hondacrx
ca1afb5c2e
Core/Movement: Creatures' idle movement generator can no longer override player mover control.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/88c1739e3e1ecf58407b0846f3c8dfeb589f3113 )
2021-06-23 17:50:46 -04:00
hondacrx
737507d718
Core/Creature: Adjust SelectVictim behavior.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/95fb6fe075f0cac7bc1822c7b5a0276a2276d897 )
2021-06-23 15:29:09 -04:00
hondacrx
3f5ac71ff0
Core/Creature: add an assertion to guard against infinite loops
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Port From (https://github.com/TrinityCore/TrinityCore/commit/cb3a041482626a8aa3545a6bc35abd9dfb88cf73 )
2021-06-23 15:12:20 -04:00
hondacrx
84d05548f2
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
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Port From (https://github.com/TrinityCore/TrinityCore/commit/c77925da4a320df5be5eaeb1fc799df50e22c041 )
2021-06-23 14:15:43 -04:00
hondacrx
ad2d0f912e
Core/Formations: update codestyle and fix crash
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Port From (https://github.com/TrinityCore/TrinityCore/commit/861cf261c5dfc29d6980908ec36ebe7aad68a462 )
2021-06-23 14:05:41 -04:00
hondacrx
aae86fe4d1
Core/Entities: Port some refactors
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Port From (https://github.com/TrinityCore/TrinityCore/commit/431a326e6974d3c86452192767368ab6c4ea9b0b )
2021-06-22 20:43:41 -04:00
hondacrx
fbd7df7c3f
Some missed stuff.
2021-06-18 15:19:41 -04:00
hondacrx
52e43853fe
More Cleanups
2021-06-08 12:56:09 -04:00
hondacrx
00da79c7a9
Core/Unit: Abide UNIT_FLAG2_DISABLE_TURN on creatures.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/ac8ff492744e65437fc906372058a0b29147af3f )
2021-05-18 13:45:37 -04:00
hondacrx
5a9ff185b9
Core/Creature: improve DB linked_respawn handling
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Port From (https://github.com/TrinityCore/TrinityCore/commit/1206e815cd9785e4671f30548140f038567811a2 )
2021-05-18 12:55:23 -04:00
hondacrx
ccd92e8dd5
Core/Threat: Fix a potential exploit allowing players to damage a boss without them taking damage.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/c31ae7ab33c42689c45baa1f1086405656a3fdff )
2021-05-18 12:46:50 -04:00
hondacrx
66ba3fe724
Core/Misc: A variety of clean-up changes:
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Port From (https://github.com/TrinityCore/TrinityCore/commit/5aee452943e5c76f54f58eea9e6880b54a61ec9c )
2021-05-18 12:31:45 -04:00
hondacrx
9851142796
Core: Combat/threat system rewrite
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Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77 )
2021-05-18 12:25:40 -04:00
hondacrx
ba064327b0
Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.
2021-04-21 18:06:46 -04:00
hondacrx
63f0f919e2
Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
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Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e )
2021-04-17 19:28:50 -04:00
hondacrx
17132dd6b6
Core/Entities: Fix some weird movement due to los issues
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Port From (https://github.com/TrinityCore/TrinityCore/commit/446fc391f02d3ca8e1332b58f910a5b7d1c8e226 )
2021-04-16 16:14:43 -04:00
hondacrx
da0b406c8a
Core/Spell: implement SPELL_FAILED_AURA_BOUNCED on DR spells
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Port From (https://github.com/TrinityCore/TrinityCore/commit/bebc20b4de7db2fa1b80ac481902a39d92bd4dc8 )
2021-04-16 15:20:02 -04:00
hondacrx
1c3ba180fc
Core/Creatures: fixed school immunity unapply when updating entry and unified code
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Port From (https://github.com/TrinityCore/TrinityCore/commit/e4ca95983b1dc55e5b656d934d99b92cee30b444 )
2021-04-16 14:54:03 -04:00
hondacrx
9714010ab3
Core/Creature: implement school immunity for creatures in creature_template
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Port From (https://github.com/TrinityCore/TrinityCore/commit/ed3b34e33f019d9200a3d003c467e0ffa351187a )
2021-04-16 14:49:12 -04:00
hondacrx
62ec699ec6
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
hondacrx
31d1f7f24e
Misc Fixes
2021-03-08 14:34:58 -05:00
hondacrx
2949a2514c
Core/Creatures: Implemented extra flag to use offhand attacks
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Port From (https://github.com/TrinityCore/TrinityCore/commit/2a51edc5bcebe40c114e37ef3b24da6c8f095892 )
2021-03-04 12:00:39 -05:00
hondacrx
91c0fd1924
Misc fixes.
