Hondacrx
e9b21a91be
Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
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Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8 )
2024-08-04 15:18:22 -04:00
hondacrx
1e421b9f53
Misc fixes
2024-03-19 17:21:32 -04:00
hondacrx
5237c49b77
Fixes creatures that would still random move after casting a spell
2024-03-19 17:18:06 -04:00
hondacrx
00f2e84fe6
Core/Movement: FIxed followPathBackwardsFromEndToStart parameter of MotionMaster::MovePath
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Port From (https://github.com/TrinityCore/TrinityCore/commit/ca656f4254e979f049c3cf34e39d5d975e02f2d6 )
2024-03-14 11:04:55 -04:00
hondacrx
7fd318d306
Core/Movement: Removed default arg values from MovementGenerator Pause and Resume functions
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Port From (https://github.com/TrinityCore/TrinityCore/commit/6c533482c6ae1a4dd9e525bd225197d4e65e735f )
2024-03-14 10:58:01 -04:00
hondacrx
5a2ef185c4
Fixes creatures moving to different cells/grids, Some work on fixing pets.
2024-03-13 23:35:24 -04:00
hondacrx
ccf73e23e3
Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
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Port From (https://github.com/TrinityCore/TrinityCore/commit/45ee989c70682c001d4467d97bf1ecedcf7dbcc3 )
2024-03-12 23:04:13 -04:00
hondacrx
974ca273ae
Core/Creatures: Implemented CREATURE_STATIC_FLAG_6_ALWAYS_STAND_ON_TOP_OF_TARGET
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Port From (https://github.com/TrinityCore/TrinityCore/commit/7a46f81fd134c41eb58ea66205ec9100a1013b3b )
2024-03-04 11:55:02 -05:00
hondacrx
ff4769df1a
Core/Movement: require a minimum wander_distance value of 0.1 and check the path length of generated random movement
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this serves as a means to reduce the console spam caused by failed spline validation
Port From (https://github.com/TrinityCore/TrinityCore/commit/fb3e6737da7795be651d36ce7493c07c7ecbdfeb )
2024-02-29 17:11:17 -05:00
hondacrx
db05394d99
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags
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* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
Port From (https://github.com/TrinityCore/TrinityCore/commit/c541eda54d7e0dddeec329a6beac2948e0b0a40b )
2024-02-29 17:08:30 -05:00
hondacrx
7b248d5d15
Core/Movement: MoveRotate improvements
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* Allow overriding rotation speed
* Allow limiting rotation using total rotation angle instead of duration
Port From (https://github.com/TrinityCore/TrinityCore/commit/59f92412d0f2172772155591ee7fa98a54dab06a )
2024-02-28 18:19:31 -05:00
hondacrx
dcfcbd779a
Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE
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Port From (https://github.com/TrinityCore/TrinityCore/commit/be3dc89c32e5b60df4c026d8b19505e529e199b6 )
2024-02-27 13:49:15 -05:00
hondacrx
18d20e0a75
Core/Movement: Removed template from FleeingMovementGenerator
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Port From (https://github.com/TrinityCore/TrinityCore/commit/cc47fd75b44fcfc749cbbdc250295422e8838971 )
2024-02-24 15:26:23 -05:00
hondacrx
9d1589afd4
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
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Port From (https://github.com/TrinityCore/TrinityCore/commit/a748fddfa47216e1f516303e3bca9b5a86823748 )
