hondacrx
|
d485bf97ec
|
Scripts/SmartAI: SetData now has an invoker (if the setting is done by something using SmartAI).
Port From (https://github.com/TrinityCore/TrinityCore/commit/37298ca99cce901bd358c536b34aee879f72f900)
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2021-06-23 23:36:38 -04:00 |
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hondacrx
|
f56b1c6886
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Core/Scripts: Add bossId in state error log.
Port From (https://github.com/TrinityCore/TrinityCore/commit/17004c4121051359ba9bae491e3d73851d869820)
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2021-06-23 23:25:08 -04:00 |
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hondacrx
|
5bbd708070
|
Core/Auras: make area and dynauras condition compliant by using the spellarea searcher instead of script searchers
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f3e365ff6c010424746f34104d1228fb6a96b8a)
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2021-06-23 23:23:48 -04:00 |
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hondacrx
|
fdd904225c
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Core/Handlers: fix bogus check that skipped CMSG_CAST_SPELL packet under certain conditions, missing a target change
Port From (https://github.com/TrinityCore/TrinityCore/commit/16b1f5c7f6324dcd5ac5803cae343359c5ba8611)
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2021-06-23 23:15:10 -04:00 |
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hondacrx
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237b583e64
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Core/Spells: fixed server being too overzealous with autoshot
Port From (https://github.com/TrinityCore/TrinityCore/commit/5323a7d38697967c12abe9b2903b97e271a2cac1)
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2021-06-23 23:13:05 -04:00 |
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hondacrx
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751d397031
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Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/168be492f5924d306a90e7f8dfd86a6c547da3d7)
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2021-06-23 23:09:48 -04:00 |
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hondacrx
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05c8b7adec
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Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bccd81e12ac418d2ba76c1cd6470c813a4d19229)
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2021-06-23 22:58:03 -04:00 |
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hondacrx
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d12ae8cde2
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oops, now it builds (and a bonus refactor that annoyed me)
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd158f6c29581e08633c3971a130b0720f90b630)
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2021-06-23 22:51:38 -04:00 |
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hondacrx
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4206c48aaa
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Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f26122528ad31a9dedbfcf5c1029cf750dfd1d4)
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2021-06-23 22:48:37 -04:00 |
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hondacrx
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fc49a98dab
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Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log errors on start-up if SMART_TARGET_INVOKER abuse is found, but will continue to load the scripts as deprecated for now.
Port From (https://github.com/TrinityCore/TrinityCore/commit/06b5b8d8b7ac3da65013ccc0f03599ee9dee2163)
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2021-06-23 22:41:44 -04:00 |
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hondacrx
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9af3e3adf2
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Core/Movement: followup
Port From (https://github.com/TrinityCore/TrinityCore/commit/cecb91ad3d77d622a3b36d36e06a9220b2c44204)
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2021-06-23 22:31:04 -04:00 |
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hondacrx
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fbec933705
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Core/Unit: kill unused parameter from SpellxxxBonusTaken
Port From (https://github.com/TrinityCore/TrinityCore/commit/15810eb579c40ee2b3db35ef2a99b7c5cb70c985)
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2021-06-23 22:27:20 -04:00 |
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hondacrx
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9846d3de7f
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Core/Unit: corrected calculation for SPELL_AURA_MOD_DAMAGE_TAKEN/SPELL_AURA_MOD_HEALING auras
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc6b0c519776ff6afad586d31b99abd1e9c41678)
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2021-06-23 22:22:57 -04:00 |
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hondacrx
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2025498ea6
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Core/Spells: Do not apply SpellModOp::CritChance to spells that can't crit
Port From (https://github.com/TrinityCore/TrinityCore/commit/18780206bc6470e5a3c1adf4f917766fedbd1c17)
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2021-06-23 22:14:39 -04:00 |
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hondacrx
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1be1a5ad1a
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Core/Spells: add log on load about improper use of attribute PROC_ATTR_REQ_SPELLMOD
Port From (https://github.com/TrinityCore/TrinityCore/commit/3582bacc4a3550725d288b55fb16311dee0ae0df)
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2021-06-23 22:13:19 -04:00 |
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hondacrx
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1b87be93be
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Core/Spells: implement SPELLVALUE_CRIT_CHANCE
Port From (https://github.com/TrinityCore/TrinityCore/commit/13be704cb4619ef585ae0043580e2534f62e64aa)
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2021-06-23 22:09:38 -04:00 |
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hondacrx
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9e23ca4b04
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Core/Spells: calculate crit chance only for spells that do damage/healing
Port From (https://github.com/TrinityCore/TrinityCore/commit/85e5509e91a1370b16851d375a26121797870921)
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2021-06-23 22:06:49 -04:00 |
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hondacrx
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89586e9495
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Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f4cc76063f5c19773e25eaac9bd3975828c4cc47)
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2021-06-23 18:03:42 -04:00 |
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hondacrx
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dcf8c12e5c
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Core/Movement: WaypointMovementGenerator cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d79b329acd7ad1d81f1f508726f5fad78b70b0e)
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2021-06-23 18:02:44 -04:00 |
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hondacrx
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ca1afb5c2e
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Core/Movement: Creatures' idle movement generator can no longer override player mover control.
