hondacrx
|
cbbdf6d695
|
Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
Port From (https://github.com/TrinityCore/TrinityCore/commit/7f6eef37e61ea3d47bf8028c6e37175ba0a71373)
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2020-12-10 10:43:24 -05:00 |
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hondacrx
|
bfcadae2c2
|
Core/Quests: Define new quest flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/5095bcbf1cf57dae0e58e1d1251b566952352047)
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2020-12-10 10:29:46 -05:00 |
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hondacrx
|
87160961fa
|
Core/PacketIO: Fill new packet fields with data
Port From (https://github.com/TrinityCore/TrinityCore/commit/83eecaf2c40cc72c1dc42335766534eb8d227e60)
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2020-12-10 10:22:13 -05:00 |
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hondacrx
|
0749a06c99
|
Core/Misc: First set of required db changes for 9.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/4ca29f3cb050896a8a6c1fea5b2364b2b11c22cd)
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2020-12-09 16:03:38 -05:00 |
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hondacrx
|
c46c7ba2dc
|
Core/PacketIO: Updated most packet structures to 9.0.1
Port From (https://github.com/TrinityCore/TrinityCore/commit/cab4c87d2d7f6d734ef067d6bf50f4b1d338a7bc)
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2020-12-09 14:01:38 -05:00 |
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hondacrx
|
c7d968ea74
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Core/Transmog: Add remaining hidden appearances
Port From (https://github.com/TrinityCore/TrinityCore/commit/16b39a448acbe8ace88550a367be8e6bf565b00d)
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2020-12-08 16:29:47 -05:00 |
|
hondacrx
|
7e2df34250
|
Misc cleanups/Fixes
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2020-12-07 10:07:26 -05:00 |
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hondacrx
|
a108bb1dbc
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Core/Auras: Implemented SPELL_AURA_MOD_OVERRIDE_ZONE_PVP_TYPE
Port From (https://github.com/TrinityCore/TrinityCore/commit/c250a858b91a11736ee0a64c2f120b1d036b5203)
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2020-10-09 13:57:32 -04:00 |
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hondacrx
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77b08c3fd9
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Core/Players: Corrected logic determining contested/friendly/hostile area types
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a0fc86b96937315a9fce4ed6f452a4b7298f1af)
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2020-10-09 13:50:37 -04:00 |
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hondacrx
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d40c2938a3
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Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
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2020-09-22 20:05:58 -04:00 |
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hondacrx
|
5f8333188a
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Core/GameObjects: trigger npcs that are summoned for gameobject casting will now inherit their gameobject's phase shift as well
Port From (https://github.com/TrinityCore/TrinityCore/commit/ed79d904e02d05144f8c5953249da9d5acf01218)
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2020-09-22 16:19:22 -04:00 |
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hondacrx
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0c036ef4db
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Core/Spells: Implemented using base weapon damage in spell attack power formulas
Port From (https://github.com/TrinityCore/TrinityCore/commit/dd21e7ff404aed1d449b09db2b7fcbe2be8536c3)
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2020-09-10 19:53:09 -04:00 |
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hondacrx
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2820d45a0d
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Misc fixes
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2020-09-03 11:25:42 -04:00 |
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hondacrx
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5932dccdc8
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Core/Player: More cleanups to Player::UpdateZone, including correcting an oversight that was causing the last known zone id to not update when leaving map.