2021-02-18 13:04:07 -05:00
hondacrx
077c965c51
Scripts/World: update guard scripts
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Port From (https://github.com/TrinityCore/TrinityCore/commit/92026abee10325beedede84b07d5154a5a995b52 )
2021-02-18 12:45:47 -05:00
hondacrx
9a14cfe807
Core/Spawn: Limit saved/stored respawn time. - Limit to long maximum, for the compiled-for architecture.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/f3ac10f36fcc46c5e1537d69544a9294fc719ad2 )
2021-02-09 13:15:12 -05:00
hondacrx
cf030b70b2
Core/SAI: Added SAI support for new areatriggers
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Port From (https://github.com/TrinityCore/TrinityCore/commit/875fd4107f29c00f148ea77c6ff6d49f7ca92b76 )
2021-02-09 11:29:50 -05:00
hondacrx
0d1bfff206
Core/AreaTriggers: Optimize target searching
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Port From (https://github.com/TrinityCore/TrinityCore/commit/23144d0665504e2e24ee790e900bb8de0df4aa08 )
2021-02-04 12:12:54 -05:00
hondacrx
0e77439e20
Core/Misc: waypoint movement
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Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047 )
2021-02-04 10:32:48 -05:00
hondacrx
103f0dfdec
Core/Creatures: Remove duplicate check for evade from Creature.CanAssistTo
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Port From (https://github.com/TrinityCore/TrinityCore/commit/0f837c0a02151b54f2b5ec277b39425627cec004 )
2021-01-19 13:35:43 -05:00
hondacrx
b5b43dc251
Core/Maps: Prevent potential null dereference
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Port From (https://github.com/TrinityCore/TrinityCore/commit/7a21d02da12667e6e873163de83fa3cb25d028aa )
2021-01-19 13:28:00 -05:00
hondacrx
5b3dd1895f
Core/Creature: Fix crash in DeleteFromDB
2021-01-15 10:15:09 -05:00
hondacrx
2820d45a0d
Misc fixes
2020-09-03 11:25:42 -04:00
hondacrx
15f0aebb23
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/f97b601d9381196a4cfa352bff2d0826f211eda1 )
2020-08-24 19:20:38 -04:00
hondacrx
8b6c86d568
Core/Creature: regenerate health
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Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570 )
2020-08-24 19:19:13 -04:00
hondacrx
35c13d69ca
Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/22b754c9e22cfdd9dab998ca45e6724b62760f78 )
2020-08-24 19:13:15 -04:00
hondacrx
d9770ed0f9
Followup to waypoint movement
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Port From (https://github.com/TrinityCore/TrinityCore/commit/0a133e77d61fc6bafad7b60b74604d5da648ece9 )
2020-08-24 17:52:09 -04:00
hondacrx
3d3fd0f55f
Core/Movement: waypoint movement
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Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2 )
2020-08-24 17:02:02 -04:00
hondacrx
c9e535bb3a
Core/Creature: Fix a crash in .npc delete, Also fix an issue breaking vehicles in certain edge case situations.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/b538cdc129e6132ddd6afc2c5ac5ccaae2959730 )
2020-08-24 11:40:14 -04:00
hondacrx
08ef556a36
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006 )
2020-08-24 11:26:27 -04:00
hondacrx
cd92a34082
Scripts/Commands: Fix some quirkiness and potential crashes with live DB modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/f15b4f5043799b3a580c8577ad4466135ca9ae38 )
2020-08-24 10:35:14 -04:00
hondacrx
15ae7a7c66
Dynamic Creature/Go spawning
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Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2 )
2020-08-23 21:52:32 -04:00
hondacrx
7060f728a3
Core/WorldObject: Properly initialize position data for all types when initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/e6be53d1417e733f0916ff305960cfac3e2ca551 )
2020-08-22 15:30:16 -04:00
hondacrx
193ad3a48d
Combat/Threat rewrite - prep & refactor
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Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0 )
2020-08-22 11:58:19 -04:00
hondacrx
87b4c91319
Fix an issue where temp summons were ignoring m_regenHealth.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/ec9fbaceb057e5beb8dda066b2c4773abe3dba7e )
2020-07-24 16:29:29 -04:00
hondacrx
286a200178
Core/Movement: Get zone/area IDs from vmap data in the liquid update
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Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f )
2020-07-23 18:22:46 -04:00
hondacrx
581d077acd
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
hondacrx
1a2411ae0f
Ports from ( https://github.com/TrinityCore/TrinityCore )
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Core/Unit: don't clear low health aura states on death
Core/Gossip: Fix gossip bug on modify money
Core/Spells: Change the radius of PBAoEs following the feedback received on
Core/Player: update interaction checks, some info taken from client
Core/Spell: abort channeling if no valid targets are found after searching
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
Core/Spell: fixed some problems with per caster aura states
Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast.
Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip
Core/Spell: in case of immunity, check all effects to choose correct procFlags, as none has technically hit
Fix evade issues when a spell hits the target just before evading.
Scripts/Command: implement .debug play music command
Partial revert, Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat).
Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
Core/Players: fix null dereference crash
2020-06-21 13:01:24 -04:00
hondacrx
4fb3805d8a
Core/Creature: drop method SetPosition
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Port From (https://github.com/TrinityCore/TrinityCore/commit/55576d20d837a9b4575c11a73940c29c0e8e605b )
2020-06-19 19:51:09 -04:00
hondacrx
d7954f4fc7
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
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Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71 )
2020-06-18 12:39:39 -04:00
hondacrx
708c37b78c
DB updates/ Misc Fixes
2020-06-02 17:44:07 -04:00