hondacrx
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965aeb7425
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Updates some enums
Port From (https://github.com/TrinityCore/TrinityCore)
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2022-05-29 22:53:33 -04:00 |
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hondacrx
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ccf3198c7e
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Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4906ce60be52c9a678287672a6461c3068beea3)
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2022-05-29 22:48:47 -04:00 |
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hondacrx
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c571578df1
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Core/Game: include addtional parameter in Object::GetPlayerListInGrid
Port From (https://github.com/TrinityCore/TrinityCore/commit/5b6bcbff1a94c4bc32c42f05d77af97d63cef420)
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2022-05-29 20:37:26 -04:00 |
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hondacrx
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d0c767cfdf
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Core/Objects: Units possessing another ones must use the detection of the latter
Port From (https://github.com/TrinityCore/TrinityCore/commit/74645553be9213e366a62c6967db1d9933f3d7a7)
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2022-05-29 16:22:01 -04:00 |
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hondacrx
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dd7ffa89dc
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Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z
Port From (https://github.com/TrinityCore/TrinityCore/commit/9bcff210f90d57689557b7b8cc20cd336b8ab035)
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2022-05-25 13:55:04 -04:00 |
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hondacrx
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0bbabbd667
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Core/PacketIO: Updated packet structures to 9.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/9f30afe3528441571f89cb2e1775c756774fa0cd)
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2022-05-09 23:14:38 -04:00 |
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hondacrx
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add1e659bf
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Core/Spells: Pass cast item level to triggered spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/8e2d1e328ebec60c76d65651b268ec3ad2ce26fc)
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2022-05-05 10:21:47 -04:00 |
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hondacrx
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39ec9e309f
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Core/Objects: Use player as summoner for personal clones
Port From (https://github.com/TrinityCore/TrinityCore/commit/79c605436942d652c50e4cfeac9d1b20a86a2343)
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2022-05-05 10:02:40 -04:00 |
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hondacrx
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09a4e13453
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Core/Spells: Implement SPELL_ATTR7_NO_ATTACK_DODGE, SPELL_ATTR7_NO_ATTACK_PARRY and SPELL_ATTR7_NO_ATTACK_MISS
Port From (https://github.com/TrinityCore/TrinityCore/commit/d22d4616339a966ce5e5fe959dca622fc21b7988)
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2022-05-05 09:52:50 -04:00 |
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hondacrx
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a9dcb2f2d7
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Scripts/Obsidian Sanctum: Fix portals not being visible
Port From (https://github.com/TrinityCore/TrinityCore/commit/d561a691220c2c0856f63ff6cbcd4d0af8c761d5)
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2022-04-28 10:14:22 -04:00 |
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hondacrx
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ffd0f4280b
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Core/Objects: Cleanup SmoothPhasing code - move to separate files and better integrate it with visibility system
Port From (https://github.com/TrinityCore/TrinityCore/commit/70442041300bb0a1146717497fd5f771d874befa)
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2022-03-09 14:51:55 -05:00 |
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hondacrx
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f0d1a632ff
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Core/Objects: Implement SmoothPhasing part of CreateObject and replacing visible objects
Port From (https://github.com/TrinityCore/TrinityCore/commit/a5c713eaf21ce086074cf5934d1ee105c2c86922)
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2022-03-09 14:09:03 -05:00 |
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hondacrx
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e65a1e95cf
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Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visibility update
Port From (https://github.com/TrinityCore/TrinityCore/commit/5a82a0381d704e4b4b9976daf04d541d1130e541)
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2022-03-09 12:33:25 -05:00 |
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hondacrx
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510a1a0208
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Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy
Port From (https://github.com/TrinityCore/TrinityCore/commit/472384e75781ce362af9721fc16928da9eea82dd)
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2022-03-09 12:26:16 -05:00 |
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hondacrx
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e839f2234c
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Misc cleanups
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2022-03-02 17:34:33 -05:00 |
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hondacrx
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042bfc12e5
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Convert alot of methods to use TimeSpan.
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2022-03-01 23:47:53 -05:00 |
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hondacrx
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c14f1eb3dc
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Remove custom OptionalType and use the default c# nullable type.
