hondacrx
|
85359b129f
|
Core/GameObjects: goober gameobjects may reset only if they have a lock id or a reset time specified
Port From (https://github.com/TrinityCore/TrinityCore/commit/09fe78dd59095fa31b83a846d5fcbb53dd3afb1b)
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2021-12-16 12:38:00 -05:00 |
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hondacrx
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2ded315eaa
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Core/Object: Range check vol. 2
Port From (https://github.com/TrinityCore/TrinityCore/commit/a13a765610d964a3aa1bab1b41331c05e24a1f78)
|
2021-12-07 13:53:35 -05:00 |
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hondacrx
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b4febb11c8
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Core/Object: Range check, Needs tested.
Port From (https://github.com/TrinityCore/TrinityCore/commit/b717603a9b3a676e800fc401f4544735287791a9)
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2021-12-01 22:57:42 -05:00 |
|
hondacrx
|
112970fb72
|
Core/GameObject: Code cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/73c6c13ace28dc62bb13789e75c304426a16d5bf)
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2021-12-01 20:51:32 -05:00 |
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hondacrx
|
3dd12575d9
|
Core/GameObject: Remove summoned gobs properly from the map without effecting other cases
Port From (https://github.com/TrinityCore/TrinityCore/commit/a18808212e3f0e43dcb0ba099c003e45098c5dd9)
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2021-12-01 20:50:49 -05:00 |
|
hondacrx
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34144e11b0
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Core/GameObject: Delete summoned gobs and DestroyForNearbyPlayers gobs spawned with negative spawn time once the gob is deactivated
Port From (https://github.com/TrinityCore/TrinityCore/commit/62d3010e56e018ffab0d3a0548d0b8ec51ab9964)
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2021-12-01 20:47:34 -05:00 |
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hondacrx
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8701a862cc
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Core/Database: Delete gameobject_addon data when deleting a GameObject from the database
Port From (https://github.com/TrinityCore/TrinityCore/commit/b02143118f830691412bbc7649c1d0c9ec32f3a9)
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2021-12-01 11:38:49 -05:00 |
|
hondacrx
|
65d40f24e6
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Core/GameObject: Properly dismount players on GameObject Use
Port From (https://github.com/TrinityCore/TrinityCore/commit/dc5cab3bf4a26b4201b6ea5a85a61a64fec80b19)
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2021-11-29 16:36:38 -05:00 |
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hondacrx
|
f11a81c4b1
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Core/GameObject: Remove summoned game objects from the map after calling SetSpawnedByDefault(false)
Port From (https://github.com/TrinityCore/TrinityCore/commit/a99a60bcf36614c038efd33a1bd9e057935b3aaf)
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2021-11-29 16:18:00 -05:00 |
|
hondacrx
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f91bb7e9fe
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SAI/GameObject: Despawn the linked trap with the gameobject
Port From (https://github.com/TrinityCore/TrinityCore/commit/8d806f8c6943b54533dbf9a69febee3df1d00430)
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2021-11-29 14:46:00 -05:00 |
|
hondacrx
|
309a7ad176
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Core/GameObject: Set loot state to Not ready when a gob is deactivated
Port From (https://github.com/TrinityCore/TrinityCore/commit/b0f10b505e30992942cce9a9b1fb395009344dfd)
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2021-11-29 13:30:30 -05:00 |
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hondacrx
|
6110585521
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Core/GameObject: Implement GameObject::Use case for GAMEOBJECT_TYPE_NEW_FLAG
Port From (https://github.com/TrinityCore/TrinityCore/commit/2a9940e17d4e943aa5d9b95f8f5b54783e14d7b2)
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2021-11-23 20:48:36 -05:00 |
|
hondacrx
|
46d399dfb6
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Core/PacketIO: Fixed SMSG_QUERY_GAME_OBJECT_RESPONSE structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c5f3d5376a53e3cfbccbb2f6a5501e0ddc3ce6e)
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2021-11-15 20:38:06 -05:00 |
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hondacrx
|
b026ee7ef8
|
More cleanups of custom classes in favor of .NET runtime types.
|
2021-11-15 18:04:57 -05:00 |
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hondacrx
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4848ab6675
|
DB Updates.
