hondacrx
|
7a7c3a3a1f
|
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted does everything it used to do, anyway.
Port From (https://github.com/TrinityCore/TrinityCore/commit/fc094509e9df59e055840936ba3389504fba87df)
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2022-04-28 10:37:51 -04:00 |
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hondacrx
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ec88268d0f
|
Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint checking wrong path id parameter
Port From (https://github.com/TrinityCore/TrinityCore/commit/c2d2df96dbe8e31e27283f73bad576ab42a3d579)
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2022-04-28 10:36:37 -04:00 |
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hondacrx
|
3f8c0f897a
|
Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBAT_MOVE
Port From (https://github.com/TrinityCore/TrinityCore/commit/b3545479bfbd2b743288bd32094ce8c4856a1e3d)
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2022-03-02 18:02:58 -05:00 |
|
hondacrx
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bd040a1f17
|
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/77d76ecc1d13069fcff3fd1b609c924bca5ee965)
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2022-02-27 23:47:00 -05:00 |
|
hondacrx
|
6df3ca3a3b
|
Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER
Port From (https://github.com/TrinityCore/TrinityCore/commit/f383c0ea214cc4da2d02b81e26297d77ff59c7ed)
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2022-02-27 14:29:40 -05:00 |
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hondacrx
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aff47f6501
|
Core/SAI: do not allow the waypoint pause timer to update while in combat.
Port From (https://github.com/TrinityCore/TrinityCore/commit/381333690b33c9148e994d9f68e7d12f1d5dc31d)
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2022-02-27 13:58:30 -05:00 |
|
hondacrx
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1b28a8260c
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Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/d4a1a7a040be0ca0d6428669135bcc64d92be1c2)
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2022-02-27 13:57:18 -05:00 |
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hondacrx
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c41acd0bc8
|
Core/AI: refactor SpellHit and SpellHitTarget.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3171cd3fa9dbcec43f5d70b74ab2f54a2aa44173)
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2022-02-23 16:02:13 -05:00 |
|
hondacrx
|
6c0e21b4de
|
Misc updates/fixes
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2022-01-27 12:36:56 -05:00 |
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hondacrx
|
56e6674001
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Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
Port From (https://github.com/TrinityCore/TrinityCore/commit/c75d75b9fa53309467ec7fff810dd77d9f7fde09)
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2022-01-07 11:36:15 -05:00 |
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hondacrx
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b69a918d9f
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Core/AI: Fix remaining charming issue
Port From (https://github.com/TrinityCore/TrinityCore/commit/dab7e5688c55d4b785a9277d15ea55e075870849)
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2022-01-07 11:20:03 -05:00 |
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hondacrx
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b30ded6189
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Core/AI: Make charmed creatures follow their owner
Port From (https://github.com/TrinityCore/TrinityCore/commit/144cfc2bcebbd0d2bbce5f97a06f634d17d62e79)
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2022-01-07 11:12:23 -05:00 |
|
hondacrx
|
acfe9946c6
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Core/AI: Fix creatures not updating their target properly once engaged
Port From (https://github.com/TrinityCore/TrinityCore/commit/d946d74ff9f2d4bec8b78a6b7ea85fbb9daefeb5)
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2022-01-05 23:46:16 -05:00 |
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hondacrx
|
e70e2d0088
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Core/SmartAI: SmartAI creatures no longer process health-based hooks after death.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3db58c4d96c446b736b84d4954f8fd9c9e309e33)
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2022-01-02 19:15:03 -05:00 |
|
hondacrx
|
a4c4897b4d
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Core/SmartAI: add missing movement generator type check on SmartAI::SetCombatMove
Port From (https://github.com/TrinityCore/TrinityCore/commit/e94dca132b4a505f3cc4583bd63879148ad51ca3)
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2022-01-01 16:17:58 -05:00 |
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hondacrx
|
c0aad82cd1
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Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
Port From (https://github.com/TrinityCore/TrinityCore/commit/f1ef2f73a4da4cf466728903207e9d623800d70e)
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2022-01-01 16:11:41 -05:00 |
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hondacrx
|
0f248e2faa
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Core/SAI: allow creatures to handle gameobject spellhit SAI events.
