hondacrx
|
c41acd0bc8
|
Core/AI: refactor SpellHit and SpellHitTarget.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3171cd3fa9dbcec43f5d70b74ab2f54a2aa44173)
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2022-02-23 16:02:13 -05:00 |
|
hondacrx
|
8126e7c6e1
|
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT
Port From (https://github.com/TrinityCore/TrinityCore/commit/db825c3221de16cdb757711781318d76b414213f)
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2022-02-18 13:35:32 -05:00 |
|
hondacrx
|
ed5648d8ac
|
Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE
Port From (https://github.com/TrinityCore/TrinityCore/commit/ecd6bce5d207f6d704d80823dd7313c794bdb60a)
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2022-02-18 13:27:13 -05:00 |
|
hondacrx
|
5d8b77b440
|
Game/SmartScripts: Reset counter in SAI only on Initialize.
Port From (https://github.com/TrinityCore/TrinityCore/commit/864ce5a11cab0e6b62e74eea958b02452e6c8797)
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2022-02-18 13:23:08 -05:00 |
|
hondacrx
|
c34fe71311
|
Core/SAI: Allow SMART_TARGET_ACTION_INVOKER to target GameObjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/a947ee191276578d9bfa23e2f678574e5f5fa5a0)
|
2022-02-17 17:02:50 -05:00 |
|
hondacrx
|
6c0e21b4de
|
Misc updates/fixes
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2022-01-27 12:36:56 -05:00 |
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hondacrx
|
49f32780dc
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Core/SAI: added new action type SMART_ACTION_ADD_TO_STORED_TARGET_LIST
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc4e285c2104993f9eb8c0dc03e0eba800df1a88)
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2022-01-07 13:40:09 -05:00 |
|
hondacrx
|
fcf47da853
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Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
Port From (https://github.com/TrinityCore/TrinityCore/commit/934c320d4b0da40691be7449f860447fe79b4083)
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2022-01-07 12:44:09 -05:00 |
|
hondacrx
|
56e6674001
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Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
Port From (https://github.com/TrinityCore/TrinityCore/commit/c75d75b9fa53309467ec7fff810dd77d9f7fde09)
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2022-01-07 11:36:15 -05:00 |
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hondacrx
|
6ece3e2b66
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Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any non-map-default light can now be overriden!
Port From (https://github.com/TrinityCore/TrinityCore/commit/e8d1f37ee098db01872d8861a0b48d5d4cb9d172)
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2022-01-07 11:34:15 -05:00 |
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hondacrx
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0490d3eed1
|
Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
Port From (https://github.com/TrinityCore/TrinityCore/commit/29aef603efefdbecf32d7376b1c24781cb635f04)
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2022-01-07 11:26:19 -05:00 |
|
hondacrx
|
b69a918d9f
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Core/AI: Fix remaining charming issue
Port From (https://github.com/TrinityCore/TrinityCore/commit/dab7e5688c55d4b785a9277d15ea55e075870849)
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2022-01-07 11:20:03 -05:00 |
|
hondacrx
|
04a3bf7d8f
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Core/AI: Allow creatures to evade
Port From (https://github.com/TrinityCore/TrinityCore/commit/93e66f3f3e8bdcf0138ab67c3edda948d6f97b00)
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2022-01-07 11:18:14 -05:00 |
|
hondacrx
|
b30ded6189
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Core/AI: Make charmed creatures follow their owner
Port From (https://github.com/TrinityCore/TrinityCore/commit/144cfc2bcebbd0d2bbce5f97a06f634d17d62e79)
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2022-01-07 11:12:23 -05:00 |
|
hondacrx
|
131e2c7815
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Core/DynamicInfo: rename some parameters according packet definitions
Port From (https://github.com/TrinityCore/TrinityCore/commit/5e178b30fab3506ee028554c116785a55e26a740)
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2022-01-07 10:50:34 -05:00 |
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hondacrx
|
7a63e227ed
|
Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER
Port From (https://github.com/TrinityCore/TrinityCore/commit/1d08423725141de712290b18739dcc9b3ea3a7c6)
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2022-01-07 09:52:49 -05:00 |
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hondacrx
|
7b63d93861
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Core/SAI: SMART_ACTION_PAUSE_MOVEMENT
Port From (https://github.com/TrinityCore/TrinityCore/commit/a90b9abbf0754d4156b3d6b02f1a97eafae8f3e9)
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2022-01-07 09:41:11 -05:00 |
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hondacrx
|
63fa8636f4