Port From (https://github.com/TrinityCore/TrinityCore/commit/88c1739e3e1ecf58407b0846f3c8dfeb589f3113)
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2021-06-23 17:50:46 -04:00 |
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hondacrx
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11cbb26bc1
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Core/Auras: fix periodic ticks proc after previous commit
Port From (https://github.com/TrinityCore/TrinityCore/commit/c21dc3c1b7985cbffaaf1cd17a48bddd2106154d)
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2021-06-23 17:42:38 -04:00 |
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hondacrx
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0daea24b3f
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Core/Spells: require phasemask set for periodic damage procflag
Port From (https://github.com/TrinityCore/TrinityCore/commit/91fa279bdf67646ab15601ec18096c0a45133ebf)
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2021-06-23 17:40:28 -04:00 |
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hondacrx
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f959a0fd91
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Core/Spells: fix logic error causing near teleports to drop combat for players
Port From (https://github.com/TrinityCore/TrinityCore/commit/8c379e920ca184d520c81ada26c42c5dfeac770d)
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2021-06-23 16:02:44 -04:00 |
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hondacrx
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9d3cd6a6e5
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Core/Spells: fix logic error causing near teleports to drop combat for players
Port From (https://github.com/TrinityCore/TrinityCore/commit/f9b14ca795de932746ce404dfe56c5cded3bde2b)
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2021-06-23 15:59:06 -04:00 |
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hondacrx
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abee68a7ee
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Core/Spells: remove duplicated LowerPlayerDamageReq call on reflected spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/800d92bec3b7a771f6fbd8d123dc727c54becd4b)
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2021-06-23 15:54:43 -04:00 |
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hondacrx
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1aa375a8ee
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Misc updates
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2021-06-23 15:53:42 -04:00 |
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hondacrx
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619c79e7f1
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Core/Spells: fix SPELLMOD_DAMAGE application order for melee spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/d34292534c197887cd33c15ff98ca8c96dc4fb99)
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2021-06-23 15:43:29 -04:00 |
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hondacrx
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b012517079
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Core/Spells: kill unused parameter from Spell constructor
Port From (https://github.com/TrinityCore/TrinityCore/commit/01d9306854618bb66f79e1f0f5d9781ff48ab019)
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2021-06-23 15:37:52 -04:00 |
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hondacrx
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65173c19cb
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AI/SmartAI: Remove a silly incorrect piece of code that was breaking react state swaps on SAI creatures.
Port From (https://github.com/TrinityCore/TrinityCore/commit/7695784fd2416764f3efa5bad3529250a49d05c8)
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2021-06-23 15:31:17 -04:00 |
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hondacrx
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51a6d72fd4
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Spell/Script: Torch 52953 and 58121 must hit only one target
Port From (https://github.com/TrinityCore/TrinityCore/commit/854abdbfb6ea1075fbe5db09c1ce70aa2bdb18a8)
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2021-06-23 15:30:08 -04:00 |
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hondacrx
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737507d718
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Core/Creature: Adjust SelectVictim behavior.
Port From (https://github.com/TrinityCore/TrinityCore/commit/95fb6fe075f0cac7bc1822c7b5a0276a2276d897)
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2021-06-23 15:29:09 -04:00 |
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hondacrx
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7cbfcf9949
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Combat/Threat: Now set engaged state for all units on offline reference registration (vanished/invis'd units). For non-PASSIVE units, this will immediately cause an evade.
Port From (https://github.com/TrinityCore/TrinityCore/commit/fdc1c5b6c952262f98f15f35dcf19fe293c65d5b)
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2021-06-23 15:14:51 -04:00 |
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hondacrx
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f070f7a408
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Game/AI: Remove some unused old logic.
