Commit Graph

671 Commits

Author SHA1 Message Date
hondacrx 2a65d345a9 Core/Auras: Implement SPELL_AURA_DETECT_AMORE
Port From (https://github.com/TrinityCore/TrinityCore/commit/d50611c108a692e0d76c102fdee8175d24d9dfc0)
2020-08-22 13:07:00 -04:00
hondacrx bfe8667299 Core/Combat: Fixed issues with creatures sometimes entering combat with friendly targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/67ffe7bcf02bc03061ae06285ea55b7eeeb76eff)
2020-08-22 13:02:41 -04:00
hondacrx 36a8844acc Creatures now release spell focus on projectile launch (for spells that have a projectile portion) as opposed to projectile impact.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bacc5ef94ec0f064248b871646d88955da04b725)
2020-08-22 13:02:17 -04:00
hondacrx b3ebc2f8b5 Core/Spells: enable and implement SMSG_MISSILE_CANCEL
Port From (https://github.com/TrinityCore/TrinityCore/commit/71db17220ae67dc6a354e88451ffc0700fe6c5f9)
2020-08-22 12:58:19 -04:00
hondacrx 193ad3a48d Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
2020-08-22 11:58:19 -04:00
hondacrx 67bacbb731 Core/PacketIO: Send the expected value in available hotfixes packet - realm address, not arbitrary number (it no longer has any effect for clearing client cache)
Port From (https://github.com/TrinityCore/TrinityCore/commit/2c99678118798279372f17d4bb5f5a88ac95c413)
2020-08-21 20:30:53 -04:00
hondacrx e521e70f76 Core/PacketIO: Fixed SMSG_WORLD_SERVER_INFO structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/7e4fdf052266ceb8859fbcf769d9b70250baec40)
2020-08-21 18:13:02 -04:00
hondacrx e049db795f Fixes not getting \n on starting packet which would then have client send it on next packet, which then was wrong size. 2020-08-20 23:28:23 -04:00
hondacrx 165ae9e4f0 Make it so we can login to accounts created with TC 2020-08-20 23:23:23 -04:00
hondacrx 062eecf20b Misc fixes 2020-08-20 23:21:53 -04:00
hondacrx 2773a4430f Misc fixes 2020-08-12 17:44:16 -04:00
hondacrx 459d49f899 Core/BnetServer: Bnetserver cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/e9392ad28767626e519c463e2110184d71ba8426)
2020-08-12 17:43:37 -04:00
hondacrx 7eb9b2201f Core/Creatures: Move gossip trainer assignment to creature_trainer table - same gossip can open different trainers depending on which creature it is assigned to
Port From (https://github.com/TrinityCore/TrinityCore/commit/1340f2cdb33a4feac01e68d2f65ae1ae486e135f)
2020-08-09 17:06:51 -04:00
hondacrx 18528823d9 Fix crash while loading server 2020-08-09 16:53:41 -04:00
hondacrx 301c9a2f62 Core/GameObjects: Properly set GO_FLAG_MAP_OBJECT during gameobject creation
Port From (https://github.com/TrinityCore/TrinityCore/commit/e3cf94d4fdbfae5ce99aa754bd29a0b77cd1b73d)
2020-08-07 12:28:41 -04:00
hondacrx bc91e3492e Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus
Port From (https://github.com/TrinityCore/TrinityCore/commit/97afa3a609923bd9b7c0e9cfc52c29ba9dbfe35d)
2020-08-07 12:25:54 -04:00
hondacrx 611162ed95 Misc DB updates/Fixes
Port From (https://github.com/TrinityCore/TrinityCore)
2020-07-24 18:23:30 -04:00
hondacrx c203379108 Core: Updated to 8.3.7.35249
Port From (https://github.com/TrinityCore/TrinityCore/commit/8f9a69c9fa812b82af97809e445fc176b28f90eb)
2020-07-24 18:21:50 -04:00
hondacrx b628eaec35 Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c173e4b7b35161fcaaa4917da8fde2e4f3cbdd8)
2020-07-24 18:14:35 -04:00
hondacrx 97ee7c437d Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
Port From (https://github.com/TrinityCore/TrinityCore/commit/593d3243d4b8301fe03634d279b51a68b5d9effd)
2020-07-24 18:08:59 -04:00
hondacrx 7baa1aede9 Combat/threat rewrite prep - merge RBAC/DB changes.
