Commit Graph

775 Commits

Author SHA1 Message Date
hondacrx 900362a7d7 Removed all instance scripts so we can have script project back and spells will work again. 2020-12-07 15:29:06 -05:00
hondacrx a702e070f3 Core/Misc: Misc Fixes/Crashes 2020-12-07 13:02:07 -05:00
hondacrx 6b7c0288e8 Core/Quest: Fixes crash if DB contains no quest disables 2020-12-07 11:29:29 -05:00
hondacrx a8179bff62 Core/Quest: Fixed reading wrong col#, so quests didn't have objectives 2020-12-07 11:10:42 -05:00
hondacrx 058b86f989 Core/WorldServer: Temp disable scripts while i work on adding a ton of them. 2020-12-07 10:09:06 -05:00
hondacrx 7e2df34250 Misc cleanups/Fixes 2020-12-07 10:07:26 -05:00
hondacrx 5aa1c08ca1 fix build 2020-10-09 14:12:37 -04:00
hondacrx eaceb2cf38 Core/PacketIO: One more opcode rename
Port From (https://github.com/TrinityCore/TrinityCore/commit/1d04d5859a59caf286d71f78a18ec4ed05feb7c2)
2020-10-09 14:00:13 -04:00
hondacrx a108bb1dbc Core/Auras: Implemented SPELL_AURA_MOD_OVERRIDE_ZONE_PVP_TYPE
Port From (https://github.com/TrinityCore/TrinityCore/commit/c250a858b91a11736ee0a64c2f120b1d036b5203)
2020-10-09 13:57:32 -04:00
hondacrx 77b08c3fd9 Core/Players: Corrected logic determining contested/friendly/hostile area types
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a0fc86b96937315a9fce4ed6f452a4b7298f1af)
2020-10-09 13:50:37 -04:00
hondacrx d40c2938a3 Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f922c6e7a46a7c712daaaef9b1a72ca865fbe94b)
2020-09-22 20:05:58 -04:00
hondacrx 578e1bb0e5 Core/Spells: EffectSanctuary should stop attack
Port From (https://github.com/TrinityCore/TrinityCore/commit/6c0af8743f48badbae43362ee61a61a22fde3fda)
2020-09-22 16:22:14 -04:00
hondacrx 5f8333188a Core/GameObjects: trigger npcs that are summoned for gameobject casting will now inherit their gameobject's phase shift as well
Port From (https://github.com/TrinityCore/TrinityCore/commit/ed79d904e02d05144f8c5953249da9d5acf01218)
2020-09-22 16:19:22 -04:00
hondacrx 9636460e27 Misc spell fixes
Port From (https://github.com/TrinityCore/TrinityCore)
2020-09-10 19:54:49 -04:00
hondacrx 0c036ef4db Core/Spells: Implemented using base weapon damage in spell attack power formulas
Port From (https://github.com/TrinityCore/TrinityCore/commit/dd21e7ff404aed1d449b09db2b7fcbe2be8536c3)
2020-09-10 19:53:09 -04:00
hondacrx 98cc0484ce Core/Scripts: Implemented OnlyOnceAreaTriggerScript
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe938b99f843df3f6c120695db38f327bd55ea94)
2020-09-03 11:53:58 -04:00
hondacrx cbd3904e02 Core/Handlers: Fixed changing equipment while charmed with equipament manager
Port From (https://github.com/TrinityCore/TrinityCore/commit/6210fc10ae28a06a92e7d4796b66115eb1fe028e)
2020-09-03 11:52:57 -04:00
hondacrx 2820d45a0d Misc fixes 2020-09-03 11:25:42 -04:00
hondacrx 5932dccdc8 Core/Player: More cleanups to Player::UpdateZone, including correcting an oversight that was causing the last known zone id to not update when leaving map.
Port From (https://github.com/TrinityCore/TrinityCore/commit/35e74687c3e1e0e24a0ae0049ff96ede2abdc516)
2020-08-25 13:12:01 -04:00
hondacrx 6fcb0b4e72 Fixes missing commands 2020-08-25 13:11:02 -04:00
hondacrx 83bb7aaf28 Cleanups 2020-08-25 10:08:55 -04:00
hondacrx c29516f121 Core/Player: Resequence Player::UpdateZone some more to hopefully prevent future edge cases
Port From (https://github.com/TrinityCore/TrinityCore/commit/10b590acb62ef118cd6c0992f341db8f852958be)
2020-08-24 23:49:12 -04:00
hondacrx 8591dd589a Core/Player: Update map zone stats BEFORE invoking scripts. Fixes a crash with zone change scripts that invoke another zone change.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8db10c67d7232b7b1e479018cfbf020a3a91fa5c)
2020-08-24 23:39:03 -04:00
hondacrx 3dee2ddf3b Core/Player: Prevent changing equipment while charmed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/fc12e47cb8e3f4c1097b41e94a92151776818717)
2020-08-24 23:37:06 -04:00
hondacrx 18d7144ca6 Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances.