Port From (https://github.com/TrinityCore/TrinityCore/commit/83a9222c390110ae082512ed858a5580a958aa21)
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2021-12-24 21:05:03 -05:00 |
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hondacrx
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925119c2ca
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AI/SmartAI: Properly forward to inherited CreatureAI::JustAppeared in SmartAI::JustAppeared.
Port From (https://github.com/TrinityCore/TrinityCore/commit/743d022cee936d47a60f23e72fda7fb72ee61907)
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2021-12-24 20:16:01 -05:00 |
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hondacrx
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3c38758f09
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AI/SmartAI: Move SMART_EVENT_RESPAWN invocation from ::InitializeAI() to ::JustAppeared().
Port From (https://github.com/TrinityCore/TrinityCore/commit/e398bb16648b483c97a68b2a29b25173b2a71261)
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2021-12-23 20:24:47 -05:00 |
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hondacrx
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7a4882731d
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Core/SAI: allow to start waypoint movement for a creature that is in combat.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5331656785a2b76c060c4e8d4cfb3938c8559efc)
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2021-12-22 20:24:27 -05:00 |
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hondacrx
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2cbed03883
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Core/SAI: don't allow to start a new SAI actionlist while the entity is already running one.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e846d4c3ef04d75839325409df109156d8ccced0)
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2021-12-22 20:09:35 -05:00 |
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hondacrx
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5081e1aa69
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Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESPAWNED for GameObject owners
Port From (https://github.com/TrinityCore/TrinityCore/commit/6034992dffbbd511f59e77c13285da282d9c737d)
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2021-12-07 20:44:30 -05:00 |
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hondacrx
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c37e1c9f7d
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gameobject summoner
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f545f540216d3b94c26e4aeda50c8bb8d5c3d74)
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2021-12-07 20:42:47 -05:00 |
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hondacrx
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b7e4c2fd76
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Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNED
Port From (https://github.com/TrinityCore/TrinityCore/commit/54044bda8219e712eaec6148af4db6523386cc0f)
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2021-12-07 20:21:31 -05:00 |
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hondacrx
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614c903fd0
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Core/SAI: Fix Move to position and Set run if used after a waypoint
Port From (https://github.com/TrinityCore/TrinityCore/commit/e5eff882826c8ae7943519ba355ba7c544274336)
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2021-11-29 14:48:13 -05:00 |
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hondacrx
|
3239fd1f28
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Core/SAI: Fix the respawn event for GameObjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/da1166db98f5f73aa1d8dc04ae2e39617c8b6a4c)
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2021-11-29 14:47:27 -05:00 |
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hondacrx
|
78a466e5b6
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Core/Unit: Some charm fixes:
Port From (https://github.com/TrinityCore/TrinityCore/commit/34f9666f209ab3f281bf81de92c4bc1a164b0059)
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2021-11-02 14:14:58 -04:00 |
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hondacrx
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26940fa650
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Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
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2021-10-31 13:55:26 -04:00 |
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hondacrx
|
5d94082841
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Core/SmartAI: SetRun fix for SAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/0c3690db917016461f4c94b7e75bd16e67b5b0f0)
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2021-10-30 19:59:16 -04:00 |
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hondacrx
|
a968772bad
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Core/Movement: MotionMaster reimplementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
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2021-09-29 18:24:37 -04:00 |
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hondacrx
|
3b4a440aa7
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Core/SmartAI: Remove PauseMovement on AttackStart
Port From (https://github.com/TrinityCore/TrinityCore/commit/e7f93ca96d4fb8fefa7caeddf244fdca63f6b664)
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2021-09-26 11:39:15 -04:00 |
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hondacrx
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949d4806c5
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Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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2021-08-29 18:27:08 -04:00 |
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hondacrx
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7cc0221447
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Core/Entities: kill unused return value from Unit::HandleSpellClick
Port From (https://github.com/TrinityCore/TrinityCore/commit/a1a00f823e7e47e8cb652b71a839c1d0875a8f84)
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2021-08-09 10:05:13 -04:00 |
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hondacrx
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d485bf97ec
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Scripts/SmartAI: SetData now has an invoker (if the setting is done by something using SmartAI).