2024-02-24 15:18:07 -05:00
hondacrx
a9b13b7891
Core/Movement: MoveCirclePath new features
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* Duration limit
* Customizable speed
Port From (https://github.com/TrinityCore/TrinityCore/commit/88242a42ceabed65520dfccb6e32ff5d8ce63012 )
2024-02-21 21:02:28 -05:00
hondacrx
771cbadc69
Core/Waypoints: Refactor to split data into path and node related info in db
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Port From (https://github.com/TrinityCore/TrinityCore/commit/12186ef8573f60abeff4747da58767ee71092600 )
2024-02-05 17:22:55 -05:00
hondacrx
14e29e9df4
Core/Waypoints: Also facing when orientation is set and node is last of path
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Port From (https://github.com/TrinityCore/TrinityCore/commit/6a183e7c647e8a3192b91514862343dd9a89ba6e )
2024-02-05 13:25:40 -05:00
hondacrx
85d4043217
Core/Maps: Fixed pathgenerator always returning NAV_GROUND from GetNavTerrain
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Port From (https://github.com/TrinityCore/TrinityCore/commit/a24e3a9511d8b60baf51a4e81aa3e4731746ffe4 )
2024-02-04 13:48:05 -05:00
hondacrx
284cb628c9
Core/Waypoints: Drop waypoint_scripts table
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Port From (https://github.com/TrinityCore/TrinityCore/commit/3f6f683ce4b5f4a95a2d70921de2c80de6b3a8fe )
2024-02-03 11:47:02 -05:00
hondacrx
871928ebb7
Core/Creatures: Taxi improvements
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* Fixed flight master minimap icon
* Fixed crash on Argus
* Implemented teleport taxi nodes
Port From (https://github.com/TrinityCore/TrinityCore/commit/73e0b3e77c04a7821f58d79211f344b9129602f1 )
2024-02-02 10:20:04 -05:00
hondacrx
d2edbdeecc
Core/MMaps: Implemented a way to enable/disable certain terrain types for movement on the entire map
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Port From (https://github.com/TrinityCore/TrinityCore/commit/da0ba86694010fcb1adb5ed88cbc212dd4a33ab5 )
2024-02-01 11:34:50 -05:00
hondacrx
cda53c8e7f
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
hondacrx
f7ae161e3d
Core/MMaps: Fixed pathing for objects that have terrain swaps active
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Port From (https://github.com/TrinityCore/TrinityCore/commit/86725ed9267803506d8a5cab04c2c5641a234dd9 )
2023-09-13 20:46:16 -04:00
hondacrx
5e5e17e23c
Core/Spells: Fixed effects targeting the caster not hitting him immediately on spell launch if the spell targets a dest
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Port From (https://github.com/TrinityCore/TrinityCore/commit/295c8f63269d966812f37a8bd8e988a9f2dc1235 )
2023-05-02 15:40:21 -04:00
hondacrx
bd2eb5baab
Core/Creature: Implemented sparring with max health percent thresholds
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Port From (https://github.com/TrinityCore/TrinityCore/commit/0750b7f8455df39a64462636ca296c6f2aa2b048 )
2023-04-25 08:38:55 -04:00
hondacrx
4b4b49dacf
Core/Movement: Allow passing tier transition id (db2 id) to land/takeoff movement
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Port From (https://github.com/TrinityCore/TrinityCore/commit/8bf3bc071ba0de9405f9e573541251d5fcd63cf3 )
2023-04-05 08:13:02 -04:00
hondacrx
bd437fc87a
Fixes/Crashes:
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command "cometome"
Using call pet on hunter
crash when casting some spells.