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2022-03-01 17:27:56 -05:00 |
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hondacrx
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7f86f6ce1e
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Core/Gameobjects: Improve IsValidAttackTarget faction check for traps that hasn't owner or have NPC owner
Port From (https://github.com/TrinityCore/TrinityCore/commit/054b62be3b20270bac8e36901c3e0ab14f66e58f)
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2022-02-27 23:31:47 -05:00 |
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hondacrx
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738ef0b1d5
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Core/Gameobjects: Traps shouldn't ignore IsImmuneToNPC/IsImmuneToPC and IsInSanctuary rules if has owner
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb39553831936c589697390e4a1827c977103c22)
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2022-02-27 23:22:55 -05:00 |
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hondacrx
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9f72f655ab
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Core/SAI: Support SMART_TARGET_POSITION in SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER
Port From (https://github.com/TrinityCore/TrinityCore/commit/a270005de1122d18ea4b4e01b114a87bc0e7c0eb)
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2022-02-27 15:07:03 -05:00 |
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hondacrx
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6df3ca3a3b
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Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER
Port From (https://github.com/TrinityCore/TrinityCore/commit/f383c0ea214cc4da2d02b81e26297d77ff59c7ed)
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2022-02-27 14:29:40 -05:00 |
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hondacrx
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06df87c79a
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Core/Conditions: Added conditions for object visibility
Port From (https://github.com/TrinityCore/TrinityCore/commit/b987a8968b45b8d5c86ab7e66d3910d2ecfe0963)
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2022-02-25 17:23:55 -05:00 |
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hondacrx
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6f0b8760e2
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Scripts/Spells: Fix shaman Mastery: Elemental Overload + Stormkeeper and Unlimited Power talents
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd19e225137377a0d6925960b715f58ea18652bc)
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2022-02-25 14:18:39 -05:00 |
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hondacrx
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8fa43cd0bd
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Core/Objects: fixed destination calculation for destination based spells casted by flying units
Port From (https://github.com/TrinityCore/TrinityCore/commit/0c15b2ac7cd8f57004b009a99ec357ef2eefecb3)
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2022-02-22 19:20:18 -05:00 |
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hondacrx
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c27475ae46
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Core/MMAPs: Adjust walkable climb and fix a lot of mmap raycast issues
Port From (https://github.com/TrinityCore/TrinityCore/commit/89afeed41b4f040e4852b35183f30291588662d7)
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2022-02-22 14:24:29 -05:00 |
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hondacrx
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9721f6406e
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Core/Objects: use the static vmap check in MovePositionToFirstCollision for all path results to avoid falling below wmo surfaces when the mmap path returns unreliable data
Port From (https://github.com/TrinityCore/TrinityCore/commit/b8e1de0f929598c2ebb8da2ee3de99f91be43d14)
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2022-02-18 17:37:39 -05:00 |
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hondacrx
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e6b9631ed0
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Core/Objects: further improvements for MovePositionToFirstCollision
Port From (https://github.com/TrinityCore/TrinityCore/commit/26e7da1622b217f66d28771836014ca9023efd16)
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2022-02-18 17:27:32 -05:00 |
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hondacrx
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cb68969f1d
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Core/Objects: optimize and improve MovePositionToFirstCollision results
Port From (https://github.com/TrinityCore/TrinityCore/commit/b8805f43897bc5b22a7e7491b055b8dad84a34aa)
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2022-02-18 17:15:45 -05:00 |
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hondacrx
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8126e7c6e1
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Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT
Port From (https://github.com/TrinityCore/TrinityCore/commit/db825c3221de16cdb757711781318d76b414213f)
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2022-02-18 13:35:32 -05:00 |
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hondacrx
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a604bbd7f9
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Core/Gameobjects: Improve stealth detection
Port From (https://github.com/TrinityCore/TrinityCore/commit/60e66621dae44cb832ebb0bdb5e168f9ab114ecb)
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2022-02-18 12:51:16 -05:00 |
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hondacrx
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5bd2878a4e
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Core/Objects: cache current liquid status of objects when updating position data and use it to replace unnecessary vmap lookups
Port From (https://github.com/TrinityCore/TrinityCore/commit/d18d2b84f2c3e6e1005316625da80c99dd414bcc)
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2022-02-17 16:55:41 -05:00 |
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hondacrx
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11e97aa548
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Core/Spells: Implemented target 62 TARGET_DEST_CASTER_GROUND (the same as target 125)
Port From (https://github.com/TrinityCore/TrinityCore/commit/88cf53e54a4cda8fa8f1e3ef8b0766b5e6ac8c27)
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2022-02-17 09:32:03 -05:00 |
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hondacrx
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8d7ba1061c
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Core/Spells: Implemented target 137 TARGET_DEST_CASTER_MOVEMENT_DIRECTION
Port From (https://github.com/TrinityCore/TrinityCore/commit/f515424217b6470b73269c7671a3086ff19c2359)