Port From (https://github.com/TrinityCore/TrinityCore/commit/35e74687c3e1e0e24a0ae0049ff96ede2abdc516)
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2020-08-25 13:12:01 -04:00 |
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hondacrx
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c29516f121
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Core/Player: Resequence Player::UpdateZone some more to hopefully prevent future edge cases
Port From (https://github.com/TrinityCore/TrinityCore/commit/10b590acb62ef118cd6c0992f341db8f852958be)
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2020-08-24 23:49:12 -04:00 |
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hondacrx
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8591dd589a
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Core/Player: Update map zone stats BEFORE invoking scripts. Fixes a crash with zone change scripts that invoke another zone change.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8db10c67d7232b7b1e479018cfbf020a3a91fa5c)
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2020-08-24 23:39:03 -04:00 |
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hondacrx
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3dee2ddf3b
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Core/Player: Prevent changing equipment while charmed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/fc12e47cb8e3f4c1097b41e94a92151776818717)
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2020-08-24 23:37:06 -04:00 |
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hondacrx
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15f0aebb23
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Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f97b601d9381196a4cfa352bff2d0826f211eda1)
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2020-08-24 19:20:38 -04:00 |
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hondacrx
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8b6c86d568
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Core/Creature: regenerate health
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570)
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2020-08-24 19:19:13 -04:00 |
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hondacrx
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35c13d69ca
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Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/22b754c9e22cfdd9dab998ca45e6724b62760f78)
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2020-08-24 19:13:15 -04:00 |
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hondacrx
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d9770ed0f9
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Followup to waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a133e77d61fc6bafad7b60b74604d5da648ece9)
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2020-08-24 17:52:09 -04:00 |
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hondacrx
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3d3fd0f55f
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Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
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2020-08-24 17:02:02 -04:00 |
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hondacrx
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c9e535bb3a
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Core/Creature: Fix a crash in .npc delete, Also fix an issue breaking vehicles in certain edge case situations.
Port From (https://github.com/TrinityCore/TrinityCore/commit/b538cdc129e6132ddd6afc2c5ac5ccaae2959730)
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2020-08-24 11:40:14 -04:00 |
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hondacrx
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08ef556a36
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Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
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2020-08-24 11:26:27 -04:00 |
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hondacrx
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1b33551fab
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Core/Pet: Fix an issue that was causing lower ranks of pet spells to remain in DB
Port From (https://github.com/TrinityCore/TrinityCore/commit/5e3170d58e82693e7ceb29d4d9c5346906bdd98b)
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2020-08-24 11:18:57 -04:00 |
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hondacrx
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7cf9b6183e
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Core/Pet: Make pet action bar autocast persist properly
Port From (https://github.com/TrinityCore/TrinityCore/commit/885e172f4d29710a47f003c58b4d9c24edf8cc8a)
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2020-08-24 11:14:54 -04:00 |
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hondacrx
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cd92a34082
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Scripts/Commands: Fix some quirkiness and potential crashes with live DB modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f15b4f5043799b3a580c8577ad4466135ca9ae38)
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2020-08-24 10:35:14 -04:00 |
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hondacrx
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ca4f55b20a
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Core/Unit: Don't apply liquid effects to game masters.
Port From (https://github.com/TrinityCore/TrinityCore/commit/acb4934f766321efbf90d0c6716f2df44c47ef16)
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2020-08-24 10:34:53 -04:00 |
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hondacrx
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15ae7a7c66
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Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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2020-08-23 21:52:32 -04:00 |
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hondacrx
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4d8e6a8a57
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Core/Chat: Provide a fully-formed protocol for addons to interact with GM commands
Port From (https://github.com/TrinityCore/TrinityCore/commit/42c65c3bc22f97a96d9db481997d74e7103f8e64)
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2020-08-22 16:22:47 -04:00 |
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hondacrx
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51e914e0f3
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Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e69b5d8fcc44728abd189e4832a383543218e5c1)
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2020-08-22 15:35:55 -04:00 |
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hondacrx
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7060f728a3
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Core/WorldObject: Properly initialize position data for all types when initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e6be53d1417e733f0916ff305960cfac3e2ca551)
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2020-08-22 15:30:16 -04:00 |
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hondacrx
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9314d5a9bc
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Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles
Port From (https://github.com/TrinityCore/TrinityCore/commit/111b65e10f94fc339247acc2b8b66af05d34aab4)
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2020-08-22 14:58:10 -04:00 |
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hondacrx
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0d8743a1b5
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Core/Quests: Fixed order of RewardChoiceItems and reputation reward.
