Commit Graph

80 Commits

Author SHA1 Message Date
hondacrx cfc5b510ce Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCorpse()
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7cf9f8c6c59f7fcc61d5f18a4c53302fb450bbd)
2022-02-28 13:09:05 -05:00
hondacrx 11768a594b Core/Spells: implement corpse target type support and properly fix resurrections
Port From (https://github.com/TrinityCore/TrinityCore/commit/8f4db9aa6919e2b3b22ec21ffea4eacb605e9bc2)
2022-02-27 21:12:11 -05:00
hondacrx 08aae42fe0 Scripts/Spells: Implement OnPrecast scripting hook for spell scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/12d00e2e5f7e2cc7efe1ea8d126f9408055c05f8)
2022-02-27 14:33:22 -05:00
hondacrx 91c2fedb6e Core/Guilds: Separate guild rank id from guild rank order
Port From (https://github.com/TrinityCore/TrinityCore/commit/0d3235f56969a6e414071edbb669ac63b4398958)
2022-02-25 10:40:47 -05:00
hondacrx f66e622f1d Core/Spells: Added helper function to select random injured healing spell targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/c0f976d23d7fd9ef687d47ae41bed0924bfdd5c7)
2022-02-24 21:04:12 -05:00
hondacrx 569232c3fe Battlefields: Move BF scripts out of game
Port From (https://github.com/TrinityCore/TrinityCore/commit/49523a74a4c28e5ae17f9a8352aa8224b765b7d8)
2022-02-24 10:51:24 -05:00
hondacrx 19abbbf0b5 Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight Bloodbolt
Port From (https://github.com/TrinityCore/TrinityCore/commit/4110a06e8193329c31cb9d59d346294835fd51a5)
2022-02-22 20:11:11 -05:00
hondacrx 1b1214263f Core/Spells: Implemented target 116 TARGET_UNIT_AND_DEST_LAST_ENEMY
Port From (https://github.com/TrinityCore/TrinityCore/commit/115409f353141dc8cf49a91699e9593b1bf04385)
2022-02-17 09:45:51 -05:00
hondacrx 73b456b5a0 Core/Scripts: Allow Get**TargetCountForEffect functions to be used in EffectLaunch script hooks
Port From (https://github.com/TrinityCore/TrinityCore/commit/e00b1df36ec021bb80659ab9828e0c1a9b55adcf)
2022-01-07 17:04:31 -05:00
hondacrx cb7438506f Scripts/Spells: Implemented various rogue spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/a3d06f2f329a6d21b9a79aed8b39f1d56fa933e6)
2022-01-07 16:42:42 -05:00
hondacrx 8f8cd4a7d4 Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hook is available for that class as well
Port From (https://github.com/TrinityCore/TrinityCore/commit/64fc549be83a2be920c969c11ec20d3f2a2c8e85)
2022-01-06 10:31:42 -05:00
hondacrx 61391aa446 Core/Movement: add a velocity argument for the spline chain meta table
Port From (https://github.com/TrinityCore/TrinityCore/commit/a24a5e77786266ee9456fa8c422a173168804a1f)
2022-01-01 16:06:50 -05:00
hondacrx 40f6c9a9fd Core/Script: add script hook to allow overriding of a vehicle passenger's exit position
Port From (https://github.com/TrinityCore/TrinityCore/commit/1edd93bc0c443cdabc104af9f440e07b6d473a08)
2021-12-16 12:47:54 -05:00
hondacrx 239b147aba Misc fixes 2021-12-01 11:45:16 -05:00
hondacrx 812b227ad8 Core/Scripts: Change PlayerScript and CreatureScript inheritance
Port From (https://github.com/TrinityCore/TrinityCore/commit/ed5ba915f1ec7dad8f4935b62b0ec2d202d26c1c)
2021-11-23 22:41:58 -05:00
hondacrx d14f6b752a Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter and exit instead of only on enter
Port From (https://github.com/TrinityCore/TrinityCore/commit/f2456ff319b2145457da01ec78844fdc32d8713b)
2021-11-15 20:14:47 -05:00
hondacrx b026ee7ef8 More cleanups of custom classes in favor of .NET runtime types. 2021-11-15 18:04:57 -05:00
hondacrx 1e74e0506b Fixes loading server. 2021-10-13 14:48:17 -04:00
hondacrx 586dddec4d Core/PacketIO: Implemented CMSG_CONVERSATION_LINE_STARTED
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d9ce8e8baa100ecc7650d0ae56037c131bab2e0)
2021-10-11 20:01:48 -04:00
hondacrx b0528d1ad3 Fixes startup 2021-10-10 19:24:01 -04:00
hondacrx bb234fa4bd Core/Spells: Changed Spell::SendCastResult arguments to signed ints to match packet structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/2965d201ab5580a7c71279701b8523064a159077)
2021-10-10 16:34:07 -04:00
hondacrx 5c4a7511ff Core/Spells: Cleanup spell effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/8a4e1119ac21e2d1112d1717337597fe073e495f)
2021-09-08 17:40:50 -04:00
hondacrx 02f1211445 Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlers, it was commented out in almost every handler
Port From (https://github.com/TrinityCore/TrinityCore/commit/3dd75a49b190098010803014072c0c8bee2996bd)
2021-08-30 15:55:48 -04:00
hondacrx 949d4806c5 Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
2021-08-29 18:27:08 -04:00
hondacrx 091272755c Core/Spells: rework part 3: spells only handle at most one UnitAura and one DynObjAura during its lifetime
Port From (https://github.com/TrinityCore/TrinityCore/commit/f3548d45d0a74203ef6f5c7282c31ba794ddf7a1)
2021-08-28 17:03:47 -04:00
hondacrx c3367b7508 Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST_***
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb6761c273d518eae6bab72fc9c2a2b6f93eec83)
2021-08-15 09:05:23 -04:00