Port From (https://github.com/TrinityCore/TrinityCore/commit/118e53f1b84fca238a6f1039471351afa61bd6c4)
2020-07-24 17:50:10 -04:00
hondacrx 7bb86f94c5 Proper client timeout detection
Port From (https://github.com/TrinityCore/TrinityCore/commit/2c3fc47a96baa8a47130befda647bf29d8eacce1)
2020-07-24 17:48:02 -04:00
hondacrx 5cc8c0dadf Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
Port From (https://github.com/TrinityCore/TrinityCore/commit/09027e5ccc9618e5fae45a354bcd01cd04ee0aa1)
2020-07-24 16:35:22 -04:00
hondacrx e4e8ee5e02 Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act
Port From (https://github.com/TrinityCore/TrinityCore/commit/ced48202526b32c0eb8e98cb0f713dfa0b94bf64)
2020-07-24 16:32:48 -04:00
hondacrx 87b4c91319 Fix an issue where temp summons were ignoring m_regenHealth.
Port From (https://github.com/TrinityCore/TrinityCore/commit/ec9fbaceb057e5beb8dda066b2c4773abe3dba7e)
2020-07-24 16:29:29 -04:00
hondacrx 8e46ddaba5 Rename .debug uws to .debug worldstate (clarity change).
Port From (https://github.com/TrinityCore/TrinityCore/commit/29db04c3c92c0a6ca5d35d3fcc49d7766e3eddc3)
2020-07-24 16:26:30 -04:00
hondacrx d389faabe7 Groups now only disband if all members reject the invitation (as opposed to if any member rejects the invitation).
Port From (https://github.com/TrinityCore/TrinityCore/commit/e3077813d5bf4521fff8be3ea24db231ed00c02f)
2020-07-24 16:22:17 -04:00
hondacrx 13cf935ca7 Fixes to all-reputation and all-skill custom option handling:
Port From (https://github.com/TrinityCore/TrinityCore/commit/2d191a668019703cf0e32700c586e94679ea04c7)
2020-07-24 16:16:00 -04:00
hondacrx 3c054eb054 Core/Player: Keep shared quests through map changes instead of getting stuck in busy state
Port From (https://github.com/TrinityCore/TrinityCore/commit/c12ee97f122acfd77bd81cf178a77d5054c312b6)
2020-07-24 14:55:22 -04:00
hondacrx 0480e5c4d0 Core/Spells Allow bosses to receive KnockBack under certain conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/23a113756e65a953e80a3b03d72e3d11bd373a43)
2020-07-24 14:49:26 -04:00
hondacrx 17ebf751c9 Modify group invite behavior while creating group to be blizzlike
Port From (https://github.com/TrinityCore/TrinityCore/commit/595a871aa23e2370f70ded1584528679a9dfd390)
2020-07-24 14:48:03 -04:00
hondacrx 9533ebdd98 Add new command 'npc showloot'.
Port From (https://github.com/TrinityCore/TrinityCore/commit/64d8b183de9c56e1350b7323167b509fe2c43805)
2020-07-24 14:39:24 -04:00
hondacrx c70d2a67a0 - Add new commands .group set assistant, .group set maintank and .group set mainassist to toggle raid member flags.