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2021-11-08 10:54:43 -05:00 |
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hondacrx
|
e86e640c5a
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Core/Loot/Gameobject: Tempspawned Gameobjects after looting
Port From (https://github.com/TrinityCore/TrinityCore/commit/8c9e5cd3f3200b378ff09a6822ceb2b5bd223e3c)
|
2021-10-30 20:10:17 -04:00 |
|
hondacrx
|
612ebb506e
|
Fixes attempted to divide by zero when transport has no path.
|
2021-10-18 15:46:53 -04:00 |
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hondacrx
|
5e1494e4b4
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Core/GameObject: Fix an edge case where GOs might never respawn after being manually despawned.
Port From (https://github.com/TrinityCore/TrinityCore/commit/eb7a8584e227b7cbd68c051c044f08c47019586b)
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2021-10-14 19:47:15 -04:00 |
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hondacrx
|
f98d993659
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Core/GameObjects: Fixed DestroyGate battleground hook for vehicles
Port From (https://github.com/TrinityCore/TrinityCore/commit/22298fb1725aa4d2f2ca49432a0eae490c923ae6)
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2021-10-14 19:36:00 -04:00 |
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hondacrx
|
e1aa4334d2
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Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, they would become ambiguous with future changes
Port From (https://github.com/TrinityCore/TrinityCore/commit/3af9be830d736506ed4544a922699ed0f7a7ecd4)
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2021-10-03 13:12:12 -04:00 |
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hondacrx
|
c9b8f09fbc
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Core/Achievements: Update CriteriaType enum
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a83f748766c49775d76412d2b98bb9b9dc8c4df)
|
2021-09-09 14:49:19 -04:00 |
|
hondacrx
|
0078a136a4
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Core/GameObject: Fix linked traps not being despawned properly and remove deprecated code
Port From (https://github.com/TrinityCore/TrinityCore/commit/ffae92edd23a37d63aeed01544018944716b4a83)
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2021-09-08 23:40:52 -04:00 |
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hondacrx
|
b071efe105
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Core/Spell: fix LoS checks for GameObject spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/50fe2dc7e305fa32d30bac6ad0ced2e5647ac02b)
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2021-09-08 23:35:22 -04:00 |
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hondacrx
|
949d4806c5
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Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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2021-08-29 18:27:08 -04:00 |
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hondacrx
|
d6dd7acd28
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Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis
Port From (https://github.com/TrinityCore/TrinityCore/commit/67a1a1d29b76acfcda505fe1a38761a335e93bc5)
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2021-08-09 10:24:32 -04:00 |
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hondacrx
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f2ff234456
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Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy hack gameobjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/65b8dafb537dc41f9b46f44fa03c6466915fd119)
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2021-08-09 09:50:32 -04:00 |
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hondacrx
|
2b2698ea3c
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Core/GameObject: fix stupid ridiculous junk legacy hack code with negative gobj respawn time to work again
Port From (https://github.com/TrinityCore/TrinityCore/commit/de3eb7b298468d87b33a29e1baaa50508e90b562)
|
2021-08-09 09:49:14 -04:00 |
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hondacrx
|
751d397031
|
Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/168be492f5924d306a90e7f8dfd86a6c547da3d7)
|
2021-06-23 23:09:48 -04:00 |
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hondacrx
|
05c8b7adec
|
Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bccd81e12ac418d2ba76c1cd6470c813a4d19229)
|
2021-06-23 22:58:03 -04:00 |
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hondacrx
|
fbd7df7c3f
|
Some missed stuff.
|
2021-06-18 15:19:41 -04:00 |
|
hondacrx
|
52e43853fe
|
More Cleanups
|
2021-06-08 12:56:09 -04:00 |
|
hondacrx
|
302a1f293c
|
Some Cleanups
|
2021-06-07 18:06:16 -04:00 |
|
hondacrx
|
5a9ff185b9
|
Core/Creature: improve DB linked_respawn handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/1206e815cd9785e4671f30548140f038567811a2)
|
2021-05-18 12:55:23 -04:00 |
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hondacrx
|
ba064327b0
|
Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.
