hondacrx
05c8b7adec
Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/bccd81e12ac418d2ba76c1cd6470c813a4d19229 )
2021-06-23 22:58:03 -04:00
hondacrx
d12ae8cde2
oops, now it builds (and a bonus refactor that annoyed me)
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Port From (https://github.com/TrinityCore/TrinityCore/commit/bd158f6c29581e08633c3971a130b0720f90b630 )
2021-06-23 22:51:38 -04:00
hondacrx
4206c48aaa
Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/1f26122528ad31a9dedbfcf5c1029cf750dfd1d4 )
2021-06-23 22:48:37 -04:00
hondacrx
fc49a98dab
Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log errors on start-up if SMART_TARGET_INVOKER abuse is found, but will continue to load the scripts as deprecated for now.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/06b5b8d8b7ac3da65013ccc0f03599ee9dee2163 )
2021-06-23 22:41:44 -04:00
hondacrx
65173c19cb
AI/SmartAI: Remove a silly incorrect piece of code that was breaking react state swaps on SAI creatures.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/7695784fd2416764f3efa5bad3529250a49d05c8 )
2021-06-23 15:31:17 -04:00
hondacrx
a34469c171
Core/Entities: don't allow client control if player is still affected by any lose of control state
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Port From (https://github.com/TrinityCore/TrinityCore/commit/d0f4310c4417fb5dc8e89061adf4ce113caa4227 )
2021-06-23 14:39:59 -04:00
hondacrx
84d05548f2
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
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Port From (https://github.com/TrinityCore/TrinityCore/commit/c77925da4a320df5be5eaeb1fc799df50e22c041 )
2021-06-23 14:15:43 -04:00
hondacrx
be2f4087b7
Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat mask instead of single seat index (can now target all passengers)
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Port From (https://github.com/TrinityCore/TrinityCore/commit/172df39350391e4fa2e40515d288e7e4e6b9cc91 )
2021-06-22 20:55:38 -04:00
hondacrx
de0929bc8e
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
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Port From (https://github.com/TrinityCore/TrinityCore/commit/b9d63c2009c842a12876c2069ba0a3dd7d277f4a )
2021-05-18 12:39:00 -04:00
hondacrx
9851142796
Core: Combat/threat system rewrite
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Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77 )
2021-05-18 12:25:40 -04:00
hondacrx
5b0391b1d9
Core/AI: UnitAI trimming part two. WaypointX methods kicked upstairs to CreatureAI
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Port From (https://github.com/TrinityCore/TrinityCore/commit/e0afca513a9bfbd82134942e1266e46811707cbb )
2021-04-28 10:58:26 -04:00
hondacrx
ad94721b7c
Core/SAI: Don't clear stored pathid if it changed after processing waypoint events
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Port From (https://github.com/TrinityCore/TrinityCore/commit/8b0de23d0e4b15fce8dc8c67f9512f76804d6439 )
2021-04-28 10:36:17 -04:00
hondacrx
c925d7af40
Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/bce43de7f3fba618c370f2aba327d23dd30d1cdd )
2021-04-19 10:22:43 -04:00
hondacrx
d0faa12ef6
Core/Spells: CastSpell Cleanup
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Port From (https://github.com/TrinityCore/TrinityCore/commit/ )
2021-04-18 18:42:11 -04:00
hondacrx
c1c9dbb762
Core/Spells: Add missing privateObjectOwner support to Spell::SummonGuardian
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Port From (https://github.com/TrinityCore/TrinityCore/commit/46a81ea1f440b91611bc7b849ac09d523a041878 )
2021-03-29 17:34:15 -04:00
hondacrx
98f9fdaf53
Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
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Port From (https://github.com/TrinityCore/TrinityCore/commit/33b3ebcae67870f704d86d30aa357781b33bb411 )
2021-03-29 17:31:48 -04:00
hondacrx
62ec699ec6
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
hondacrx
cdfba27105
Core/SAI: Don't require BaseObject when creating conversation from smart scripts
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Port From (https://github.com/TrinityCore/TrinityCore/commit/c019d4f10c47612aea49a8b081f367df00ca7c97 )
2021-03-08 14:28:45 -05:00
hondacrx
8ada9c99e7
Core/SAI: Implement quest source for SAI
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Port From (https://github.com/TrinityCore/TrinityCore/commit/1b4c4d216478c57a562247815dfba0e5d2c9f192 )
2021-03-08 14:17:23 -05:00
hondacrx
707a1e0dda
fix build.
2021-03-04 15:38:07 -05:00
hondacrx
a43e8468dc
Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOS
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Port From (https://github.com/TrinityCore/TrinityCore/commit/77ee6dca456110336700460b25273a4de8061248 )
2021-03-04 15:37:34 -05:00
hondacrx
b2041b1a58
Core/SAI: Add SAI action to create a conversation
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Port From (https://github.com/TrinityCore/TrinityCore/commit/0996d60944dba87f89f393541c009dedeccb45a4 )
2021-03-04 13:38:23 -05:00
hondacrx
1e2b303b35
Core/SAI: Fixes overwriting loaded paths.