Port From (https://github.com/TrinityCore/TrinityCore/commit/37298ca99cce901bd358c536b34aee879f72f900)
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2021-06-23 23:36:38 -04:00 |
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hondacrx
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751d397031
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Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/168be492f5924d306a90e7f8dfd86a6c547da3d7)
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2021-06-23 23:09:48 -04:00 |
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hondacrx
|
d12ae8cde2
|
oops, now it builds (and a bonus refactor that annoyed me)
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd158f6c29581e08633c3971a130b0720f90b630)
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2021-06-23 22:51:38 -04:00 |
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hondacrx
|
4206c48aaa
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Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f26122528ad31a9dedbfcf5c1029cf750dfd1d4)
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2021-06-23 22:48:37 -04:00 |
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hondacrx
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fc49a98dab
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Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log errors on start-up if SMART_TARGET_INVOKER abuse is found, but will continue to load the scripts as deprecated for now.
Port From (https://github.com/TrinityCore/TrinityCore/commit/06b5b8d8b7ac3da65013ccc0f03599ee9dee2163)
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2021-06-23 22:41:44 -04:00 |
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hondacrx
|
65173c19cb
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AI/SmartAI: Remove a silly incorrect piece of code that was breaking react state swaps on SAI creatures.
Port From (https://github.com/TrinityCore/TrinityCore/commit/7695784fd2416764f3efa5bad3529250a49d05c8)
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2021-06-23 15:31:17 -04:00 |
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hondacrx
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de0929bc8e
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Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
Port From (https://github.com/TrinityCore/TrinityCore/commit/b9d63c2009c842a12876c2069ba0a3dd7d277f4a)
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2021-05-18 12:39:00 -04:00 |
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hondacrx
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5b0391b1d9
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Core/AI: UnitAI trimming part two. WaypointX methods kicked upstairs to CreatureAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/e0afca513a9bfbd82134942e1266e46811707cbb)
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2021-04-28 10:58:26 -04:00 |
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hondacrx
|
ad94721b7c
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Core/SAI: Don't clear stored pathid if it changed after processing waypoint events
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b0de23d0e4b15fce8dc8c67f9512f76804d6439)
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2021-04-28 10:36:17 -04:00 |
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hondacrx
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c925d7af40
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Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bce43de7f3fba618c370f2aba327d23dd30d1cdd)
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2021-04-19 10:22:43 -04:00 |
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hondacrx
|
62ec699ec6
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Core: SOme code cleanup, more to follow.
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2021-03-20 22:48:48 -04:00 |
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hondacrx
|
1e2b303b35
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Core/SAI: Fixes overwriting loaded paths.
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2021-02-16 00:16:41 -05:00 |
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hondacrx
|
cf030b70b2
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Core/SAI: Added SAI support for new areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/875fd4107f29c00f148ea77c6ff6d49f7ca92b76)
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2021-02-09 11:29:50 -05:00 |
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hondacrx
|
ae9b0040a1
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Core/AI: rearrange SAI private methods
Port From (https://github.com/TrinityCore/TrinityCore/commit/3e5a955fc8980df1332a3faa741731fbddc31b24)
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2021-02-04 10:37:28 -05:00 |
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hondacrx
|
0e77439e20
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Core/Misc: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/bf12bae46746149d870cd3e52ccd610f0a975047)
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2021-02-04 10:32:48 -05:00 |
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hondacrx
|
9afb47f993
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Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameobjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/b902e739d43d1d53819ad636e0900c39ba86d907)
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2021-01-19 13:25:35 -05:00 |
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hondacrx
|
355d54c6fa
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Core/SAI: allow to pause/resume waypoint for non-escorting NPCs
Port From (https://github.com/TrinityCore/TrinityCore/commit/56dca10f1b7aa02e2869176ae93b5483406dea09)
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2021-01-19 13:24:27 -05:00 |
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