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[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode
Port From (https://github.com/TrinityCore/TrinityCore/commit/1e932109996a0ce2117f3d5268064ee882267e84)
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2022-01-07 09:36:23 -05:00 |
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hondacrx
|
a4ace1e181
|
Scripts: Fix rbac permission for skipping default boss sequencing check
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d02739b989a66e1d4326035e53ad889be3eeab6)
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2022-01-06 00:09:20 -05:00 |
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hondacrx
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b14121d677
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Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/aa81d8979f72ad093e8bf7ef0966852236a717d5)
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2022-01-06 00:07:18 -05:00 |
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hondacrx
|
3be49e6e3a
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Core/Scripts: Add missing implementation for samePhase argument of ScriptedAI::ForceCombatStopForCreatureEntry
Port From (https://github.com/TrinityCore/TrinityCore/commit/68a25f5e9bdd48330e48133961ca22183130e424)
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2022-01-06 00:00:04 -05:00 |
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hondacrx
|
93389f32e2
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Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7571e5d1f3b4cd5672a6344d96c782d7c83ea88)
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2022-01-05 23:58:58 -05:00 |
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hondacrx
|
72fa0cd450
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Core/Creature: Clear creature focus after an evade
Port From (https://github.com/TrinityCore/TrinityCore/commit/a7cf209428fae5b025a0dcdc6b00bcef12175ed6)
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2022-01-05 23:55:47 -05:00 |
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hondacrx
|
acfe9946c6
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Core/AI: Fix creatures not updating their target properly once engaged
Port From (https://github.com/TrinityCore/TrinityCore/commit/d946d74ff9f2d4bec8b78a6b7ea85fbb9daefeb5)
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2022-01-05 23:46:16 -05:00 |
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hondacrx
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b67e313e6b
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Creature/AI: Reset CoolDowns on evade
Port From (https://github.com/TrinityCore/TrinityCore/commit/a09d5d485404ce5ee976dbba74ab0b50f3a2bcde)
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2022-01-05 23:29:59 -05:00 |
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hondacrx
|
47cfd6d419
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Core/Creatures: Fixed crash when guards get killed by periodic auras whose caster is offline or despawned
Port From (https://github.com/TrinityCore/TrinityCore/commit/e539de68e10a64b0f0a0619eb5213ab5315b01c9)
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2022-01-05 20:25:41 -05:00 |
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hondacrx
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b4784bd68a
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Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
Port From (https://github.com/TrinityCore/TrinityCore/commit/d967d03151b94e89180192684c055e9709cb1447)
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2022-01-05 17:48:50 -05:00 |
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hondacrx
|
ec83cf5a6d
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Fixed pets repositioning themselves after every cast
Port From (https://github.com/TrinityCore/TrinityCore/commit/e42aae18952d198680f4215d16175d274d4be179)
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2022-01-05 17:42:54 -05:00 |
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hondacrx
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873569750b
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Core/AI: Add new method to force creatures around to stop combat
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d78ddcbd5f68ba7b8d3a7cce527d53d4f37ae0a)
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2022-01-05 17:15:41 -05:00 |
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hondacrx
|
0d68984717
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Misc fixes, and added GetDebugInfo() which was missed.
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2022-01-05 13:11:32 -05:00 |
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hondacrx
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6fe5a31fab
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Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint
Port From (https://github.com/TrinityCore/TrinityCore/commit/913f0903a3264f14ea44356bc86dade81348a546)
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2022-01-04 20:01:29 -05:00 |
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hondacrx
|
97ce4d6db7
|
Misc fixes and missed stuff.
