hondacrx
|
66e49cd043
|
Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles
Port From (https://github.com/TrinityCore/TrinityCore/commit/6770987d6f1fe408c78f015ff5bed7f4f5b1715d)
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2022-01-07 11:25:21 -05:00 |
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hondacrx
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bf78002ab3
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Core/Log: Gameobjects may have faction template id = 0
Port From (https://github.com/TrinityCore/TrinityCore/commit/89edc84c23f867855ee119c7a9eb5dbf31692cf8)
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2022-01-05 17:56:50 -05:00 |
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hondacrx
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0d68984717
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Misc fixes, and added GetDebugInfo() which was missed.
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2022-01-05 13:11:32 -05:00 |
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hondacrx
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7f053ea099
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Core/Movement: Fix LoS issue of NPCs chasing targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/f012d4b7fcf0376de75f09c2b59509247fd133cb)
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2022-01-04 20:09:33 -05:00 |
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hondacrx
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9b2d1e67b6
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Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5e58cef694d3db65f0a27b93099ae4e517685a4)
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2021-12-27 17:39:42 -05:00 |
|
hondacrx
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31e0a1f476
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Core/Spells: Moved SpellVisual functions from Unit to WorldObject
Port From (https://github.com/TrinityCore/TrinityCore/commit/54f607641ac9008a588b8ff635a9ed7ee7a5f976)
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2021-12-24 20:50:24 -05:00 |
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hondacrx
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f77b631422
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Core/Movement: Defined movement force type enum
Port From (https://github.com/TrinityCore/TrinityCore/commit/e2de5000acba888e2ae3177893f6063340902ffd)
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2021-12-10 17:33:33 -05:00 |
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hondacrx
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c37e1c9f7d
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gameobject summoner
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f545f540216d3b94c26e4aeda50c8bb8d5c3d74)
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2021-12-07 20:42:47 -05:00 |
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hondacrx
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7c223b9a47
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Core/Spells: Return CheckCast result from CastSpell
Port From (https://github.com/TrinityCore/TrinityCore/commit/ab988dc98284285b8ed0253f0bca1ddeb7eb9982)
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2021-12-07 17:31:24 -05:00 |
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hondacrx
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6976fd649d
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Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetPlayHoverAnim
Port From (https://github.com/TrinityCore/TrinityCore/commit/7e779a6f5955de96dc1baa2f48b1bb15ad9bc343)
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2021-12-07 14:26:39 -05:00 |
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hondacrx
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7f5dfd0025
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Core/Maps: Fix crash caused by setActive(false) called after DespawnOrUnsummon()
Port From (https://github.com/TrinityCore/TrinityCore/commit/dd825c56148ed9530e4a314bc91f29ddc86b7122)
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2021-12-01 22:59:01 -05:00 |
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hondacrx
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b4febb11c8
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Core/Object: Range check, Needs tested.
Port From (https://github.com/TrinityCore/TrinityCore/commit/b717603a9b3a676e800fc401f4544735287791a9)
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2021-12-01 22:57:42 -05:00 |
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hondacrx
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334720dafe
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Core/Movement: Fix some undermap issues with random movement/fear/blink
Port From (https://github.com/TrinityCore/TrinityCore/commit/4fcc4a330044e84baa1f58ff13e1b4ea7775eb66)
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2021-11-29 17:46:46 -05:00 |
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hondacrx
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356bbb8823
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Core/Objects: use the actual collision height of players and creatures to get more accurate liquid status results
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5daa2ad49a5a5d23ec4fae7508998ff9b1b6ad1)
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2021-11-29 17:27:43 -05:00 |
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hondacrx
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b509aac0cd
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Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type)
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a413ae5431fb078e14fe91196246bb67d9cbb30)
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2021-11-23 22:45:57 -05:00 |
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hondacrx
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b5d1877d0e
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Core/Spells: Fixed crash with some gameobject spell casters
Port From (https://github.com/TrinityCore/TrinityCore/commit/f24e16a460e81e8bf6efe26498a31f5cfc559d78)
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2021-11-18 20:19:10 -05:00 |
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hondacrx
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527f117701
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Core/Objects: properly use UPDATETYPE_CREATE_OBJECT2 when creating brand new objects in all cases.
