00 |
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hondacrx
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1e1c5c77a8
|
2019 YAY!
|
2019-01-01 12:01:55 -05:00 |
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hondacrx
|
8e20114e10
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BFA Update (still lots of testing to do tho)
|
2018-12-10 12:46:25 -05:00 |
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hondacrx
|
468b053946
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Core/Maps: Replaced spawnmask with difficulty list
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2018-09-17 12:08:48 -04:00 |
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hondacrx
|
90ee61ae2b
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Core/AreaTrigger: handle AREATRIGGER_FLAG_HAS_CIRCULAR_MOVEMENT
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2018-08-26 01:08:24 -04:00 |
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hondacrx
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7aa494d5dd
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Core/Errors: Stop using System.Diagnostics.Contracts, Its just closing the server without error or warning. We now log the error and then throw a exception
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2018-06-15 12:34:56 -04:00 |
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hondacrx
|
2c3479c6e2
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Core/Refactor: Part 4
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2018-05-27 15:40:06 -04:00 |
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hondacrx
|
d94ad385b1
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Core/Maps: Fixes nulls which unloading instance maps.
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2018-05-26 13:12:28 -04:00 |
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hondacrx
|
913beeae69
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Core/Misc: Misc fixes
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2018-05-23 18:16:14 -04:00 |
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hondacrx
|
5dacd669b5
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Core/Refactor: Part 3
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2018-05-16 19:57:48 -04:00 |
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hondacrx
|
7d4c0b7634
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Core/Misc: Misc cleanups and changing of fields
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2018-05-13 20:26:05 -04:00 |
|
hondacrx
|
9b40067017
|
Core/Refactor: Part 2
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2018-05-07 22:07:35 -04:00 |
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hondacrx
|
90e99102fd
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Core/Maps: Fixed loading vmaps and mmaps in instances
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2018-05-06 15:28:27 -04:00 |
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hondacrx
|
1a7f31d4f2
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Core/Maps: Updated vmaps and some cleaups
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2018-05-03 00:05:50 -04:00 |
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hondacrx
|
77f981d868
|
Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area
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2018-04-16 14:14:16 -04:00 |
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hondacrx
|
c69c715cc0
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Core/Spells: Implemented personal summons
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2018-04-08 18:50:05 -04:00 |
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hondacrx
|
af74a981dd
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Core/Maps: Fixed child/parent map crash in garrison maps
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2018-03-30 10:16:32 -04:00 |
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hondacrx
|
7167cfaf86
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Core/Maps: Implemented getting area id from gameobject spawns
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2018-03-28 18:05:54 -04:00 |
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