2021-02-16 00:16:41 -05:00
hondacrx
834d2fa270
Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE
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Port From (https://github.com/TrinityCore/TrinityCore/commit/e0278f05379ed470be8264d3f362360a52b3454d )
2021-02-13 20:57:06 -05:00
hondacrx
ce9ba7014d
Core/SAI: Add missing AreaTrigger to SmartScript::GetBaseObject
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Port From (https://github.com/TrinityCore/TrinityCore/commit/17676d4d415d4f07d6988d318c56cb3e246dc854 )
2021-02-09 13:04:45 -05:00
hondacrx
cf030b70b2
Core/SAI: Added SAI support for new areatriggers
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Port From (https://github.com/TrinityCore/TrinityCore/commit/875fd4107f29c00f148ea77c6ff6d49f7ca92b76 )
2021-02-09 11:29:50 -05:00
hondacrx
ae9b0040a1
Core/AI: rearrange SAI private methods
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Port From (https://github.com/TrinityCore/TrinityCore/commit/3e5a955fc8980df1332a3faa741731fbddc31b24 )
2021-02-04 10:37:28 -05:00
hondacrx
0e77439e20
Core/Misc: waypoint movement
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Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047 )
2021-02-04 10:32:48 -05:00
hondacrx
f38fdfc781
Misc fixes
2021-01-19 13:52:34 -05:00
hondacrx
73f4790346
Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SOUND
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Port From (https://github.com/TrinityCore/TrinityCore/commit/097335f2c4db5ce8ff773ec73b179a1f26b504fe )
2021-01-19 13:32:21 -05:00
hondacrx
9afb47f993
Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameobjects
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Port From (https://github.com/TrinityCore/TrinityCore/commit/b902e739d43d1d53819ad636e0900c39ba86d907 )
2021-01-19 13:25:35 -05:00
hondacrx
355d54c6fa
Core/SAI: allow to pause/resume waypoint for non-escorting NPCs
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Port From (https://github.com/TrinityCore/TrinityCore/commit/56dca10f1b7aa02e2869176ae93b5483406dea09 )
2021-01-19 13:24:27 -05:00
hondacrx
65855d1f22
Misc Fixes
2021-01-08 20:45:13 -05:00
hondacrx
6608cbcb83
Core/Items: Fix crash when loading npcs with equiped items
2021-01-02 12:48:43 -05:00
hondacrx
10c1adf2d8
Core/Chat: Send broadcast text id in sound packets to allow playing encrypted sound files
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Port From (https://github.com/TrinityCore/TrinityCore/commit/2e4609f6e18c181fbb54ec851a9ccd5bd3c6eb7b )
2020-12-31 21:00:19 -05:00
hondacrx
56d007da4c
Core/Quests: Fixed questgiver icons
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Port From (https://github.com/TrinityCore/TrinityCore/commit/5f3a2d2abf296d1eaf9788244100c91de8b7a619 )
2020-12-14 14:01:25 -05:00
hondacrx
7e2df34250
Misc cleanups/Fixes
2020-12-07 10:07:26 -05:00
hondacrx
18d7144ca6
Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/27806eeac9d2588d2f7a3b8a0852d45b15a6a241 )
2020-08-24 21:21:27 -04:00
hondacrx
8b6c86d568
Core/Creature: regenerate health
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Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570 )
2020-08-24 19:19:13 -04:00
hondacrx
3d3fd0f55f
Core/Movement: waypoint movement
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Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2 )
2020-08-24 17:02:02 -04:00
hondacrx
08ef556a36
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006 )
2020-08-24 11:26:27 -04:00
hondacrx
15ae7a7c66
Dynamic Creature/Go spawning
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Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2 )
2020-08-23 21:52:32 -04:00
hondacrx
193ad3a48d
Combat/Threat rewrite - prep & refactor
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Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0 )
2020-08-22 11:58:19 -04:00
hondacrx
97ee7c437d
Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
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Port From (https://github.com/TrinityCore/TrinityCore/commit/593d3243d4b8301fe03634d279b51a68b5d9effd )
2020-07-24 18:08:59 -04:00
hondacrx
61b6606dce
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
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Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff )
2020-07-22 14:21:29 -04:00
hondacrx
0ece69bf90
Fix a whole set of possible infinite loop crashes in SAI (events triggering themselves even with cooldown set).
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Port From (https://github.com/TrinityCore/TrinityCore/commit/e6145a8ec4aee285a9f9da4d252d832b5e73fff0 )
2020-07-22 14:11:31 -04:00
hondacrx
2ec6d06950
Core/SAI: Change SmartScript.GetTargets to return an ObjectList
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Port From (https://github.com/TrinityCore/TrinityCore/commit/259bde591444980c27a17524c140f078c4159f55 )
2020-07-21 15:13:51 -04:00
hondacrx
1a2411ae0f
Ports from ( https://github.com/TrinityCore/TrinityCore )
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Core/Unit: don't clear low health aura states on death
Core/Gossip: Fix gossip bug on modify money
Core/Spells: Change the radius of PBAoEs following the feedback received on
Core/Player: update interaction checks, some info taken from client
Core/Spell: abort channeling if no valid targets are found after searching
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
Core/Spell: fixed some problems with per caster aura states
Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast.
Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip
Core/Spell: in case of immunity, check all effects to choose correct procFlags, as none has technically hit
Fix evade issues when a spell hits the target just before evading.
Scripts/Command: implement .debug play music command
Partial revert, Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat).
Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
Core/Players: fix null dereference crash
2020-06-21 13:01:24 -04:00
hondacrx
d7954f4fc7
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
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Port From (https://github.com/TrinityCore/TrinityCore/commit/c7306439e7004288fb85890d6a5f730cf1761d71 )
2020-06-18 12:39:39 -04:00
hondacrx
c2aee387a8
Core/Scripts: unified scripted gossip/quest api
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Port From (https://github.com/TrinityCore/TrinityCore/commit/6604849716bc73d82a4cdbf8c66bb188086ceae4 )
2020-05-22 13:28:20 -04:00