Port From (https://github.com/TrinityCore/TrinityCore/commit/17a0139b0e121b0d8d0f2a079fcfd49090ea35a4)
2020-07-24 13:18:37 -04:00
hondacrx e5b6703dd0 Make some adjustments to .summon and .group summon behavior to make them more permissive:
- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f543e570d65fec3546e982d27d458a759922602d)
2020-07-24 11:46:44 -04:00
hondacrx f7aa724d8f Core/OutdoorPvP: refactor using Position and Quat to pack parameters
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd96262248fa4d9c8e867b4056e52c44852364c3)
2020-07-23 19:29:11 -04:00
hondacrx 2b13cba15b Core/Spell: fix some spells that shouldn't allow stealth or invisibility
Port From (https://github.com/TrinityCore/TrinityCore/commit/68131dbd92f2a9c7b932a7f23719f57adf66d90e)
2020-07-23 19:02:33 -04:00
hondacrx ddaaae896e So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
2020-07-23 19:01:15 -04:00
hondacrx 58e630448d Added new BoundaryUnionBoundary subclass of AreaBoundary
Port From (https://github.com/TrinityCore/TrinityCore/commit/2e8ce5a70f90392e00bd3e7a76a678423b5432e8)
2020-07-23 18:31:55 -04:00
hondacrx f2e69a7757 Core/Maps: Corrected GetWaterOrGroundLevel
Port From (https://github.com/TrinityCore/TrinityCore/commit/2f27e41c3d9b20e59b1ee5c4de38a0c937e5a126)
2020-07-23 18:27:14 -04:00
hondacrx 941bf02e31 Fixed a potential crash when resuming a SplineChainMovementGenerator.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8eaf00a11f5276bf56d023a8bce11fc881466eec)
2020-07-23 18:23:01 -04:00
hondacrx 286a200178 Core/Movement: Get zone/area IDs from vmap data in the liquid update
Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
2020-07-23 18:22:46 -04:00
hondacrx db44970987 Pet/Guardian AI hook re-organizing
Port From (https://github.com/TrinityCore/TrinityCore/commit/f7a7d02a7f50400cdc2be3c4722afeefe7efce80)
2020-07-22 15:27:19 -04:00
hondacrx 61b6606dce Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
2020-07-22 14:21:29 -04:00
hondacrx 0ece69bf90 Fix a whole set of possible infinite loop crashes in SAI (events triggering themselves even with cooldown set).
Port From (https://github.com/TrinityCore/TrinityCore/commit/e6145a8ec4aee285a9f9da4d252d832b5e73fff0)
2020-07-22 14:11:31 -04:00
hondacrx 2bff624426 Re-check target evade state on projectile impact and adjust accordingly. This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug
Port From (https://github.com/TrinityCore/TrinityCore/commit/323e3b9cdeda96d5f0d5be1c615de489ee41ad85)
2020-07-22 14:08:25 -04:00
hondacrx df0ee4462c Core/Instances: Fixed and optimized instance id reuse
Port From (https://github.com/TrinityCore/TrinityCore/commit/fbdf8784a5c03dfcb575ef7b760a62d0d9d2acc1)
2020-07-22 14:07:02 -04:00
hondacrx d1ebddbe95 Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
Port From (https://github.com/TrinityCore/TrinityCore/commit/f4ac8146b6fb76fd80f525dbb8b14706fa080f98)
2020-07-22 00:50:15 -04:00
hondacrx da2ef5009b Core/Spells: Allows Dispersion and Barkskin to be used under death coil
Port From (https://github.com/TrinityCore/TrinityCore/commit/87c5ddeab6b2ec691dba1bdf7f34864bb4dd78d0)
2020-07-22 00:47:02 -04:00
hondacrx aa0dd8ba99 Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/4179036bbeb775aa631b262fc38ab8bd9ccd502b)
2020-07-22 00:45:47 -04:00
hondacrx 2ec6d06950 Core/SAI: Change SmartScript.GetTargets to return an ObjectList
Port From (https://github.com/TrinityCore/TrinityCore/commit/259bde591444980c27a17524c140f078c4159f55)
2020-07-21 15:13:51 -04:00