Port From (https://github.com/TrinityCore/TrinityCore/commit/234a680d3a04142d0f99dfc316b6442d8a51bad1)
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2021-11-15 23:24:39 -05:00 |
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hondacrx
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c48696da32
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Core/Player: Clean up duel related code. Fix a check for abusive client behavior, code style.
Port From (https://github.com/TrinityCore/TrinityCore/commit/7c062db94b1c2d28329c5f0ddc2fee74a6c07c35)
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2021-11-15 19:56:36 -05:00 |
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hondacrx
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b026ee7ef8
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More cleanups of custom classes in favor of .NET runtime types.
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2021-11-15 18:04:57 -05:00 |
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hondacrx
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032f9a55f3
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Cleanup some warnings.
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2021-11-15 16:11:20 -05:00 |
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hondacrx
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8563fa8952
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Core/PacketIO: 9.1.5 updatefields and SMSG_UPDATE_OBJECT structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c8a058120dcf2c3ff8592886cb842ca889e0411)
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2021-11-07 20:27:03 -05:00 |
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hondacrx
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4d14f2f992
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Core/Spells: Clean up some assist checks (no behavior change)
Port From (https://github.com/TrinityCore/TrinityCore/commit/8760b7322e2d6417956fe5ddf08bb7b1268c734e)
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2021-11-02 14:19:45 -04:00 |
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hondacrx
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6a159b90a1
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Core/Spells: Fix an incorrect check that was exempting negative spells from _IMMUNE_TO_x checks.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d81a74bc98533d6c443b59a945b7e92cc7e87295)
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2021-11-02 14:17:30 -04:00 |
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hondacrx
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e9c6424cd8
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Core/BattlePets: Misc fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/11cc5c0d3bd46b5e68bb549625ef9ca7294deb21)
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2021-10-16 18:12:25 -04:00 |
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hondacrx
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d2bcc321f5
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Core/Scenes: Implemented spell created SceneObjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7302ffd1499433fef2cc4e824ae9443c3d2c79f)
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2021-10-11 17:21:33 -04:00 |
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hondacrx
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5de61110b3
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Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2
Port From (https://github.com/TrinityCore/TrinityCore/commit/de326d789ed955de819e0cbf37676716a038ad10)
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2021-10-08 10:36:08 -04:00 |
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hondacrx
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cf248ca95a
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Core/Scenes: Delay scenes sent when not in world until adding to map
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d93f0a5f79c5465341a850279466ce36232e72e)
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2021-10-05 13:48:39 -04:00 |
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hondacrx
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727e0100a1
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Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project
Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
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2021-10-03 13:55:43 -04:00 |
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hondacrx
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9afc755dec
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Core/Unit: UNIT_FLAG renames
Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ac141f25500a0f6ffd3c32b1185de2d9f9c940)
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2021-09-26 14:00:30 -04:00 |
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hondacrx
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7befdbd11b
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Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match what the client does regarding being inside WMOs
Port From (https://github.com/TrinityCore/TrinityCore/commit/453b59de57b3502163adc99a6fc9cbeec0645dcf)
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2021-09-26 11:32:01 -04:00 |
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hondacrx
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6cf76372ac
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Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON
Port From (https://github.com/TrinityCore/TrinityCore/commit/69663cc94f8b90daa5f19192313d4c4129ba64cc)
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2021-09-24 10:23:22 -04:00 |
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hondacrx
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dbfef1ee87
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Core/Auras: Don't save liquid auras
Port From (https://github.com/TrinityCore/TrinityCore/commit/2bea816bbec6ba9d50f7bd6725806e81c6cafaae)
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2021-09-24 10:16:38 -04:00 |
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hondacrx
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3356b921ab
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Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPoint2D (from movement generators); functionality should be unchanged
Port From (https://github.com/TrinityCore/TrinityCore/commit/f69d12504ca3089439fa6d33b7c6e73e1585779f)
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2021-09-24 10:05:14 -04:00 |
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hondacrx
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4a61a40fb8
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Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
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2021-09-23 22:46:22 -04:00 |
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hondacrx
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4aabb695d5
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Core/AreaTriggers: Rename spell_areatrigger* tables to areatrigger_create_properties* according to last MiscValue research for areatrigger effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee73948a64fc3d767d37cd3cc7f44358c5274b83)
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2021-09-17 10:57:02 -04:00 |
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hondacrx
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6e9d1ba1f7
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Core/Entities: don't skip immunity checks for positive spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/cfe69470a888082f21a639560f54e9c9ed2f3512)
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2021-09-09 13:53:16 -04:00 |
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hondacrx
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ed98f4a2a4
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Some fixes
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2021-09-08 23:41:06 -04:00 |
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hondacrx
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c790d78095
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Core/Entities: fix creatures ignoring immune flags.