Port From (https://github.com/TrinityCore/TrinityCore/commit/35bf146969db69f596a3247ae490e27131a8e0a3)
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2020-08-22 14:52:42 -04:00 |
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hondacrx
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b3ebc2f8b5
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Core/Spells: enable and implement SMSG_MISSILE_CANCEL
Port From (https://github.com/TrinityCore/TrinityCore/commit/71db17220ae67dc6a354e88451ffc0700fe6c5f9)
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2020-08-22 12:58:19 -04:00 |
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hondacrx
|
193ad3a48d
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Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
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2020-08-22 11:58:19 -04:00 |
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hondacrx
|
062eecf20b
|
Misc fixes
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2020-08-20 23:21:53 -04:00 |
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hondacrx
|
2773a4430f
|
Misc fixes
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2020-08-12 17:44:16 -04:00 |
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hondacrx
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7eb9b2201f
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Core/Creatures: Move gossip trainer assignment to creature_trainer table - same gossip can open different trainers depending on which creature it is assigned to
Port From (https://github.com/TrinityCore/TrinityCore/commit/1340f2cdb33a4feac01e68d2f65ae1ae486e135f)
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2020-08-09 17:06:51 -04:00 |
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hondacrx
|
18528823d9
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Fix crash while loading server
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2020-08-09 16:53:41 -04:00 |
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hondacrx
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301c9a2f62
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Core/GameObjects: Properly set GO_FLAG_MAP_OBJECT during gameobject creation
Port From (https://github.com/TrinityCore/TrinityCore/commit/e3cf94d4fdbfae5ce99aa754bd29a0b77cd1b73d)
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2020-08-07 12:28:41 -04:00 |
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hondacrx
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bc91e3492e
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Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus
Port From (https://github.com/TrinityCore/TrinityCore/commit/97afa3a609923bd9b7c0e9cfc52c29ba9dbfe35d)
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2020-08-07 12:25:54 -04:00 |
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hondacrx
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5cc8c0dadf
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Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
Port From (https://github.com/TrinityCore/TrinityCore/commit/09027e5ccc9618e5fae45a354bcd01cd04ee0aa1)
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2020-07-24 16:35:22 -04:00 |
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hondacrx
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87b4c91319
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Fix an issue where temp summons were ignoring m_regenHealth.
Port From (https://github.com/TrinityCore/TrinityCore/commit/ec9fbaceb057e5beb8dda066b2c4773abe3dba7e)
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2020-07-24 16:29:29 -04:00 |
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hondacrx
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d389faabe7
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Groups now only disband if all members reject the invitation (as opposed to if any member rejects the invitation).
Port From (https://github.com/TrinityCore/TrinityCore/commit/e3077813d5bf4521fff8be3ea24db231ed00c02f)
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2020-07-24 16:22:17 -04:00 |
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hondacrx
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13cf935ca7
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Fixes to all-reputation and all-skill custom option handling:
Port From (https://github.com/TrinityCore/TrinityCore/commit/2d191a668019703cf0e32700c586e94679ea04c7)
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2020-07-24 16:16:00 -04:00 |
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hondacrx
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3c054eb054
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Core/Player: Keep shared quests through map changes instead of getting stuck in busy state
Port From (https://github.com/TrinityCore/TrinityCore/commit/c12ee97f122acfd77bd81cf178a77d5054c312b6)
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2020-07-24 14:55:22 -04:00 |
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hondacrx
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ddaaae896e
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So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
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2020-07-23 19:01:15 -04:00 |
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hondacrx
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286a200178
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Core/Movement: Get zone/area IDs from vmap data in the liquid update
Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
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2020-07-23 18:22:46 -04:00 |
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hondacrx
|
db44970987
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Pet/Guardian AI hook re-organizing
Port From (https://github.com/TrinityCore/TrinityCore/commit/f7a7d02a7f50400cdc2be3c4722afeefe7efce80)
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2020-07-22 15:27:19 -04:00 |
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