hondacrx 85ffed189f Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c80f5073493a3d31fd4b463891727beb6fe7eb1)
2021-08-09 09:37:36 -04:00
hondacrx 3265d6ea17 Core/Scripts: implemented Fungal Decay & Tail Sting
Port From (https://github.com/TrinityCore/TrinityCore/commit/d36f8bb7547c5ebef067f834c79754c57ff66a34)
2021-06-24 00:03:16 -04:00
hondacrx f959a0fd91 Core/Spells: fix logic error causing near teleports to drop combat for players
Port From (https://github.com/TrinityCore/TrinityCore/commit/8c379e920ca184d520c81ada26c42c5dfeac770d)
2021-06-23 16:02:44 -04:00
hondacrx 302a1f293c Some Cleanups 2021-06-07 18:06:16 -04:00
hondacrx 1509cdfded Core/Spells: Expose number of targets selected for each spell effect to scripts to allow implementing spells that do something depending on number of targets hit
Port From (https://github.com/TrinityCore/TrinityCore/commit/1a7779a6e6464d9bc5b367e02820213edd60f704)
2021-05-13 20:35:45 -04:00
hondacrx 8c565b6032 Scripts/Spells: Implemented monk stagger
Port From (https://github.com/TrinityCore/TrinityCore/commit/c99f93d53ded571ce3cfdcd9c1ca04a81c477428)
2021-04-22 20:56:57 -04:00
hondacrx 3ac625e8ff Core/Auras: Implemented SPELL_AURA_SCHOOL_ABSORB_OVERKILL
Port From (https://github.com/TrinityCore/TrinityCore/commit/530631e0a73c0bcd540f063cef975ecd827307b2)
2021-04-19 10:36:03 -04:00
hondacrx 3d40c868f6 Core/Script: Implement CalcCritChance hooks for spell and aura scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/f8255b15419cd1efdd2ccaf77298c8598322288f)
2021-03-29 16:04:29 -04:00
hondacrx e8959b884e Core/Scripts: Implemented new aura script hook OnEnterLeaveCombat
Port From (https://github.com/TrinityCore/TrinityCore/commit/2420f4e7a10c430ea28b2d71a17f54da0c244a54)
2021-03-29 12:29:41 -04:00
hondacrx 62ec699ec6 Core: SOme code cleanup, more to follow. 2021-03-20 22:48:48 -04:00
hondacrx 8556495e5e Core/Auras: periodics refactor part 2: Move UpdatePeriodic to AuraScripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/fd786c03a369b60bd29773e19f4213fd2e01624b)
2021-03-17 16:22:22 -04:00
hondacrx beb1fa701e Core/Scripts: Forgot to add this for QuestScripts. 2021-03-11 22:28:39 -05:00
hondacrx 8ada9c99e7 Core/SAI: Implement quest source for SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/1b4c4d216478c57a562247815dfba0e5d2c9f192)
2021-03-08 14:17:23 -05:00
hondacrx b04f34a1e1 Core/Scripts: Add SpellInfo argument to ScriptMgr::ModifySpellDamageTaken
Port From (https://github.com/TrinityCore/TrinityCore/commit/995fb23bc11e5dff3f21e1afa977934b76482d1b)
2021-03-04 14:13:48 -05:00
hondacrx 5b09d675dd Scripts/Quests: Implemented new quest scripting hook, OnQuestAcknowledgeAutoAccept, used when player closes quest frame after viewing details of autoaccept quests
Port From (https://github.com/TrinityCore/TrinityCore/commit/f269f60d8a5f6b0982eb46dc583e2618c98931fb)
2021-03-04 12:13:43 -05:00
hondacrx 03456fb574 Core/Scripts: Reworked scripts. More to come. 2021-02-18 11:57:11 -05:00
hondacrx 0784e38a06 Core/AreaTriggers: Code cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/7851cd3a9618b245c9b425dcaf71bbadbfecd054)
2021-02-04 12:03:23 -05:00
hondacrx e59acb792e Core/AreaTriggers: Implementation for sever side area triggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/0417c5ff5fd68cd3344dede35afaab364870561b)
2021-02-04 11:20:41 -05:00
hondacrx 7e2df34250 Misc cleanups/Fixes 2020-12-07 10:07:26 -05:00
hondacrx 98cc0484ce Core/Scripts: Implemented OnlyOnceAreaTriggerScript
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe938b99f843df3f6c120695db38f327bd55ea94)
2020-09-03 11:53:58 -04:00
hondacrx 3d3fd0f55f Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
2020-08-24 17:02:02 -04:00
hondacrx 15ae7a7c66 Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
2020-08-23 21:52:32 -04:00
hondacrx f7aa724d8f Core/OutdoorPvP: refactor using Position and Quat to pack parameters
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd96262248fa4d9c8e867b4056e52c44852364c3)
2020-07-23 19:29:11 -04:00
hondacrx 1a2411ae0f Ports from (https://github.com/TrinityCore/TrinityCore)
Core/Unit: don't clear low health aura states on death
Core/Gossip: Fix gossip bug on modify money
Core/Spells: Change the radius of PBAoEs following the feedback received on
Core/Player: update interaction checks, some info taken from client
Core/Spell: abort channeling if no valid targets are found after searching
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
Core/Spell: fixed some problems with per caster aura states
Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast.
Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip
Core/Spell: in case of immunity, check all effects to choose correct procFlags, as none has technically hit
Fix evade issues when a spell hits the target just before evading.
Scripts/Command: implement .debug play music command
Partial revert, Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat).
Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
Core/Players: fix null dereference crash
2020-06-21 13:01:24 -04:00