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2022-02-16 13:05:11 -05:00 |
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hondacrx
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cb7438506f
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Scripts/Spells: Implemented various rogue spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/a3d06f2f329a6d21b9a79aed8b39f1d56fa933e6)
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2022-01-07 16:42:42 -05:00 |
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hondacrx
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038a06e166
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Core/PacketIO: Fixed SMSG_UPDATE_OBJECT packets going missing for new items
Port From (https://github.com/TrinityCore/TrinityCore/commit/48bd9698f88ade01209c9287ff38005900630ed3)
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2022-01-07 12:52:45 -05:00 |
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hondacrx
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66e49cd043
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Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles
Port From (https://github.com/TrinityCore/TrinityCore/commit/6770987d6f1fe408c78f015ff5bed7f4f5b1715d)
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2022-01-07 11:25:21 -05:00 |
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hondacrx
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bf78002ab3
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Core/Log: Gameobjects may have faction template id = 0
Port From (https://github.com/TrinityCore/TrinityCore/commit/89edc84c23f867855ee119c7a9eb5dbf31692cf8)
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2022-01-05 17:56:50 -05:00 |
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hondacrx
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0d68984717
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Misc fixes, and added GetDebugInfo() which was missed.
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2022-01-05 13:11:32 -05:00 |
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hondacrx
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7f053ea099
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Core/Movement: Fix LoS issue of NPCs chasing targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/f012d4b7fcf0376de75f09c2b59509247fd133cb)
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2022-01-04 20:09:33 -05:00 |
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hondacrx
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9b2d1e67b6
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Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5e58cef694d3db65f0a27b93099ae4e517685a4)
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2021-12-27 17:39:42 -05:00 |
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hondacrx
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31e0a1f476
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Core/Spells: Moved SpellVisual functions from Unit to WorldObject
Port From (https://github.com/TrinityCore/TrinityCore/commit/54f607641ac9008a588b8ff635a9ed7ee7a5f976)
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2021-12-24 20:50:24 -05:00 |
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hondacrx
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f77b631422
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Core/Movement: Defined movement force type enum
Port From (https://github.com/TrinityCore/TrinityCore/commit/e2de5000acba888e2ae3177893f6063340902ffd)
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2021-12-10 17:33:33 -05:00 |
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hondacrx
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c37e1c9f7d
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gameobject summoner
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f545f540216d3b94c26e4aeda50c8bb8d5c3d74)
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2021-12-07 20:42:47 -05:00 |
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hondacrx
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7c223b9a47
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Core/Spells: Return CheckCast result from CastSpell
Port From (https://github.com/TrinityCore/TrinityCore/commit/ab988dc98284285b8ed0253f0bca1ddeb7eb9982)
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2021-12-07 17:31:24 -05:00 |
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hondacrx
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6976fd649d
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Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetPlayHoverAnim
Port From (https://github.com/TrinityCore/TrinityCore/commit/7e779a6f5955de96dc1baa2f48b1bb15ad9bc343)
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2021-12-07 14:26:39 -05:00 |
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hondacrx
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7f5dfd0025
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Core/Maps: Fix crash caused by setActive(false) called after DespawnOrUnsummon()
Port From (https://github.com/TrinityCore/TrinityCore/commit/dd825c56148ed9530e4a314bc91f29ddc86b7122)
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2021-12-01 22:59:01 -05:00 |
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hondacrx
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b4febb11c8
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Core/Object: Range check, Needs tested.
Port From (https://github.com/TrinityCore/TrinityCore/commit/b717603a9b3a676e800fc401f4544735287791a9)
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2021-12-01 22:57:42 -05:00 |
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hondacrx
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334720dafe
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Core/Movement: Fix some undermap issues with random movement/fear/blink
Port From (https://github.com/TrinityCore/TrinityCore/commit/4fcc4a330044e84baa1f58ff13e1b4ea7775eb66)
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2021-11-29 17:46:46 -05:00 |
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hondacrx
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356bbb8823
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Core/Objects: use the actual collision height of players and creatures to get more accurate liquid status results
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5daa2ad49a5a5d23ec4fae7508998ff9b1b6ad1)
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2021-11-29 17:27:43 -05:00 |
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hondacrx
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b509aac0cd
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Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type)
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a413ae5431fb078e14fe91196246bb67d9cbb30)
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2021-11-23 22:45:57 -05:00 |
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