2023-03-20 05:50:18 -04:00
hondacrx
bc12537c67
Core/Movement: Refactor TimedFleeingMovementGenerator to use TimeSpan
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Port From (https://github.com/TrinityCore/TrinityCore/commit/4300c3edd3b2fe4c0f5a01807271e663b6750ebb )
2023-03-14 02:12:21 -04:00
hondacrx
aeaf5da3a2
Core/Movement: New waypoint movement features
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Port From (https://github.com/TrinityCore/TrinityCore/commit/cf2e0e2faad78617012e8259352d08e7a62e6026 )
2023-03-14 01:51:43 -04:00
hondacrx
351e05104d
Core/Movement: Refactor jump speed calculation out of spell code
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Port From (https://github.com/TrinityCore/TrinityCore/commit/705d5701bf17f1787d2646c55c994b0404659991 )
2023-03-13 03:29:40 -04:00
hondacrx
cd42942a7c
Core/Units: Added Unit::SetFacingToPoint function
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Port From (https://github.com/TrinityCore/TrinityCore/commit/cdc09d29bc8fcb85d97846027ddf589478e21139 )
2023-03-13 03:24:45 -04:00
hondacrx
888ed91c82
Core/Movement: Allow specifying timeout for follow movement
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Port From (https://github.com/TrinityCore/TrinityCore/commit/39b76cfbc2022b9ba21786d235927fa3bbdf04eb )
2023-03-13 03:20:01 -04:00
hondacrx
62c3c90017
Core/Movement: Extend MovePoint with new arguments
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Port From (https://github.com/TrinityCore/TrinityCore/commit/0026706e8333c79f8baae341b94e65e1eac484ca )
2023-03-13 03:15:43 -04:00
hondacrx
3db8d740f9
Core/Movement: Allow specifying timeout for random movement
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Port From (https://github.com/TrinityCore/TrinityCore/commit/66b29fba44be39609fb79f2b35d82078b6656f91 )
2023-03-13 03:00:03 -04:00
hondacrx
f51dbf95ec
Fixes creatures falling under map when chasing a player though water.
2023-02-21 19:18:28 -05:00
hondacrx
149fadccab
Make PreparedStatements static for each database.
2023-02-04 20:55:14 -05:00
hondacrx
f73e64396f
Update license headers for all files.
2023-01-18 17:25:32 -05:00
hondacrx
54a507e284
Core/Maps: Fixed retrieving terrain info when on child maps
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Port From (https://github.com/TrinityCore/TrinityCore/commit/704142f15a51055c4fa064b1286b65d78b795e05 )
2023-01-06 16:38:58 -05:00
hondacrx
0b9faa25cf
Core/Movement: Don't compute orientation for vertical splines
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Port From (https://github.com/TrinityCore/TrinityCore/commit/8d83c78618d5cde9f09e68e193ecb366b52b8381 )
2023-01-06 16:01:16 -05:00
hondacrx
02452aaa3d
Forgot to change updater to look for newest full DBs
2022-08-09 11:03:35 -04:00
hondacrx
dacf9b1992
Fixes getting random disconnect.
2022-08-08 18:02:47 -04:00
hondacrx
695f212be6
Core/Units: Removed spline speed limit for MoveJumpWithGravity
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Port From (https://github.com/TrinityCore/TrinityCore/commit/96295cfc5fdd6790313eda694da99ee661f3c0f0 )
2022-07-25 22:13:03 -04:00
hondacrx
efd2f4cb49
Core/Maps: Removed MapInstanced - no longer neccessary for grid data reference counting (moved to TerrainInfo)
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Port From (https://github.com/TrinityCore/TrinityCore/commit/fbe0b8efebca3bc2662b477bdf45627f9783d6c2 )
2022-07-24 17:50:51 -04:00
hondacrx
3cd58e4a17
Core/Maps: Move terrain data handling out of Map class
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Port From (https://github.com/TrinityCore/TrinityCore/commit/16a06346aea16ffd6ee84081cedfdb0c75ac0b38 )
2022-07-24 16:31:00 -04:00
hondacrx
17f3eab338
Fixes falling though map when using charge on a hill.
2022-07-20 01:39:25 -04:00
hondacrx
acb9db8891
Fixes creatures aggro range, Wrong check on pathpoints, and a crash when there is no unitCaster.
2022-07-17 22:49:28 -04:00
hondacrx
206c5afcca
Core/Formation: Fixes creature formation movement not syncing with leader.
2022-07-11 22:21:27 -04:00
hondacrx
077ac3988d
Core/Movement: Some movement fixes
2022-07-11 22:20:56 -04:00
hondacrx
8cfd263fea
Start adding missing scripts Part2
2022-07-05 15:39:49 -04:00
hondacrx
d42733e3b4
More cleanups, transports still not working. working on a fix.
2022-06-21 15:43:35 -04:00