|
2022-01-04 17:37:55 -05:00 |
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hondacrx
|
92c90bf777
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Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14c38a1c529e634b068a67b3e7475ddcf599086b)
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2022-01-02 19:49:21 -05:00 |
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hondacrx
|
6ad0b6f159
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Core/Unit: rename IsFocusing method
Port From (https://github.com/TrinityCore/TrinityCore/commit/be4ed9152c1a9c3dab9949eb36d867b763603f60)
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2022-01-02 19:25:23 -05:00 |
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hondacrx
|
e70e2d0088
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Core/SmartAI: SmartAI creatures no longer process health-based hooks after death.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3db58c4d96c446b736b84d4954f8fd9c9e309e33)
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2022-01-02 19:15:03 -05:00 |
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hondacrx
|
4c0eb3f2e2
|
Scripts/FollowerAI: Some cleanup:
Port From (https://github.com/TrinityCore/TrinityCore/commit/8c3eb07889f72955879c8a0e0881b51befb60067)
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2022-01-02 13:06:01 -05:00 |
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hondacrx
|
f954046c4c
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Core/Combat: Properly unset engagement flag on death.
Port From (https://github.com/TrinityCore/TrinityCore/commit/6b1ca0ca128425677043d36a147a019f6d2ac6e6)
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2022-01-02 12:32:11 -05:00 |
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hondacrx
|
e7ab9031ac
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Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3269c4278933d65ef0df619a50cbd0b851cab4fc)
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2022-01-01 17:58:34 -05:00 |
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hondacrx
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5c57253090
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Core/AI: PetAI now properly signals engagement state.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1759502f5d4cc89ab80e9cfb93c804e096a3ad93)
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2022-01-01 17:56:20 -05:00 |
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hondacrx
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077cdc5d23
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Core/AI: No longer override chase movement with follow movement if the creature engages before JustAppeared has had a chance to fire.
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4c2c0fb1d1b9fae832ecc52aa68fe3fb8d1ca52)
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2022-01-01 17:08:13 -05:00 |
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hondacrx
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2842cc9c91
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Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d83796f7b2111c5dcf8546bdd84eccd232ae3)
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2022-01-01 17:05:29 -05:00 |
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hondacrx
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a4c4897b4d
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Core/SmartAI: add missing movement generator type check on SmartAI::SetCombatMove
Port From (https://github.com/TrinityCore/TrinityCore/commit/e94dca132b4a505f3cc4583bd63879148ad51ca3)
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2022-01-01 16:17:58 -05:00 |
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hondacrx
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c0aad82cd1
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Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ef2f73a4da4cf466728903207e9d623800d70e)
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2022-01-01 16:11:41 -05:00 |
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hondacrx
|
55c298be9f
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Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
Port From (https://github.com/TrinityCore/TrinityCore/commit/eee950cdd7bcbe9443a53ea5c4cce35444a503f7)
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2021-12-27 18:09:58 -05:00 |
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hondacrx
|
73fa489610
|
Misc: some corrections after recent merges
Port From (https://github.com/TrinityCore/TrinityCore/commit/cadbf42ea4489933f28caf356f8c8d09ca243083)
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2021-12-24 21:38:37 -05:00 |
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hondacrx
|
958dbbb4d9
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Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to override a currently running actionlist.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d197a7ce9b376f45e5de1a5aab3df75b77b62d8f)
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2021-12-24 21:09:51 -05:00 |
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hondacrx
|
0f248e2faa
|
Core/SAI: allow creatures to handle gameobject spellhit SAI events.
Port From (https://github.com/TrinityCore/TrinityCore/commit/83a9222c390110ae082512ed858a5580a958aa21)
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2021-12-24 21:05:03 -05:00 |
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hondacrx
|
b3759bb7b0
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Core/SAI: do not pass old creatureData to UpdateEntry() and keep current health when changing a NPC's entry.
Port From (https://github.com/TrinityCore/TrinityCore/commit/62f5d9b46bd20faf90dd973e2786d1517b1b3bd2)
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2021-12-24 20:57:58 -05:00 |
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hondacrx
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5a7d42530e
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Core/AI: Actually accurately reproduce the logic from before 8499434 that determines what summons start following on appearance. Third time's the charm?
Port From (https://github.com/TrinityCore/TrinityCore/commit/c9d52c954793404af02f75af97390d7c82c433ff)
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2021-12-24 20:55:55 -05:00 |
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hondacrx
|
3126ac721d
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Core/SAI: silence wrong SAI error when using SMART_ACTION_SET_DATA on a creature using CreatureAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e8c1adcf8f28a7ce90113175c732b98556c6bbb8)
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2021-12-24 20:51:13 -05:00 |
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