hondacrx
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345a2974ea
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Fixes so errors
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2021-06-25 10:40:44 -04:00 |
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hondacrx
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515ae6ed12
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Core/SAI: Add an action_param3 to "summon gob" to control when the object will despawn
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b6e76a5efe5e48ff20b4ef84e0f3dc0f9bc84a0)
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2021-06-23 23:50:55 -04:00 |
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hondacrx
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d485bf97ec
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Scripts/SmartAI: SetData now has an invoker (if the setting is done by something using SmartAI).
Port From (https://github.com/TrinityCore/TrinityCore/commit/37298ca99cce901bd358c536b34aee879f72f900)
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2021-06-23 23:36:38 -04:00 |
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hondacrx
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751d397031
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Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/168be492f5924d306a90e7f8dfd86a6c547da3d7)
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2021-06-23 23:09:48 -04:00 |
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hondacrx
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05c8b7adec
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Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bccd81e12ac418d2ba76c1cd6470c813a4d19229)
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2021-06-23 22:58:03 -04:00 |
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hondacrx
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d12ae8cde2
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oops, now it builds (and a bonus refactor that annoyed me)
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd158f6c29581e08633c3971a130b0720f90b630)
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2021-06-23 22:51:38 -04:00 |
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hondacrx
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4206c48aaa
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Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f26122528ad31a9dedbfcf5c1029cf750dfd1d4)
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2021-06-23 22:48:37 -04:00 |
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hondacrx
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fc49a98dab
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Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log errors on start-up if SMART_TARGET_INVOKER abuse is found, but will continue to load the scripts as deprecated for now.
Port From (https://github.com/TrinityCore/TrinityCore/commit/06b5b8d8b7ac3da65013ccc0f03599ee9dee2163)
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2021-06-23 22:41:44 -04:00 |
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hondacrx
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89586e9495
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Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f4cc76063f5c19773e25eaac9bd3975828c4cc47)
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2021-06-23 18:03:42 -04:00 |
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hondacrx
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ca1afb5c2e
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Core/Movement: Creatures' idle movement generator can no longer override player mover control.
Port From (https://github.com/TrinityCore/TrinityCore/commit/88c1739e3e1ecf58407b0846f3c8dfeb589f3113)
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2021-06-23 17:50:46 -04:00 |
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hondacrx
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1aa375a8ee
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Misc updates
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2021-06-23 15:53:42 -04:00 |
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hondacrx
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65173c19cb
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AI/SmartAI: Remove a silly incorrect piece of code that was breaking react state swaps on SAI creatures.
Port From (https://github.com/TrinityCore/TrinityCore/commit/7695784fd2416764f3efa5bad3529250a49d05c8)
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2021-06-23 15:31:17 -04:00 |
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hondacrx
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f070f7a408
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Game/AI: Remove some unused old logic.
Port From (https://github.com/TrinityCore/TrinityCore/commit/75a3b2f122f04a70f3e9eeed21cbe71d131c425f)
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2021-06-23 15:13:21 -04:00 |
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hondacrx
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a34469c171
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Core/Entities: don't allow client control if player is still affected by any lose of control state
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0f4310c4417fb5dc8e89061adf4ce113caa4227)
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2021-06-23 14:39:59 -04:00 |
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hondacrx
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84d05548f2
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Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
Port From (https://github.com/TrinityCore/TrinityCore/commit/c77925da4a320df5be5eaeb1fc799df50e22c041)
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2021-06-23 14:15:43 -04:00 |
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hondacrx
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87cc42ee48
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Core/PlayerAI: perform cast checks on auto ranged attack
Port From (https://github.com/TrinityCore/TrinityCore/commit/b46d899ef16ce15e1f8403be076993545035cddc)
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2021-06-23 14:08:27 -04:00 |
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hondacrx
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1cebd025fe
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Core/CombatAI: Npcs with TurretAI will be able to attack again
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ff61beafa9f028e582c4d810b93352aa85b18a7)
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2021-06-23 12:03:39 -04:00 |
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hondacrx
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be2f4087b7
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Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat mask instead of single seat index (can now target all passengers)
Port From (https://github.com/TrinityCore/TrinityCore/commit/172df39350391e4fa2e40515d288e7e4e6b9cc91)
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2021-06-22 20:55:38 -04:00 |
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hondacrx
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fbd7df7c3f
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Some missed stuff.
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2021-06-18 15:19:41 -04:00 |
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hondacrx
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5cc1dd1a61
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Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7728f82e6e7c326b7945efd719218179e9767a)
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2021-05-18 12:45:55 -04:00 |
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hondacrx
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de0929bc8e
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Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
Port From (https://github.com/TrinityCore/TrinityCore/commit/b9d63c2009c842a12876c2069ba0a3dd7d277f4a)
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2021-05-18 12:39:00 -04:00 |
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hondacrx
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66ba3fe724
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Core/Misc: A variety of clean-up changes:
Port From (https://github.com/TrinityCore/TrinityCore/commit/5aee452943e5c76f54f58eea9e6880b54a61ec9c)
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2021-05-18 12:31:45 -04:00 |
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hondacrx
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9851142796
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Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
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2021-05-18 12:25:40 -04:00 |
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hondacrx
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5b0391b1d9
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Core/AI: UnitAI trimming part two. WaypointX methods kicked upstairs to CreatureAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/e0afca513a9bfbd82134942e1266e46811707cbb)
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2021-04-28 10:58:26 -04:00 |
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hondacrx
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cb471274e8
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Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they only make sense for Creatures anyway.