Port From (https://github.com/TrinityCore/TrinityCore/commit/27806eeac9d2588d2f7a3b8a0852d45b15a6a241)
2020-08-24 21:21:27 -04:00
hondacrx 15f0aebb23 Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f97b601d9381196a4cfa352bff2d0826f211eda1)
2020-08-24 19:20:38 -04:00
hondacrx 8b6c86d568 Core/Creature: regenerate health
Port From (https://github.com/TrinityCore/TrinityCore/commit/9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570)
2020-08-24 19:19:13 -04:00
hondacrx 35c13d69ca Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/22b754c9e22cfdd9dab998ca45e6724b62760f78)
2020-08-24 19:13:15 -04:00
hondacrx a27c86a385 Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned.
Port From (https://github.com/TrinityCore/TrinityCore/commit/2924ae08038314e3c935a132cc56a4135d9f103c)
2020-08-24 19:09:32 -04:00
hondacrx 679dbcfb67 Scripts/Icecrown Citadel: Fixed Lord Marrowgar - Coldflame to not ignore resistances
Port From (https://github.com/TrinityCore/TrinityCore/commit/fa762826e9977c53e18e4de7821be2dfc25601f0)
2020-08-24 19:05:44 -04:00
hondacrx d9770ed0f9 Followup to waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a133e77d61fc6bafad7b60b74604d5da648ece9)
2020-08-24 17:52:09 -04:00
hondacrx c2ae405346 Core/Commands: Cleanups 2020-08-24 17:38:22 -04:00
hondacrx 3d3fd0f55f Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
2020-08-24 17:02:02 -04:00
hondacrx c9e535bb3a Core/Creature: Fix a crash in .npc delete, Also fix an issue breaking vehicles in certain edge case situations.
Port From (https://github.com/TrinityCore/TrinityCore/commit/b538cdc129e6132ddd6afc2c5ac5ccaae2959730)
2020-08-24 11:40:14 -04:00
hondacrx 203bbfd3b7 Core/Movement: PropagateSpeedChange should only be called on the top (current active) movement generator
Port From (https://github.com/TrinityCore/TrinityCore/commit/b521bf1d3a4e59abf0d7c15200de5fff7430d2ed)
2020-08-24 11:37:57 -04:00
hondacrx c0d28a8f21 Core/Movement: Movement Cleanups
Port From (https://github.com/TrinityCore/TrinityCore/commit/6209ceddb9fbbcf1c7e3552c17b23465c29ec118)
2020-08-24 11:36:57 -04:00
hondacrx 08ef556a36 Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
2020-08-24 11:26:27 -04:00
hondacrx 1b33551fab Core/Pet: Fix an issue that was causing lower ranks of pet spells to remain in DB
Port From (https://github.com/TrinityCore/TrinityCore/commit/5e3170d58e82693e7ceb29d4d9c5346906bdd98b)
2020-08-24 11:18:57 -04:00
hondacrx 7cf9b6183e Core/Pet: Make pet action bar autocast persist properly
Port From (https://github.com/TrinityCore/TrinityCore/commit/885e172f4d29710a47f003c58b4d9c24edf8cc8a)
2020-08-24 11:14:54 -04:00
hondacrx 24a9e5e1d8 Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state.
Port From (https://github.com/TrinityCore/TrinityCore/commit/608c9aaabfcdbaf09edd11cdf268c243b3e69478)
2020-08-24 11:13:45 -04:00
hondacrx cd92a34082 Scripts/Commands: Fix some quirkiness and potential crashes with live DB modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f15b4f5043799b3a580c8577ad4466135ca9ae38)
2020-08-24 10:35:14 -04:00
hondacrx ca4f55b20a Core/Unit: Don't apply liquid effects to game masters.
Port From (https://github.com/TrinityCore/TrinityCore/commit/acb4934f766321efbf90d0c6716f2df44c47ef16)
2020-08-24 10:34:53 -04:00
hondacrx 5bc078060f Scripts/Commands: New utility command: .list spawnpoints.
Port From (https://github.com/TrinityCore/TrinityCore/commit/703910d71baa3182c956494465cdd335f5de1d3d)
2020-08-23 22:02:52 -04:00
hondacrx 15ae7a7c66 Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
2020-08-23 21:52:32 -04:00
hondacrx 8fc9c45d50 Misc cleanups/DB updates
Port From (https://github.com/TrinityCore/TrinityCore)
2020-08-22 16:24:59 -04:00
hondacrx 4d8e6a8a57 Core/Chat: Provide a fully-formed protocol for addons to interact with GM commands
Port From (https://github.com/TrinityCore/TrinityCore/commit/42c65c3bc22f97a96d9db481997d74e7103f8e64)
2020-08-22 16:22:47 -04:00
hondacrx 51e914e0f3 Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e69b5d8fcc44728abd189e4832a383543218e5c1)
2020-08-22 15:35:55 -04:00
hondacrx 7060f728a3 Core/WorldObject: Properly initialize position data for all types when initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e6be53d1417e733f0916ff305960cfac3e2ca551)
2020-08-22 15:30:16 -04:00
hondacrx 5f53919281 Core/PlayerAI: Some adjustments
Port From (https://github.com/TrinityCore/TrinityCore/commit/e51960ea45191ed69b4c69cffee212aeb7cb2555)
2020-08-22 15:27:53 -04:00
hondacrx 40330f9bac Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute).
Port From (https://github.com/TrinityCore/TrinityCore/commit/89006f621e0c59d88ab6102d2c67071aaeeb8ee9)
2020-08-22 15:10:55 -04:00