Port From (https://github.com/TrinityCore/TrinityCore/commit/75a3b2f122f04a70f3e9eeed21cbe71d131c425f)
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2021-06-23 15:13:21 -04:00 |
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hondacrx
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3f5ac71ff0
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Core/Creature: add an assertion to guard against infinite loops
Port From (https://github.com/TrinityCore/TrinityCore/commit/cb3a041482626a8aa3545a6bc35abd9dfb88cf73)
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2021-06-23 15:12:20 -04:00 |
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hondacrx
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44cfe32b50
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Misc fixes
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2021-06-23 15:09:41 -04:00 |
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hondacrx
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7a8b37421b
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Scripts/Commands: new command '.debug instancespawn'
Port From (https://github.com/TrinityCore/TrinityCore/commit/386ec582334818bb46582290e9daecb19f453897)
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2021-06-23 15:02:48 -04:00 |
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hondacrx
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22c57b92db
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Core/Spell: killed deprecated code which randomly changed powercost for missed spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/c43f61df3d1612bfe87f2df499e2687c87cb1208)
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2021-06-23 14:43:49 -04:00 |
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hondacrx
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e8b7f00161
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Core/Player: only call _ApplyWeaponDamage for actual weapons
Port From (https://github.com/TrinityCore/TrinityCore/commit/905112b2a61c5b3999f936d957e10a3ee6258751)
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2021-06-23 14:42:03 -04:00 |
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hondacrx
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a34469c171
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Core/Entities: don't allow client control if player is still affected by any lose of control state
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0f4310c4417fb5dc8e89061adf4ce113caa4227)
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2021-06-23 14:39:59 -04:00 |
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hondacrx
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84d05548f2
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Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
Port From (https://github.com/TrinityCore/TrinityCore/commit/c77925da4a320df5be5eaeb1fc799df50e22c041)
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2021-06-23 14:15:43 -04:00 |
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hondacrx
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0c527d206c
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Core/Entities: don't allow client control if player is still affected by any lose of control state
Port From (https://github.com/TrinityCore/TrinityCore/commit/29bfa32fc39de1d93fbdb272d48689174c547725)
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2021-06-23 14:13:31 -04:00 |
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hondacrx
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87cc42ee48
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Core/PlayerAI: perform cast checks on auto ranged attack
Port From (https://github.com/TrinityCore/TrinityCore/commit/b46d899ef16ce15e1f8403be076993545035cddc)
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2021-06-23 14:08:27 -04:00 |
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hondacrx
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0b0ab3b059
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Core/Unit: fixed Global cooldown cancelation on spell interrupt
Port From (https://github.com/TrinityCore/TrinityCore/commit/df585571f108b3c44d3db1ab82683151f798cbf7)
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2021-06-23 14:06:43 -04:00 |
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hondacrx
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ad2d0f912e
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Core/Formations: update codestyle and fix crash
Port From (https://github.com/TrinityCore/TrinityCore/commit/861cf261c5dfc29d6980908ec36ebe7aad68a462)
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2021-06-23 14:05:41 -04:00 |
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hondacrx
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b7f1a6384a
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Core/Spells: fix Spirit of Redemption
Port From (https://github.com/TrinityCore/TrinityCore/commit/0c56ec914f5f6b55251a7a8889b61ef93d56c924)
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2021-06-23 13:33:15 -04:00 |
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hondacrx
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047121b31b
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Core/Unit: Remove a superfluous threat state update in SetPhaseMask.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14bda72751a1164af055ec04e4f4c928df4c3e65)
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2021-06-23 13:32:27 -04:00 |
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hondacrx
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f7e09403ec
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Core/Threat: Assistance threat (healing, buffs, etc.) is now properly split (instead of copied) between all creatures threatened by the action. Thanks to Foereaper for help with testing, and my apologies to healers everywhere.
Port From (https://github.com/TrinityCore/TrinityCore/commit/73bf0e3a0b1f93d8dab719194b4aa5bf746cb969)
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2021-06-23 13:31:01 -04:00 |
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hondacrx
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9631f569fa
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Core/Threat: Passive creatures now properly become engaged when adding an offline threat entry. Fixes RoS and Thaddius, maybe more.
Port From (https://github.com/TrinityCore/TrinityCore/commit/9f91cf23ab8ab5f4fe35cba2e504d299248c4e60)
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2021-06-23 13:29:40 -04:00 |
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hondacrx
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0e8d21bae9
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Core/Auras: Don't remove shield only dependant auras on disarm
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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2021-06-23 13:25:19 -04:00 |
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hondacrx
|
7eed87f51c
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Core/Auras: define and implement attribute SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT
Port From (https://github.com/TrinityCore/TrinityCore/commit/b27e741096b59d3e07503bb8db30df6596dee1f2)
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2021-06-23 13:22:42 -04:00 |
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