Port From (https://github.com/TrinityCore/TrinityCore/commit/339a2acac86604c32a1501e0af3454b979ad1e1b)
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2021-09-08 23:36:28 -04:00 |
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hondacrx
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7cfe3c0021
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Core/Spell: fix SendSpellMiss requiring caster Unit
Port From (https://github.com/TrinityCore/TrinityCore/commit/60ff73eeba93c7f97abff0eeb504cb4b5ff8a6cd)
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2021-09-08 23:26:14 -04:00 |
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hondacrx
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7770ef3f5e
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Core/Spell: fix target checks
Port From (https://github.com/TrinityCore/TrinityCore/commit/a2ea26816e19224484377697311f3de1f4cc8f55)
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2021-09-08 23:21:51 -04:00 |
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hondacrx
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5c4a7511ff
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Core/Spells: Cleanup spell effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/8a4e1119ac21e2d1112d1717337597fe073e495f)
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2021-09-08 17:40:50 -04:00 |
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hondacrx
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949d4806c5
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Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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2021-08-29 18:27:08 -04:00 |
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hondacrx
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89058fec83
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Core/Movement: Fixed creature hover
Port From (https://github.com/TrinityCore/TrinityCore/commit/2e2b29861878fda2d27156c71a1d8ed7dbe0b4fe)
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2021-08-24 11:10:59 -04:00 |
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hondacrx
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06fe13fbab
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Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e47e95b6dc89a7332ae4d5d833639e4f30f3d8c5)
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2021-08-09 11:33:30 -04:00 |
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hondacrx
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da5eb28902
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Core/Entities: remove grid-wide visibility from setActive and implement another method for it
Port From (https://github.com/TrinityCore/TrinityCore/commit/8713a623283b4d0e414a97b566854c1b21e8754b)
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2021-08-08 23:31:06 -04:00 |
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hondacrx
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dac2b45ab8
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Partial: Core/Entities: Reduce the probability of units dropping under the map
Port From (https://github.com/TrinityCore/TrinityCore/commit/69edf282fa777912385dbb4d921b9f3a8f92a00e)
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2021-08-08 23:16:19 -04:00 |
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hondacrx
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491ec3333c
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Core/PacketIO: 9.1.0 opcodes and packet structures
Port From (https://github.com/TrinityCore/TrinityCore/commit/cd5357dc185f95c6ef78089c5ab8bd2b885dd89f)
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2021-08-08 13:10:49 -04:00 |
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hondacrx
|
50fcbd3aaf
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Some cleanups
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2021-07-08 13:01:46 -04:00 |
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hondacrx
|
515ae6ed12
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Core/SAI: Add an action_param3 to "summon gob" to control when the object will despawn
Port From (https://github.com/TrinityCore/TrinityCore/commit/4b6e76a5efe5e48ff20b4ef84e0f3dc0f9bc84a0)
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2021-06-23 23:50:55 -04:00 |
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hondacrx
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88c9b21ec2
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Fixes Fleeing, and probably so other movement stuff.
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2021-06-18 15:13:04 -04:00 |
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