Port From (https://github.com/TrinityCore/TrinityCore/commit/0aed5a35efd0305c1c3046430a1b348f2049a1c5)
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2021-04-28 10:53:26 -04:00 |
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hondacrx
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ad94721b7c
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Core/SAI: Don't clear stored pathid if it changed after processing waypoint events
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b0de23d0e4b15fce8dc8c67f9512f76804d6439)
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2021-04-28 10:36:17 -04:00 |
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hondacrx
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c925d7af40
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Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bce43de7f3fba618c370f2aba327d23dd30d1cdd)
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2021-04-19 10:22:43 -04:00 |
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hondacrx
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d0faa12ef6
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Core/Spells: CastSpell Cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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2021-04-18 18:42:11 -04:00 |
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hondacrx
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d1dbc3b3c0
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Core/AI: Changing uint64 to ObjectGuid in GameObjectAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/29812b8b500d5afb9f116fb785868ff3c7f3b3c5)
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2021-04-16 15:30:27 -04:00 |
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hondacrx
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c1c9dbb762
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Core/Spells: Add missing privateObjectOwner support to Spell::SummonGuardian
Port From (https://github.com/TrinityCore/TrinityCore/commit/46a81ea1f440b91611bc7b849ac09d523a041878)
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2021-03-29 17:34:15 -04:00 |
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hondacrx
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98f9fdaf53
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Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
Port From (https://github.com/TrinityCore/TrinityCore/commit/33b3ebcae67870f704d86d30aa357781b33bb411)
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2021-03-29 17:31:48 -04:00 |
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hondacrx
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62ec699ec6
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Core: SOme code cleanup, more to follow.
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2021-03-20 22:48:48 -04:00 |
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hondacrx
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4568cdad48
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Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
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2021-03-17 18:52:59 -04:00 |
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hondacrx
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cdfba27105
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Core/SAI: Don't require BaseObject when creating conversation from smart scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/c019d4f10c47612aea49a8b081f367df00ca7c97)
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2021-03-08 14:28:45 -05:00 |
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hondacrx
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8ada9c99e7
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Core/SAI: Implement quest source for SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/1b4c4d216478c57a562247815dfba0e5d2c9f192)
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2021-03-08 14:17:23 -05:00 |
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hondacrx
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707a1e0dda
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fix build.
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2021-03-04 15:38:07 -05:00 |
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hondacrx
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a43e8468dc
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Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOS
Port From (https://github.com/TrinityCore/TrinityCore/commit/77ee6dca456110336700460b25273a4de8061248)
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2021-03-04 15:37:34 -05:00 |
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hondacrx
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b2041b1a58
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Core/SAI: Add SAI action to create a conversation
Port From (https://github.com/TrinityCore/TrinityCore/commit/0996d60944dba87f89f393541c009dedeccb45a4)
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2021-03-04 13:38:23 -05:00 |
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hondacrx
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96b98cc4d3
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Misc cleanups
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2021-03-04 12:07:37 -05:00 |
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hondacrx
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077c965c51
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Scripts/World: update guard scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/92026abee10325beedede84b07d5154a5a995b52)
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2021-02-18 12:45:47 -05:00 |
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hondacrx
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03456fb574
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Core/Scripts: Reworked scripts. More to come.
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2021-02-18 11:57:11 -05:00 |
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hondacrx
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1e2b303b35
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Core/SAI: Fixes overwriting loaded paths.
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2021-02-16 00:16:41 -05:00 |
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hondacrx
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834d2fa270
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Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE
Port From (https://github.com/TrinityCore/TrinityCore/commit/e0278f05379ed470be8264d3f362360a52b3454d)
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2021-02-13 20:57:06 -05:00 |
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hondacrx
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ce9ba7014d
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Core/SAI: Add missing AreaTrigger to SmartScript::GetBaseObject
Port From (https://github.com/TrinityCore/TrinityCore/commit/17676d4d415d4f07d6988d318c56cb3e246dc854)
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2021-02-09 13:04:45 -05:00 |
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hondacrx
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cf030b70b2
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Core/SAI: Added SAI support for new areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/875fd4107f29c00f148ea77c6ff6d49f7ca92b76)
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2021-02-09 11:29:50 -05:00 |
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hondacrx
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ae9b0040a1
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Core/AI: rearrange SAI private methods
Port From (https://github.com/TrinityCore/TrinityCore/commit/3e5a955fc8980df1332a3faa741731fbddc31b24)
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2021-02-04 10:37:28 -05:00 |
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hondacrx
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0e77439e20
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Core/Misc: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047)
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2021-02-04 10:32:48 -05:00 |
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hondacrx
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f38fdfc781
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Misc fixes
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2021-01-19 13:52:34 -05:00 |
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hondacrx
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73f4790346
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Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SOUND
Port From (https://github.com/TrinityCore/TrinityCore/commit/097335f2c4db5ce8ff773ec73b179a1f26b504fe)
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2021-01-19 13:32:21 -05:00 |
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hondacrx
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9afb47f993
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Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameobjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/b902e739d43d1d53819ad636e0900c39ba86d907)
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2021-01-19 13:25:35 -05:00 |
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