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2021-04-21 18:06:46 -04:00 |
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hondacrx
|
d0faa12ef6
|
Core/Spells: CastSpell Cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
|
2021-04-18 18:42:11 -04:00 |
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hondacrx
|
63f0f919e2
|
Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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2021-04-17 19:28:50 -04:00 |
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hondacrx
|
b4bf10ed22
|
Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field
Port From (https://github.com/TrinityCore/TrinityCore/commit/1082a6645e96c611b3145b5d6208fc4db6e4b2d3)
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2021-03-29 17:11:46 -04:00 |
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hondacrx
|
62ec699ec6
|
Core: SOme code cleanup, more to follow.
|
2021-03-20 22:48:48 -04:00 |
|
hondacrx
|
d20893944c
|
Misc fixes.
|
2021-03-17 21:52:09 -04:00 |
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hondacrx
|
43cf936d1f
|
Core/GameObjects: Add GameObjectPlaySpellVisual
Port From (https://github.com/TrinityCore/TrinityCore/commit/2d84912ce92e1ac30efd6548ca98cb8f894f5268)
|
2021-03-17 13:39:12 -04:00 |
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hondacrx
|
9a14cfe807
|
Core/Spawn: Limit saved/stored respawn time. - Limit to long maximum, for the compiled-for architecture.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f3ac10f36fcc46c5e1537d69544a9294fc719ad2)
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2021-02-09 13:15:12 -05:00 |
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hondacrx
|
cf030b70b2
|
Core/SAI: Added SAI support for new areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/875fd4107f29c00f148ea77c6ff6d49f7ca92b76)
|
2021-02-09 11:29:50 -05:00 |
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hondacrx
|
8938e21432
|
Core/GameObjects: Allow setting GameObject anim kits in database
Port From (https://github.com/TrinityCore/TrinityCore/commit/8ce9b69de3c820ce056a3fde7858f0c4d5f6b0a4)
|
2021-01-26 19:45:25 -05:00 |
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hondacrx
|
b22dc3bc8a
|
Core/Spells: Implemented summoning a personal gameobject effect
Port From (https://github.com/TrinityCore/TrinityCore/commit/e601c6d1f9b9743e92e9562abd9f2d24d9aaf175)
|
2021-01-26 19:27:45 -05:00 |
|
hondacrx
|
cebee1621e
|
Core/Commands: Fixes adding new creatures and gameobjects using in-game commands
|
2021-01-14 11:18:21 -05:00 |
|
hondacrx
|
970876df40
|
Fix crash when adding new gameobject with command.
|
2021-01-11 17:19:21 -05:00 |
|
hondacrx
|
ae3a087904
|
Core/GameObjects: Fixed crash when trying to sit on a chair.
|
2021-01-02 12:50:07 -05:00 |
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hondacrx
|
56d007da4c
|
Core/Quests: Fixed questgiver icons
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f3a2d2abf296d1eaf9788244100c91de8b7a619)
|
2020-12-14 14:01:25 -05:00 |
|
hondacrx
|
ed190daffa
|
Core/GameObjects: Updated gameobject template structure to 9.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/364f6eec9a4d6d044666a172a2823161e0e3a418)
|
2020-12-13 18:13:51 -05:00 |
|
hondacrx
|
7e2df34250
|
Misc cleanups/Fixes
|
2020-12-07 10:07:26 -05:00 |
|